#Cop (uncommon joker)

55 messages · Page 1 of 1 (latest)

restive umbra
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If played hand is an illegal hand (flush house, five of a kind and etc) gain 2x mult

I really like the secret illegal hands and I always thought that there should be a joker related to that. Anyway let me know if I need to balance the joker in any way

dawn eagle
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Just worse duo

sterile citrus
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Good suggestion tho

restive umbra
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I dont want it to be too op in those flush five runs

glossy folio
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I think it should stay at 2x personally. Unless you'd want it to be a scaling joker based on how many times you play an illegal hand, which could also work

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At a lesser degree, though

dense dew
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I think having it be criminal-themed rather than cop-themed would make more sense

sacred charm
dense dew
glossy folio
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With that logic anything is worse duo

sterile citrus
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Thank you

glossy folio
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If it gives 2x mult that is

dense dew
vagrant gate
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given that it necessarily needs to contain both 3oak and flush it should be X4 at least

dense dew
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All of the secret hands contain a pair, so that means anything that this Joker can do is done better by Duo

glossy folio
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Well yes but you have to consider this is more of a compliment to duo

sterile citrus
glossy folio
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Especially if it scaled

vagrant gate
dense dew
vagrant gate
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this is much harder but doesn't give more mult

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if you would want this joker you'd always want the trio instead

sterile citrus
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Illegal hands give enough score as is

vagrant gate
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there is not a single situation where this joker is better than the trio

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in any given hand, under any circumstance, you will be in an objectively better position with the trio than this joker

glossy folio
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Well, it could be an uncommon instead of a rare

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So it has the advantage of being more common

vagrant gate
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the standard for uncommon conditonal xmult is x3

dense dew
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In ny opinion, a well-designed Joker should always have scenarios where you would take it over another Joker and scenarios where you wouldn't take it

sterile citrus
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So it’s a common then?

glossy folio
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Exactly, so it could be more dependent on scaling rather than a flat xmult

dense dew
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How about it gains X0.25 Mult for every consecutive illegal hand played

glossy folio
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Yeah, something like that would work better

vagrant gate
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Rarity is a fine difference

sterile citrus
dense dew
sterile citrus
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Or that too

glossy folio
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Ultimately, there will be jokers that are a no brainer over others

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But having something that is not only more common, but also scalable, AND compliments another joker would be good

dense dew
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Also, maybe this is obvious, but I think this should work like the secret planet cards where it only shows up if you've played a secret hand this run

sterile citrus
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Well yeah

glossy folio
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Yeah, I also had that in mind when I read this

sterile forge
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this also isn't very useful as:

  1. you should never go for 5oak (just stay at 4oak for ante 8 runs, or go for the flush five)
  2. flush house and flush five give a ton of base score with hands and pair very well with most jokers
  3. this isn't very easily achieveable
raw raptor
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This is a good joker and also it says gains not gives

dense dew
raw raptor
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I think it should be gains 0.5

dense dew
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Gaining X0.5 is still overpowered

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I think it should gain X0.2 (or possibly X0.25-X0.4 if it was consecutive hands played)

scarlet flower
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it should be gains 2X per secret hand played this hand played this round and then reset and start of round (and be rare)

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mayhaps instead of cop it could be named something like the trio, duo, oder and so on

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as it is now its two good or two bad (i cant tell if i am reading it right)