#Cyan Crescent

20 messages · Page 1 of 1 (latest)

junior coral
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Cilver Crescent, [FINISHER]
3x Base Blind.
"Cards you discard will be put at the 10th position of the deck."
(I.E.. discard a 5 and 6.
The 5 becomes the 10th card in deck and the 6 becomes the 11th)

or, for something more in-line with the other bosses, while being fun IMO is;
Cyan Crescent [FINISHER]
2x Base Blind.
"Blind size increases by 0.5X base blind size after hand is played."

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Wrong tag

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Also the name for the first idea, Cilver Crescent is just a joke on alchemy, Cyan is the intended name

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Also both of these are ideas that I've had for awhile that I didn't post, but saw #1404557374907224205 message and went "I know a bit about the symbolism behind that symbol 😈"

Anyways that's enough hypothetical boss blind lore dumping

frail jewel
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I like the second one more

junior coral
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Yeahh the first ones alot more wacky, and only really hurts runs that need to win in multiple hands

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I just had to post it tho

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Crescent symbolizes the moon, silver in alchemy, and the renewal/start of a cycle; which the first does.

fleet lion
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how does the first one work when you have lesss than 10 cards. like on fragil

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and the second one is an easier VV

spice fern
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cilver

fleet lion
covert citrus
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I like the first one honestly, sounds fun

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I think it should be 2x Base though

bleak trout
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Discarded cards will be returned to the deck and reshuffled maybe? 10th card seems too specific.

junior coral
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The earliest you can get those cards is two full hands/discards

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Reshuffling to me has 0 meaningful counterplay, it pushing these cards X deep gives incentive to plan ahead, and around it's larger than average finisher size

bleak trout
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The counterplay is deck fixing. This blind is a deck fixing check in both iterations

junior coral
# bleak trout The counterplay is deck fixing. This blind is a deck fixing check in both iterat...

Unlike other Finishers, the amount of tweaking or work you can do to counter it (Your idea of all discarded cards being randomly put back in deck) is minimal-
For flipping jokers, you want to try and make a build as unreliant on positioning as possible, and play a small minigame mid-blind, doable in 3 shops if not the blind by it self

For debuffing jokers, it's about trying to remove your reliance on 1/2 jokers and try to spread them out to 3-4 less neccesary ones- doable in 3 shops.

The same applies to basically every finisher except for Violet Vessel, which i do think is a pr unengaging boss that on higher stakes can be unrealistic