I’m gradually looking into modding. Now that I’ve beaten every deck on gold stake, and beaten Jokerless, Golden Needle and Cruelty, the only thing I have left is Completionist++ and a couple of the easy / fun challenges.
I’m only playing on the Steam deck though, so I’m not looking for any mods that are overly complicated to the point of requiring a mouse and / or keyboard. For the most part I’m looking for mods that expand more on the vanilla experience. I really like what Codex Arcanum has going for it for instance. It changes things, but not enough to take away from the core Balatro experience. Extra Credit is also tempting, but I’m curious if adding too many jokers will dilute the pool to the point where the Codex Arcanum builds will be much harder / impossible to plan for, as the 8 jokers added would be easily dilluted by the 45 additional ones from Extra Credit.
That latter point also excludes the bigger mods adding 100s of jokers, like paperback, even though it too looks kinda tempting. I’m feeling a bit overwhelmed by all the new enhancements and point scoring effects though (The f**k is X-Chips? Isn’t that just +Mult, or am I stupid?) and the Minor Arcana consumables are also very interesting.
I COULD use ‘Glue for Modpacks’ to have more store slots for booster packs, Jokers, consumables + vouchers to make the diluting less severe, but I feel this will likely make the game too easy?
Anyone’s played with multiple mods this way who can tell me how this changes the feel of the game compared to vanilla Balatro?
Not sure if there’s much point in getting into this before the update drops though. I'm assuming I'd lose all progress when the mod breaks, or is it retrieveable once the mod(s) in question are updated to the new version?