#Museum

29 messages · Page 1 of 1 (latest)

shell zenith
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(Pulled from my showman rework that flopped)
Museum (Uncommon)
Uncommon and Rare Jokers become 15% more likely to appear.
(Common = 40%, Uncommon = 40%, Rare = 20%)

wild isle
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with all the drama aside i think this is interesting but the % in the description feels a bit weird to me

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i'm all for that transparency but at the same time it does sacrifice a lot of consistency in joker descriptions

shell zenith
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sorry about the rework thread

wild isle
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naw you're all good

shell zenith
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would the percentage be better as a fraction

wild isle
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potentially? that would suggest oa6 synergy which could be overpowered

shell zenith
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ah hell I'll just leave it i don't feel like thinking

scenic galleon
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So the percentages are better and clearer

wild isle
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true

shell zenith
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it wouldn't be oa6 synergy because its fractional and not odds

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odds have the word "in"

wild isle
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also true actually yeah

ornate oasis
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I’d rather it say twice or three times more likely rather than percentages

wild isle
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yeah for sure

scenic galleon
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Regardless of what wording you end up going with this would be fine

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Fun*

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Tho I dunno if this would be better as a voucher

queen fable
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the decision tree for the voucher version would essentially be "do i have $35?"

shrewd bluff
queen fable
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there's an established solution: "lying"

hone says that foil, holographic, and polychrome cards appear 2x as often but in reality polychrome is 3x as likely

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illusion doesn't give seals at all

tarot and planet merchant/tycoon have a larger effect than you might expect (weights go from 4 to 9.6 to 32, rather than from 4 to 8 to 16)

shell zenith
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lying is evil

scenic galleon
queen fable
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they just forgot to add the feature

vast tundra
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They forgot because even they don't use illusion