#Dagger - A Balatro mod manager for Advanced Users. [Need Linux testers].
1 messages · Page 1 of 1 (latest)
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what the rust
we got 3 mod managers now
i need to know how this works
for a similar project but for ingame
isnt there work on an integrated one (or at least discussion of it) in #1391137484238360576
To put it simply
It executes a Lua script that will give the code the manifest mapping
Then it uses libgit2 to fetch the mods from GitHub
yep!
makes sense
i mean more specifically like
forgive my bad wording
how does it know where the mods are
does it use github links or smth else
Exactly how lazy.nvim/mini.deps works
Or at least very similarly
havent used that 😭
Yeah those are neovim package manager
does it require manually setting up packages and sources
I'm adding more sources support
For now only GitHub are tested
I'll work on the API documentation later
awesome
i think the solution we'll be using will be one or both of:
- someone made an API for the Balatro Mod Index that allows fetching by mod ID
- Corobo made their own mod index that is easier to find and fetch mods from
That's nice but I am focusing on loading local mods cuz I also make balala mod
fair
Also you can check out the absolutely crap that is it's source code
Mod
Dagger - A Balatro mod manager for people who really like Lua. [PREALPHA2 OUT]
Announcement
Prealpha 2 has been released, fixing some pesky bugs.
Adding some LSP definitions for Dagger. (LuaCATS were used so use either lua_ls or emmylua_ls).
or anything that works with luacats
I'm thinking of just removing the embedded git
support coming soon.