#Cultist Simulator Crossover Mod

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exotic coral
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This is a content mod focusing mainly on adding a new consumable, Influences, which are used to directly increase the Chips and Mult given by playing cards. It also includes vouchers, boosters, a deck, jokers, and a tag, all relating to the effects of these consumables.

glad shore
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First

exotic coral
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First things first, to show off what's already done

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The Influences: Each gives either +2 Mult or +20 Chips to all cards in hand of a certain suit, currently depicted in the corner of the card, I'm going to try to find a good way to incorporate the effect into the base design

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The Boosters: Basic picks 1 of 4, Jumbo picks 1 of 6, Mega picks 2 of 6, all for immediate use like an arcana pack

glad shore
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Why are the bottoms different colors

exotic coral
glad shore
exotic coral
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Rite Tag: Gives a free Mega Occult Pack

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An Occult Scrap (Left) - Influences will now appear in the Shop
Vagabond's Map (Right) - Doubles the rate at which Influences appear in the Shop

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Deck of Hours - Start the run with both the Vouchers above

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Enlightenment (Left) - If scoring hand has all 4 suits, create an Influence card (Uncommon)
Sensation (Middle) - Destroys first played Face card, add its Chips and Mult to this Joker (Rare)
Power (Right) - Gains X0.05 mult for each card with extra Chips or Mult in full deck, starts at X1 (Rare)

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Sensation and Power both account for Mult and Bonus cards from Heirophant and Empress, and Power includes Stones as well

cyan creek
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this look peak

bitter arch
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this looks so good

bitter arch
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I wish to download this Immediately, even if it's only partially finished

exotic coral
earnest basalt
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yay