#Concept for joker
34 messages · Page 1 of 1 (latest)
Ok, now that's good
Mm not sure how I feel about near clones of ideas
It should have something to make it unique I think
the scaling on this is way too fast
most chips jokers gain around 15~20 chips per round with no support
and then get faster when you build towards them -- handsize for runner, fixing suits for castle, fixing ranks for wee
this is +40 per round right out of the gate
judging by the number on square joker it should probably be +4 or +5 per hand instead
Other than the insane chip scaling, the issue I have with this joker is that. it is because supernova already exists. If a player were to have both of these jokers working together, planet cards become nearly pointless.
Would be better of the two to have for sure, especially on plasma deck
Square joker stocks on the decline 😔
Square scales so fast yet so slow
ill give it a 🥱 cause its just boring
I don’t thing boring is necessarily bad but this is basically a dupe of an already existing joker
yes
True…
supernova chips alternative: adds 8 times the number of times a poker hand other than played hand has been played to Chips
so total # of hands played - # of times played hand has been played
it's obelisk compatible!!
if you alternate between highcard and pair it scales like square joker