#Foil,Holographic,polychrome and negative blinds

29 messages · Page 1 of 1 (latest)

acoustic delta
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So like basically all blinds have a 80% chance to be normal, 6% chance to be foil, 6% chance to be holographic, 4% to be polychrome and 4% chance to be negative.

Foil-decrease 50 chips from the base hand (similar to flint but -50 rather than half)

Holographic-decrease 10 mult from the base hand size

These both give 2 extra money

Polychrome-blind size is multiplied by 1.5X
(So like boss blinds become from 2X base to 3X base)

Negative-increase the allowed number of boss blinds this ante (so a negative blind makes another boss, max 2 negatives)

These 2 give 3 extra money

smoky sorrel
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But like… random or you choose to have them on your run?

acoustic delta
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Unless its a boss blinds

acoustic delta
clever mortar
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Holographic small blind ante 1

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🤤

acoustic delta
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Js skip it lol

digital shale
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i like the extra money but these should show up like after ante 3 or somethin

acoustic delta
unkempt kayak
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Feels hella modded but cool(?)

smoky sorrel
harsh nacelle
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I feel like this should be an early stake, and only after ante 1

acoustic delta
native summit
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Interesting but should probably be seperated from the current game

acoustic delta
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Why

native summit
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So either a challenge - or maybe even a deck

acoustic delta
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Oh

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A deck sounds like a good idea but then the chances for them to appear should be higher

native summit
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Probably something more like

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Guarenteed 1 editioned blind per ante

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And then it can be like 30/30/20/10

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Then you can make some equivalent boon to make the deck not immediately kill you if you were to get holographic or foil blind 1

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-# something like "start with two auras"

acoustic delta
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Hm

digital shale
lone saddle
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No