#Modularous Balatro (v1.10.0 alpha)
1 messages · Page 1 of 1 (latest)
pog
Oops, I clicked the follow button. How klutzy of me.
But srsly, I'll be watching with great interest
peak
Modularous Balatro (v1.1.0 alpha)
Two more jokers added! Cow Tools and Jimbo Holding 2 Oranges
nugget dip jonkler
need to get the Maraca Cracker 5000 which does something with shitty jokers maybe
ooh, maybe...
maybe something with low sell value jokers?
because then it synergizes with those vouchers and that would be interesting
Modularous Balatro (v1.3.0 alpha)
Two more jokers added, Cybermat and Mondassian Upgrade
Modularous Balatro (v1.3.1 alpha)
Fixed Quiet, Isn't It? deleting all pack contents even if not present
bug report!!! foil edition on playing cards doesnt work with this mod enabled
pretty sure this is your mod also, proabbly shouldnt be able to be eternal
Oopses. Will attempt to fix
Modularous Balatro (v1.4.1 alpha)
Fixed foil edition not giving chips without Blue Monday, & Fixed Malware Joker able to be spawned as Eternal
@remote mulch fixed 👍
i dont think this description is finished?
oh shit i forgot to finish that after changing it the first time
Modularous Balatro (v1.4.2 alpha)
Finished description of Mondassian Upgrade & moved code around for consistency
Modularous Balatro (v1.5.0 alpha)
Added 2 Jokers: Sonic Screwdriver and Mystery Play
As of right now, all the jokers that I already had a plan for are now implemented, and now bug testing is most important
Modularous Balatro (v1.7.1 alpha)
Changes to how Poor Bonus works to hopefully make it work like intended
This is like my 3rd attempt to make it work properly. hopefully it doesn't do anything weird
also I do know that it does a weird drawing thing when you remove a consumable during a blind, it's weird but I have no intention of fixing it unless there's something simple to do.
Modularous Balatro (v1.8.0 alpha)
Added 2 new Jokers: Cribbage and J'OKER: The Hidden Path
Added: The Flesh
very ominous
try it and see :)
It's not, although I'm not sure I want it to be on BMM until it's fully playtested and mostly balanced.
You can download it though in the first message on the thread
alright will do
deck fixing
:)
Modularous Balatro (v1.8.1 alpha)
Cleaned up some code, fixed a crash (maybe), fixed some Jokers that should have been Blueprint Compatible but weren't, balanced Flood joker a little
Modularous Balatro (v1.9.0 alpha)
Added a new set of jokers, "Night Vale Jokers"!
This adds 6 new Jokers:
The Joker in the Tan Jacket
Manual on Interlopers
The Faceless Old Joker
Hiram McDaniels
A Slice of Big Rico's
Night Vale Lottery
NIGHT VALE JOKERS NO WAAAYYYYY
yuuup
Modularous Balatro (v1.10.0 alpha)
Added 2 new Night Vale Jokers:
The Dark Planet
Erika
Was lured in by seeing some zachtronics joker, then was suddenly jumpscared with dankpods references. Amazing mod, definitely will keep up with it
:)
Are you still working on this?
Oops. haha
I've been taking a break, but I'll still fix bugs if they pop up!
infinite loop into a stack overflow crash with cardsauce
two mods' hooks calling each other
https://github.com/Thermo-Dyn/modularous/blob/main/content/utilities.lua#L392
hook into is_face calls get_id
https://github.com/BarrierTrio/Cardsauce/blob/main/includes/hooks/card.lua#L354
hook into get_id calls is_face
not sure who should fix it but somebody definitely should?
conusmable
i uh
dont think flood joker's "max of +50 mult" is working
Looks like they are trying to do some sort of quantum rank shenanigans, it would definitely be up to them. They could use the solution i got in getting face info in the function right below.