#Fuel to the Flame

67 messages · Page 1 of 1 (latest)

inner pawn
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Start run with an eternal Campfire and an eternal Cartomancer. (Read messages)

kind epoch
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I don't know if campfire is good enough for this.
The problem is that after an ante you pretty weak or campfire isn't your source of mult.

topaz mortar
inner pawn
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What if we nerfed it like all shop prices are 1.5x more expensive or smth like that

dense geyser
gray marten
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Why negative? There should be some downside for a challenge that just gives you an xmult joker...

inner pawn
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You lose a joker slot bc of cartomancer

inner pawn
inner pawn
gray marten
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(and a smaller deck, but that's arguably an upside)

inner pawn
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If both weren't negative, then you would lose 2 joker slots

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That's pretty bad given that even though you have a x mult joker you still only have 3 spots left

gray marten
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Yes, what I'm suggesting is that this set up is almost all upside. It's easier than a regular white stake red deck run.

inner pawn
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What about you start with 10 Hand size and for each card sold you lose a hand size and it resets every boss blind

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That way there is a a slight disadvantage

gray marten
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Oh God, that makes campfire essentially useless.

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I mean, it is definitely doable, of course, just completely disincentivizing using the campfire feels bad from a design perspective.

inner pawn
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You sell 4 cards and find paintbrush voucher or juggler or smth along those lines

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Turtle bean

gray marten
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The point of a challenge like this is to teach a player that this joker, which they're probably used to passing on, is actually decent.

inner pawn
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Campfire is one of the most underrated jokers in my opinion

inner pawn
gray marten
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It is pretty good yeah, if you have the econ to support it.

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Maybe have all sell values set to $0, ban gift card, egg, swash, and temp.

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That's a much more reasonable nerf.

modern vector
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Tbh The cartomancer + campfire combo seems interesting enough, no need for anything else, the duality of it (one works for selling, the other one works for using) seems interesting enough, although I could see adding a rule that replaces all planets with tarots so that decision making with sell/use tarot happens more often

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Although this could be skipped by having a free joker slot and buy/selling jokers

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Ah ok what if instead of vouchers or that planet replacing thing I mentioned, the special effect was that jokers get destroyed when sold (so they don't proc campfire)

inner pawn
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Jokers give no money when sold

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Fuel to the Flame

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Changed the name bc flame sounded better than fire

modern vector
inner pawn
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So that players can't farm off the free joker tags

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Only consumables can trigger campfire

modern vector
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Kinda the idea yeah

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Cause of the cartomancer interaction

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Issue I see now is that might cause players to want to ignore campfire and go 4 joker slots (cartomancer is solid for white stake)

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Optimal play would still be campfire imo so it might be fine

inner pawn
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It's actually 3 assuming both aren't negative

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Bc that way player are forced to play with campfire

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And Campfire is a strong x mult

modern vector
inner pawn
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It also allows for them to build their deck as well if they don't want to sell

gray marten
trail orchid
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Hold on, what's the "challenge" part? Is it just that you have eternal campfire and eternal cartomancer?

kind epoch
kind epoch
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And seeing it :reset: 7 times

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There should be a :reset: emoji

inner pawn
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If you choose to feed Campfire your deck would be very weak and wouldn't give any extra benefits

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If you choose to enhance your deck, Campfire wouldn't be fed and you lose precious mult

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It's all about a balance

gray marten
inner pawn
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They could be added to the banned list

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Invisible joker, diet cola, and luchador

trail orchid
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15 Minute City is kind of similar, but that at least modifies your deck to make using Ride The Bus more challenging

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It's a cool idea, but I think it could be made more difficult

inner pawn
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I think that consumables should be 2x expensive

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Jokers don't have to be as expensive because they get destroyed

trail orchid