#Terminus
1 messages · Page 1 of 1 (latest)
Slightly bugged tho
Terminus
This mod plans to add the following things into Balatro:
71 assorted miscellaneous jokers (done, not tested), with more ball-themed jokers if there is time (planned)
Linear A and Linear B glyph jokers (unfinished, can be found on github in Linear B’s case, waiting for rename, all below is unfinished), glyph color is red
Phoenician glyph jokers corresponding to certain boss blinds (unfinished), glyph color is yellow
Nordic glyph jokers based on their folklore and are less balanced than the others at the cost of negative effects, glyph color is green
Latin and Greek glyphs, which might be able to be used today and are also correspondent to Entropy’s boss blinds on the flipside
Mathematics glyphs
Each glyph level is more OP than the previous…
revive
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thanks
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revive 19
revive 20'
revive 9+10
revive 22
revive 23 (prime)
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revive 25
Smh revive spam
it works
what if instead of revive spamming you made the post more interesting and desirable so people played it
If someone enters here and sees a wall of "revive" messages
I think they would be less likely to play it
also 2 more minor suggestions
don't compare yourself to a dead mod; that alienates people who haven't heard of it and also can turn away people who are uninterested
un-nest your github files please, it should look like github/(a bunch of files) not github/terminus/(a bunch of files)
yeah ask @thorny shuttle i dont do any coding or anything
actually these revive messages r helpful
helpful at making people know the mod is dead without it
exactly
Here's the thing: this post here isn't where we do usual conversations
Also, updated description
@wind hawk
Unnesting github will be done after releasing v3.0.0
Things will become large, but the mod won't update its source files for a while since some untested versions are at the brink of being considered lost media
Disbanding the server wuld be REALLY undesirable
Or possibly I could roll in updates by anciency
revie26
ngl I would definitely redirect some traffic from the mod server to here though, such as sneak-peek assets, Joker Updates, version releases, etc.
it would replace the need for revive messages, along with actually showing some of the stuff this mod adds.
@thorny shuttle
k
These Jokers are strong
For example,
Teresa is objectively better than Perkeo
When you use a nonNegative consumable, it produces a Negative copy of it
It's rated AM Legendary, instead of normal Legendary, for a reason
Meanwhile Alpha is worse
Unless you have a Glass build it's good at helping your probabilities
Also Alpha destroys Cavendish-- @wintry barn does this warrant a downgrade?
explain what aplha does (not for me but for others)
Here's the info for Alpha alone
Zeroid is a Rare Joker that sets probabilities to 0
so therye a bad combo
Alpha's unsynergies:
- Banana will always die
- Glass Cards will always break
But
It's good when paired with bloodstone
Often probabilities lower than 1/2 mean Alpha > OA6
Also, lucky card synergy and Zeroid synergy despite debuffing the latter
Some astronomically low chances might also work if they're modifiable
It also removes the need for ://SEED
Since alll probabilities are already rigged
So should I change it to AM Legendary from AM Exotic?
@wintry barn
back
i mean thing is
entropy has those dice that completely revamp probabilitys
and there only rare ish
so
i think it is good at am legendary
Well, it has the X5 CM for Lucky Card scoring, so it should be AM Legendary
Slabdrill also needs to be nerfed
D1: Uncommon, grants Alpha's first effect once a round
So yeah, when even an uncommon boasts your effect you better not be AM Exotic
Also @wintry barn here is Slabdrill itself
If Alpha is AM Legendary but Slabdrill is AM Exotic...
Then I really have nothing to say about the chance of Slabdrill appearing from a Soul Essence.
honestly just because of the 'fun' aspect of it
staying as a rare yet fun joker
is good
so its effect isnt overused
So, does it mean that it's like this:
There's a 11% chance that the other nine Celestials spawn from a random The Soul DX or something
And there's a 1% chance that Slabdrill spawns?
Or should I change it to 10% each and lower it to AM Legendary?
@wintry barn
AM Exotic's rarity is between Legendary and Exotic
Well it's downgraded to AM Legendary
But there's the problem of it trumping Teresa in some aspects
@wintry barn ?
herw
Is the forum you talked about here?
More interesting effects arrive
@wintry barn In the lore this is the "competitor" of Quick Fqt Cash
Even MOAR Converters...
This might be hard to understand
Do you think it needs simplification?
@wintry barn
Added the random effect
Zetta == Jokers I had ideas for back when POLTERWORX was alive
Exa == lost media Terminus
Peta == 0.2.1
Tera == 0.4.0
The 0.3.0, 0.5.0, 0.6.1, 1.0.0 updates were all patches that did not deserve their respective versioning
See? No reviving needed
🤫
Yep, this kind of stuff was talked about on their server before. It’s much more lively here now :D
Honestly
No real exact need to add SAJ's until I finish coding these ones
I need to do them faster or else many jokers are exclusive to the idea document
yea makes sense
new art
The celestials currently are as so:
- Teresa, Celestial of Reality
- Effarig, Celestial of Ancient Relics
- The Nameless Ones, Celestial of Time
- V, Celestial of Achievements
- Ra, Celestial of Memories
- Lai’tela, Celestial of Dimensions
- Pelle, Celestial of Antimatter
- Glitch, Celestial of Programming
- Alpha, Celestial of Darkness
- Slabdrill, Celestial of Celestials
@wintry barn
k
Also, we might add in this:
- J i m b o, C e l e s t i a l o f B a l a t r o
@wintry barn Does this seem right
yeah i like the jimbo idea
This means that we have 11 types of Planet Packs
Not counting “Jumbo” and “Mega”
So here are the ideas:
- Teresa’s Celestial Cards are their Container Upgrades and Reality, which offer scaling buffs
- Effarig’s Celestial Cards are their Shop and Reality, which also offer pretty nice boosts
- Nameless Ones’ Celestial Cards are variants of the Black Hole and storing real time, which are tied to the current time
- V’s Celestial Cards are achievements which can only be used after certain goals are met
- Ra’s Celestial Cards are nostalgic regular cards
- Lai’tela’s Celestial Cards are interesting and dimensional for sure
- Pelle’s Celestial Cards debuff the game for small, scaling buffs over time
- Glitch’s Celestial Cards are their challenges, and are upgraded Code Cards?
- Alpha’s Celestial Cards are very great but expensive for sure
- Slabdrill offers Celestials at the cost of appearing only with a 1 in 999 chance for every pack.
- Jimbo…
Oh, Jimbo.
This guy won’t offer much…
But
@wintry barn
what do you think this simplistic joker can offer?
give it a hidden op effectn that isnt stated
Yes, since
the only nonsimplicit jokers are the ones that aren’t stated
Here are Teresa’s rewards in her own game
@wintry barn
So creating those cards from it,
We have
- these upgrades
- Teresa’s Perks
And also note how Perkeo can make Perks if you have them in slot XD
gang
this mod seems neato
i could do spriting
i already made a mod
(its called fallout)
and also playtested ortalab, polterworx, and im in the middle of trying out ascensio
w
Here
If I could even implement crossmod, the "Joker" Joker series in Cryptposting could be Celestial Cards under Jimbo
niceeee
Do you want development to continue on Joker Forge?
4
6
2
Yes until I can find a dev to teach me otherwise
1185786369008742440
planet_x
looks amazing
@wintry barn Here
So first, Glitch's Celestial Cards are upgraded versions of Cryptid consumables
They offer a more powerful effect, at the cost of the packs being triple the price of an average pack
@wintry barn
Currently done Glitch's Celestial Cards:
- std::gateway - Using this consumable has a 0.3% * [# of Glitch's Celestial Cards] chance to create Glitch, Celestial of Programming.
- std::negedge - Create 5 Meteor Tags, +1 Ante
- std::api - Destroy up to 3 selected cards, enhance that amount of random cards into Cards of Programming
- std::flag - Destroy a random Joker for $25
- std::unicode - Create a Negative Joker for every 1 Ante passed, and a Code Point for every 8 Antes passed
- The three glitch.planets:
- std::KE4273 - Upgrades High Card, Three of a Kind, Full House and Five of a Kind
- std::PL7632 - Upgrades Pair, Straight, Four of a Kind and Flush House
- std::ER9076 - Upgrades Two Pair, Flush, Straight Flush and Flush Five
- std::system - Mutable 1 in 5 chance to create 9 random Negative Planets
- std::posedge - Create 5 Charm Tags, +1 Ante
- std::database - Create 3 random Negative consumables and 3 Standard Tags, +1 Ante
- std::copy - Convert all cards into the same rank and suit and a random enhancement and edition, +1 Ante
@wintry barn
Is this a bit too unbalanced?
Note: packs cost $8/$10/$12 not $4/$6/$8
Anyone?
from turnabout theroy
Okay here's an update
Glitch has some brand new content which pertains to playing Jokers
First, Super Joker, which might look like a Mortal Exponentia?
This Joker gives ++4 Mult when a Joker is scored
Well, there's this thing
++4 means scaling +4 mult
Bob's been recently confused about scalign xmult, so we use a second symbol to represent scaling
New scaling stuff
Is this still being worked on?
i havent heard from turnabout in awhile
Oh that sucks. Would love to see this continue
@thorny shuttle
Come back my dude
Well, first
Playing a Joker is extremely unbalatro
But I will say that this will be implemented
I must be dreaming your back