#Braince Tourme

393 messages · Page 1 of 1 (latest)

cinder juniper
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Jokers inspired by rooms from Blue Prince
Consumables inspired by items from Blue Prince
Effects based on next or previous runs only affect runs on the same stake

Entrance Hall - X3.5 Mult, decreases by 0.5 when you obtain a joker

Laundry Room - Swaps Chips and Mult. Gain $1 at the end of the round.

Closet - In 3 rounds, self destructs and creates 2 random consumables

Antechamber - +8 Mult per Ante

Foundation - +8 Mult, persists between runs as long as you reach the same or higher ante as last run

Stopwatch - You cannot lose money for the next 60 seconds.

Lavatory - Removes itself from the pool after blind is defeated.

Walk-in Closet - In 5 rounds, self destructs and creates 4 Negative consumables

Attic - In 7 rounds, self destructs and creates 8 Negative consumables. Chance of generating Spectral cards is doubled.

Clocktower - When you exceed your last run's high score, replace this joker with a joker of your choice from last run's high score hand. Then, 1 in 2 chance to generate a Stopwatch.

Secret Garden Key - Create a Secret Garden (must NOT have room)

Secret Garden - For each unique consumable used this run, 1 in 4 chance to create a Negative copy when this joker is obtained. This joker cannot be sold until your consumable slots are filled. When this joker is sold, destroy all consumables.

Coupon Book - Creates a Coupon Tag.

Salt Shaker - Gain $1 for each consumable used this run.

Ivory Die - Your next reroll is free.

Drawing Room - 1 in 3(max 2 in 3) chance for rerolls to be free.

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Silver Key - Create a Rare tag

unique swallow
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laundry room wouldn't do anything outside of plasma

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antechamber could use faster scaling

cinder juniper
unique swallow
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wouldn't that be worse than just using a chip joker

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ig you could use it with other sources of chips

cinder juniper
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I think 9 Mult for antechamber is probably too strong

unique swallow
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even still you're better off using blue seals as your solution to it

unique swallow
cinder juniper
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I buffed it anyway

unique swallow
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it depends on the intended rarity

cinder juniper
cinder juniper
snow gulch
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Dining Room - X3 Mult if Ante is 7 or higher

unique swallow
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is this supposed to be more of a mod idea then

snow gulch
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it'd probably be a mod yeah

cinder juniper
cinder juniper
unique swallow
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you could do something with the closets and attic

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kinda weird that they do really similar things

snow gulch
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it's really a branch of Sheet

unique swallow
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though they are very similar rooms

cinder juniper
unique swallow
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makes sense

snow gulch
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Shelter - The next 3 Boss Blinds are disabled

cinder juniper
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after you obtain it I assume

snow gulch
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Yeah

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Archives - X4 Mult; rightmost card in shop is flipped (price is visible)

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Chapel - X3 Mult, lose $1 when Blind is selected

cinder juniper
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Casino - Gain $1 at the end of the round and increase this value by $1. Resets if you exit a shop without rerolling.

snow gulch
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Lavatory - Does nothing.

cinder juniper
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(I already did lavatory lol)

snow gulch
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ah i see

snow gulch
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Security - You know the location of all Aces in your deck

cinder juniper
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Kitchen - Adds 3 Booster Pack slots to the shop, but Booster Packs cost +$1

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maybe a little strong? idk

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Conservatory - You may change the rarities of jokers in the shop

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(not permanently)

snow gulch
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Aquarium - Convert first scored card of each round to a Wild Card

cinder juniper
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Cloister - Gains X4 Mult after 4 rounds
Passageway - X4 Mult, -1 Hand

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Darkroom - X3 Mult, next 2 shops have cards drawn face down

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Freezer - All Jokers are eternal but all cards in shop are free

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Room 8: When you defeat a Finisher Boss Blind, your starting money next run is set to your current money

graceful dagger
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Secret Garden - Consumable packs have a chance to contain "apple" cards which give +1 hand during the next blind

cinder juniper
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Key 8: Creates Room 8 if your money and the sum of the sell values of your jokers are multiples of 8

cinder juniper
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Repellent: Pick a joker or consumable you currently have, it will be removed from the pool for the next 7 runs

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(repellent cannot be used or appear more than once in a run)

snow gulch
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Lost & Found
When Blind selected, if Consumables are full, replace them with random Spectrals

cinder juniper
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Rotunda - Cycles each round between +50 Chips, +25 Mult and X3.5 Mult
Currently +50 Chips

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Parlour - X8 Mult, but one of your other jokers is secretly disabled each round

Billiard Room - +2 Discards if you can correctly type the score of your next hand within 45 seconds

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Gallery - X5 Mult if all your jokers have lengths of names in a run(e.g. 5, 6, 7, 8 letters)

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Storeroom - +4 Mult, +12 Chips, +$1 each round

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Nook - Money from hands remaining is doubled

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Garage - +3 Discards, -1 Hand

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Music Room - +1 Hand, +1 Discard and create a random consumable when obtained but you gain no money from remaining hands

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Locker Room - 1 in 2 chance to gain +2 hands and +2 discards when blind is selected

snow gulch
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how do you secretly disable a joker

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youll notice it doesnt proc during scoring

cinder juniper
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It means that it's debuffed but it doesn't tell you which one
It changes each round - you can work it out in a variety of ways but it's sometimes too late

snow gulch
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Ah

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Hall of Mirrors - Cards can appear an additional time; when sold, leftmost Joker continues to appear an additional time

cinder juniper
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Vault - Gain $20 upon obtaining this joker, this joker is always eternal

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Yeah I know this is just that one cryptid joker but

snow gulch
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Safe Deposit Box Key - If Vault is owned, make it Negative and gain $20

cinder juniper
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Trophy Room - -1 hand but after 2 antes, -2 ante

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can it also give you an additional $20
Because that's difficult

snow gulch
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Okay

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Basement Key - Permanently gain +1 Hand, +1 Discard each round; +1 Ante

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actually i dont like that themeing

cinder juniper
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Bedroom - Whenever the joker to the left is triggered, gain a random Tarot card

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Guest Bedroom - +2 Consumable slots

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Boudoir - Vouchers cost half as much money

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Nursery - Gain a random consumable at the end of the round for each blue prince joker you have

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hmm

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no

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that's better

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Servant's Quarters - +1 Hand for each other blue prince joker you have

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Bunk Room - X2 Mult. -1 Joker slot. +2 Consumable slots.

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Her Ladyship's Chamber - Whenever you buy a joker, obtain a random consumable. Whenever you buy a consumable, obtain a random joker. (Must have room)
You cannot sell consumables.

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Master Bedroom - +1 Consumable slot for each empty joker slot.

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West Wing Hall - X4 Mult if in the leftmost joker slot.
East Wing Hall - +30 Mult if in the rightmost joker slot.

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Hallway - +3 Hand size, joker in slot 3 is debuffed(debuffed when in slot 3)

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Corridor - +1 Hand and +2 Discards when you reach 0 hands the first time each round

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Secret Passage - All booster packs gain +2 cards to choose from if you used more than one hand this round.

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Foyer - Starting after 2 rounds, when you reach 0 hands the first time each round, gain 1 hand and all Blue Prince cards in the following shop will be free.

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Great Hall - Your hands are set to 1 when blind is selected. X3 Mult for each remaining hand.

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Terrace - X2 Mult. Gains X3 whenever you obtain a Green Room.
Patio - X3 Mult for each Green Room you have.
Courtyard - Counts as 3 Green Rooms.
Greenhouse - Blue Prince jokers and consumables are much more common(equivalent to the common pool instead of the rare pool), starting in 2 rounds.
Veranda - 1 in 4 chance to create a random Negative Spectral card at the end of the round. Triggers once for each Green Room.

elfin sonnet
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blue prince reference 😍

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but tbh this would have to be a mod pack like the pokemon one

snow gulch
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Spare Room - +1 Joker Slot

cinder juniper
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Upgrade Disk - You can upgrade a Blue Prince room in the collection. All instances of that room will be replaced with its upgrade this run(including ones in your inventory)

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Spare Hallway - +2 Joker Slots, -1 Discard
Spare Greenroom - +1 Joker Slot, counts as a greenroom
Spare Bedroom - +1 Joker Slot, +1 Consumable Slot

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and the other spare upgrades just add the effects of their respective rooms to +1 joker slot

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Furnace - All jokers with a negative effect have an edition.

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Drafting Studio - Each round, add 3 random upgraded blue prince rooms to the pool.

snow gulch
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Antechamber - When Ante 8 is reached, create a Basement Key
Basement Key - Create a copy of Room 46 (Must have room)
Room 46 - Negative effects of Jokers are disabled

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Showroom - Shops no longer contain Common or Uncommon Jokers

cinder juniper
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Draft Pack - Choose 1 of 3 Blue Prince jokers or consumables.
Jumbo Draft Pack - Choose 1 of 5 Blue Prince jokers or consumables.
Mega Draft Pack - Choose 2 of 5 Blue Prince jokers or consumables.
Door(Spectral) - A random joker is destroyed and then pick one of 3 random Blue Prince rooms which will gain a random edition.
Crest(Tarot) - Create 2 random Blue Prince consumables.

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Atelier(Voucher) - Blue Prince jokers and consumables appear more commonly in the shop.
Rough Draft(Tier 2 Voucher) Blue Prince jokers and consumables appear even more commonly in the shop.

cinder juniper
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Workshop - You can store consumables in this joker, selling this joker will create a negative copy of each stored consumable. +4 Mult for each stored consumable. Certain Blue Prince consumables will be automatically combined when generating negative copies.

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Morning Room - -1 Ante. When you sell this joker, +1 Ante.

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Library - Rare and Uncommon pools are swapped.

snow gulch
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Solarium - All Jokers that appear in the shop appear at the same rate in the shop

cinder juniper
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Keychain Nook(upgrade) - Money from hands remaining is doubled, +1 Hand
Reading Nook(upgrade) - Money from hands is doubled. Common and Uncommon pools are swapped.
Breakfast Nook(upgrade) - Money from hands is doubled. Create a Morning Room when boss blind is defeated.

snow gulch
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Garage - +2 Hands. First shop after purchase will contain a free Outer Room.

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Hovel (Outer Room) - Discarding now costs $3, but can be done infinitely

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Trading Post (Outer Room) - When a Consumable is sold, if you have $2 or more, lose $2 and create another random consumable

graceful dagger
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Treasure Trove - +5$ when sold. Increases amount by 5$ for all future Troves found this run.

cinder juniper
snow gulch
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actually yeah that could be a bit strong

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maybe +2 hands -1 discard

cinder juniper
snow gulch
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maybe idk

cinder juniper
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since hovel entirely negates that downside

snow gulch
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maybe it'll just be the outer room thing then

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but then you're incentivised to just sell garage

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perhaps just "Outer Rooms can appear in the Shop"

cinder juniper
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yeah idk, so far i just didn't make the outer room distinction

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and garage was just an effect based on the +3 keys effect

snow gulch
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yeah

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idk

cinder juniper
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since "outer rooms can appear in the shop" is very situational

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there are already a lot of cards that can't show up normally, specifically Upgraded Rooms

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so maybe the effect could involve that

snow gulch
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"All cards can appear in the Shop"

cinder juniper
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UHHHH

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that's a free win if you have the rough draft voucher

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upgraded rooms on their own are crazy strong and you also shuffle legendary jokers in lol

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Battery Pack - +15 Mult and Chips for this ante, creates an eternal Battery
Battery - +15 Mult, -15 Chips, creates a Battery if consumable slots are not empty

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kinda complicated but so is battery pack

snow gulch
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Boiler Room - Copies the effect of a random Joker you own

cinder juniper
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Broken Lever - Turns the boss blind into a random Finisher Boss Blind and gain $8.

cinder juniper
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Car Keys - Doubles your hands this round(max of 20)

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i can see this being broken but it's also really cool

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Coin Purse - Gain $1 for each $3 you have(max of 100)

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Compass - Gain the skip tag of the current blind.

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Gear Wrench - Change the rarity of any 2 jokers in the collection(legendary not included)

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Hall Pass - For each joker with an edition you have, create the Tag of that edition.

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Keycard - Skip a Boss Blind and gain no rewards. Finisher boss blinds cannot be skipped, and you can't skip two boss blinds in a row.

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(you still get the shop, just not the money)

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Lock Pick - Select up to 2 cards to give a paperclip to.
Paperclip - When played, gain 1 discard.

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Lucky Rabbit's Foot - Create 2 Uncommon Tags.

snow gulch
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Shovel - Create 3 random Tags.

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that might be a bit strong now that i think about it

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2 random tags

cinder juniper
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hmm, i'd prefer if it had a synergy with the green room mechanic

snow gulch
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true

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Shovel - For each Green Room you have, create a random Tag.

cinder juniper
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yeah

snow gulch
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Root Cellar - All Blue Prince Jokers are considered Green Rooms.

cinder juniper
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that is unbelievably broken lol

snow gulch
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lol

cinder juniper
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if you have like any green room

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actually wait

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Root Cellar(NOT a green room) - All OTHER Blue Prince jokers are considered Green Rooms

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it's still kinda weird tbh

snow gulch
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maybe a different effect like "Skipping Blinds gives you two Tags"

cinder juniper
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seems reasonable

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or maybe even
Root Cellar - Skipping Blinds gives you one tag for each green room

snow gulch
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sure

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Ornate Compass - Replace all Jokers in current Shop or Booster Pack with other Jokers of the same Rarity

cinder juniper
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Magnifying Glass - Choose up to 2 cards to become Big
Big - Big cards take up 3 slots in the deck, i.e. they are (about) thrice as likely to be drawn

snow gulch
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Classroom - Rerolls in shop cost $1 less for each time you Rerolled in shop for free

cinder juniper
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i'm not sure what you're going for with that

snow gulch
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so if you have, say, chaos the clown, you get a free reroll
classroom makes it so that when you do that, it makes all future rerolls cost $1 less

if you can get 5 free rerolls in, classroom itself starts giving free rerolls and...actually that probably spirals out of control

cinder juniper
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yeah that would actually make all rerolls free

snow gulch
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well if you can get it going it would

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so uh

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nvm

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Classroom - 1 free reroll each time the Shop has been altered

cinder juniper
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idea...

Schoolhouse - Whenever you reroll, add a Classroom to the common pool
Classroom - Gains $2 sell value when you reroll.

snow gulch
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(free rerolls don't count)

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ooh thats interesting

cinder juniper
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this is one of those ideas where i have no idea how strong it is

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maybe the uncommon pool actually isn't good enough

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nah it's not good enough

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it's just a worse egg

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but idk if that's too strong

cinder juniper
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Running Shoes - Creates 3 Spectrals. You MUST choose 2 out of the 3 to use immediately, the other one is destroyed. (can only be used when a hand is on screen)

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Sleeping Mask - Create a Blue Prince consumable for each Blue Prince joker(must have room)

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Telescope - Creates a Perishable copy of a random joker in your inventory(must NOT have room)
not displayed on card: Blue Prince jokers will not be selected for telescope's effect.

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Treasure Map - Picks a specific Common joker not in your inventory when you obtain this joker, if you have the picked joker, use this consumable to gain $30.

cinder juniper
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Watering Can - Create a Green room(must NOT have room). +1 Ante if there is a Green room on the screen.

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Wind-Up Key - You can pick one extra card in the next opened booster pack this round.

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I wonder, maybe the Showroom items should be Legendary jokers

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that would be cool

outer nebula
cinder juniper
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Also you can use it whenever you like

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which is important imo

outer nebula
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You get 3 cards instead of 5

cinder juniper
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yes this is true

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but you get to wait until you have a good hand to use it

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and i don't think a mega spectral pack should be the bar for a consumable

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Chronograph(Legendary) - You may Rewind one reroll at a time using this joker, refunding money spent.
not displayed on card: Jokers in a Rewinded shop become Rare.

Emerald Bracelet(Legendary) - All Blue Prince jokers are free.
not displayed on card: 1 in 4 chance for any Rare joker to be free.

Master Key(Legendary) - You do not lose discards when discarding.
not displayed on card: You gain $1 for each hand used, which is secretly added in the payout.

Moon Pendant(Legendary) - You will retain all consumables on your next run.
not displayed on card: "Must have room" and "Must not have room" requirements for consumable slots are negated.

Ornate Compass(Legendary) - Perishable jokers appear if they didn't already, and debuffed jokers are instead retriggered.
not displayed on card: Discarded cards without a seal are reshuffled into the deck when deck is empty.

Silver Spoon(Legendary) - Fixed 50% chance not to destroy consumables on use.
not displayed on card: Green rooms are treated as two of every other thing they are(jokers, Blue Prince jokers, jokers of a certain rarity etc.)

cinder juniper
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have you ever heard of a book

distant slate
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we all know "balatro players can't read"

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I have the coolest book

cinder juniper
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you can read 180 words i believe in you

distant slate
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well you

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but who else

cinder juniper
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it's 6 jokers

cinder juniper
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well you can't prove otherwise can you

wraith lily
cinder juniper
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Diary Key - Creates a perishable Her Ladyship's Chamber(must NOT have room)

distant slate
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Can you disprove that you eat puppies?

Just because I can't prove you wrong doesn’t mean it’s true. And just because I don't know any jesters named “silver spoon” or “moon pendant" doesn't mean they don’t exist. But what you have will and can’t learn. Doesn’t change the truth, unless you make it. Unless you make the truth bend and lies crumble, you will not change the truth or lies, in fact most of us will never make a meaningful impact on this planet. But that doesn’t mean you can’t try

cinder juniper
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that's half the number of words as those 6 jokers

distant slate
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wait

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nah

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i take that back

outer nebula
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Is this supposed to be for vanilla or a mod?

distant slate
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i'm not gonna be toxic

cinder juniper
distant slate
outer nebula
cinder juniper
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i'm not seriously suggesting that all the blue prince rooms should be added to the game, lol

distant slate
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or feels modded

outer nebula
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I thought it meant like it needs to be balanced more

cinder juniper
distant slate
cinder juniper
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sorry i thought that was obvious

distant slate
distant slate
elfin sonnet
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If not then it wouldn't make any sense

distant slate
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aliensrock playd

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it

elfin sonnet
distant slate
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but i haven't watched it

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"is icely a aliensrock copy"

cinder juniper
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no foreign stone is an icely copy

elfin sonnet
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Icely is good bro

distant slate
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also the way he played inscryption was perfect

cinder juniper
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extreme blue prince spoilers then
||Royal Sceptre - Pick a Sceptre colour and gain that Sceptre. Retained sceptres will be given back to you at the end of the round, regardless of space. If you don't use the sceptre, it will be destroyed if it exceeds consumable slots.
Holly Sceptre - +1 Hand this round, retain if you use more than one hand after using this consumable.
Fenn Sceptre - +1 Discard this round, retain if you discard at least 8 cards after using this consumable.
Arch Sceptre - +2$, retain if you gain at least $5 interest.
Nuance Sceptre - Cards in next shop cost $1 less, retain if you reroll at least once.
Orinda Sceptre - +2 Hand Size this round, retain if you play exactly 8 cards this round.
Verra Sceptre - Place a played or discarded card of your choice on top of your draw pile, retain if last played hand did not contain Pair.
Jai Sceptre - Destroy a card in your hand, retain if joker in slot 3 did not trigger.
Corarica Sceptre - +50 Chips this round, retain if the score isn't set on fire. ||

distant slate
# cinder juniper no foreign stone is an icely copy

The dumbest content I ever put out. History of the 'Copying Aliensrock' Meme

Oh also things I forgot to comment on in the video:

  • yes this is really a genre of comment I and the rock get constantly lol
  • there aren't many puzzle content creators who are willing to play some of the really obscure stuff, so I appreciate anyone who does :)
  • I n...
▶ Play video
cinder juniper
cinder juniper
elfin sonnet
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Banner of the king

cinder juniper
elfin sonnet
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Is it gonna be the same

cinder juniper
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have you
gotten to this point in the game

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lol

cinder juniper
elfin sonnet
distant slate
cinder juniper
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what

distant slate
cinder juniper
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what is this screenshot supposed to be

distant slate
cinder juniper
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if you have a problem with the jokers, you can actually say it

distant slate
cinder juniper
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no
and you still haven't made clear
what the actual problem is

cinder juniper
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also sending my suggestion to other people so they can judge them behind my back is kinda weird
isn't that what this thread is for?

distant slate
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my problem is that it basically a joke suggest but not a joke

cinder juniper
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...elaborate

distant slate
cinder juniper
distant slate
# cinder juniper ...elaborate

legendaries with (what i think) are made up name. (if you show me the jesters i wil drop rhis point)
mention a joker group. not allowed. but it's fair if you didn't know
way too much going on.
and yes it's a mod, but you didn't make that clear. or maybe you did IDK
stake speific.

i guess my problems are just "say it's a mod"

distant slate
cinder juniper
distant slate
cinder juniper
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This is hilarious. Why has this restriction been imposed? You're allowed to reference "Tarot card". Why should "Green Room" be any different, for example?

distant slate
cinder juniper
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yes

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but it's essentially a rarity

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since they occupy a separate pool

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unless manually changed by effects

distant slate
cinder juniper
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Blue Prince jokers occupy a separate pool which has a similar weight to the Rare pool in the shop, but can also be obtained from booster packs.

cinder juniper
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Either way, I don't think that kind of restriction can ever be justified.

distant slate
cinder juniper
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No... it completely doesn't. And I think the Green Room mechanic is the perfect example of that.

cinder juniper
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no

distant slate
cinder juniper
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yes

distant slate
cinder juniper
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why not

distant slate
pallid narwhal
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This breaks like every single suggestion rule

cinder juniper
# distant slate don't worry too much it doesn't effect this. this is a mod

no i am very worried about this
i genuinely want to know why people are dismissive of perfectly justifiable mechanics
I would understand this as a GUIDELINE at best if the reason was that mentioning groups of jokers requires you to be familiar with those jokers but... Common Joker, Uncommon Joker, Rare Joker, Tarot Card, Planet Card, Spectral Card completely disobey this "rule".

distant slate
cinder juniper
distant slate
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also what in vanilla breaks this rule

cinder juniper
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i literally explained

distant slate
cinder juniper
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why is "common joker" fine but "jolly joker" not

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genuinely

distant slate
cinder juniper
distant slate
elfin sonnet
distant slate
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i don't know a joker called "common joker" or "rare joker" or even "spectral card". did i miss an update

pallid narwhal
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Those aren't where the rules we are talking about are

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The rules we are talking about I honestly have no idea where they came from but everyone just agrees on them

distant slate
elfin sonnet
cinder juniper
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Ok i actually completely missed that button
And what's odd is, a lot of suggestions i see here seem to be modded ones?
unless i am extremely delusional
And this doesn't make too much sense since there doesn't obviously look like there's a place where you can submit modded suggestions other than this

cinder juniper
elfin sonnet
distant slate
cinder juniper
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i don't actually want to say "this is a mod suggestion" because i certainly don't intend to make this a mod, that would be misleading. it's a mod idea nonetheless
that doesn't mean i shouldn't be able to discuss this
if it does, I don't care and I will keep discussing it here until an actual mod ideas channel exists

distant slate
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but what jokers mention other joker

cinder juniper
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you said that joker groups shouldn't be mentioned initially

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and seem to have gone back on that

distant slate
cinder juniper
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can you please tell me where you are getting these rules from

distant slate
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rarity do not count. because bb eixst

distant slate
elfin sonnet
# cinder juniper can you please tell me where you are getting these rules from

local thunk said he would not

  • inlcude ideas that mention other jokers (ex. a joker that gains mult when used with another specific joker)
  • include ideas that are in specific groups (ex. food jokers: seltzer, popcorn, are not specifically grouped in the game but by the community)
  • include joker specific hands
  • make negative playing cards
  • increase card selection limit
  • xChips
    and more but i can't remember off the top of my head
cinder juniper
distant slate
cinder juniper
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Because those are good game design principles
And not arbitrary restrictions that actively constrain the mechanic design space

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for literally no reason

distant slate
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you don't want these added as i understood earlier, but i still wanted to show you the rules

cinder juniper
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Yep i literally have followed each and every one of these principles

distant slate
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what about the names

cinder juniper
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i mean, unless you count things like secret garden key. but that's just part of secret garden's mechanic and the rule is clearly there for specific jokers from VANILLA so that the balance of those jokers isn't skewed.

elfin sonnet
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i mean if this is for a mod, anything goes, because mods throw rules out the window

cinder juniper
distant slate
cinder juniper
elfin sonnet
distant slate
rain basin
cinder juniper
distant slate
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does this count

cinder juniper
rain basin
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Brother there is no problem with misinterpreting the rules or not following them

cinder juniper
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there very clearly is

distant slate
rain basin
elfin sonnet
cinder juniper
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Cloister of Dauja - Gains X4 Mult after 4 rounds, gains an additional X1 Mult for each common joker you have

Cloister of Joya - Gains X4 Mult after 4 rounds, gains an additional X1 Mult for each consumable you have

Cloister of Lydia - Gains X4 Mult after 4 rounds, gains an additional X2 Mult for each blind skipped in that time

Cloister of Mila - Gains X4 Mult after 4 rounds, generate a random Blue Prince consumable for each Blue Prince joker obtained in that time

Cloister of Rynna - Gains X4 Mult after 4 rounds, common jokers do not appear in that time

Cloister of Veia - Gains X4 Mult after 4 rounds, gains an additional X2 Mult for each time you set the score on fire in that time

Cloister of Draxus - X6 Mult, you can't use consumables for 4 rounds

Cloister of Orinda - Gains X8 Mult in 8 rounds, reduce remaining rounds by 1 for each spectral used in that time

cinder juniper
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Prismatic Stake - Rare jokers are rarer.
Holly Stake - Your rightmost 3 joker slots cannot be occupied by Common or Uncommon jokers.

cinder juniper
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Weight Room - Gains +5 Mult each time part of a card's ability cannot be performed due to space requirements.

cinder juniper
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Rumpus Room - $2 each time your Mult is multiplied.

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Pantry - $1 each time you use a consumable.

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Ballroom - Hands at level 1 are scored as if they are level 3.
Den - Upgrade each hand played if it isn't your highest-level hand.

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Study - If you would buy something that costs less than $10 but can't, instead decrease the level of a random hand by 1, prioritising your most played hand. (maximum of 8 times per shop)

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The Pool - After 3 rounds, create a random Common, Uncommon and Rare joker(must have room)

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Utility Closet - When you skip a booster pack, create a random Tag.

cinder juniper
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Dormitory - When Blind is selected, fill half(rounded up) of empty consumable slots with random consumables

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Guess Bedroom - For each held non-negative consumable, discounting those that exceed slots, this joker secretly has the effects of that many random Blue Prince jokers. Changes when the number of held consumables changes.

Not displayed on card: Each consumable that you obtain without having room will cost $1 less that run - max 1 per consumable.

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Quest Bedroom - +2 Consumable slots. For each Blind defeated with this joker, you will gain $3 at Ante 8.

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Geist Bedroom - +1 Consumable slot. For each consumable you hold, get a free reroll. Consumables cost $1 to use and the cost increases by 1 for each consumable used. (only as long as you have this joker)

cinder juniper
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Electric Eel Aquarium - Cards with modifications count as any suit.

Starfish Aquarium - 5s count as any suit. Chips from played 5s are added to this joker.

Goldfish Aquarium - First card in each hand becomes a wild card. $2 when you play a wild card.

cinder juniper
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Speakeasy - +2 Discards

Break Room - Gain a random tag if you type the score of your next hand within 45 seconds.

Pool Hall - +1 Discard if you type the score of your next hand within 45 seconds. If the current blind is a boss blind, also create a random Blue Prince joker(must NOT have room)

snow gulch
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Stopwatch - Infinite Discards for 30 seconds

cinder juniper
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idk if you're being sarcastic

cinder juniper
unique swallow
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probably something about plasma deck

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which is 1/15 of them

frosty fable
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Because chips tend to be a much greater quantity than mult

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Take bull and bootstraps for example

unique swallow
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that'd make a difference if you put it between 2 chip jokers for a bootleg plasma deck

cinder juniper
unique swallow
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yea

outer nebula
frosty fable
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Xmult

pallid narwhal
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Changes nothing

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Only works if you have 2 of the same

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Like 2 +mults or +chips

unique swallow
frosty fable
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Oh

snow gulch
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It's useful for +Chips

cinder juniper
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see, this conversation existing, is exactly why it makes sense to be in a blue prince mod lol

pallid narwhal
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Yeah, a MOD

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This suggestion should not have been made, it should have been in one of the modding channels

snow gulch
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it's a branch of sheet

elfin sonnet
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i mean there is a ton of suggestions here

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it could just clog up sheet