#Some more joker ideas!

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echo torrent
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Unrigged - 1/100 chance to retrigger any scoring event.
Down the well - +20 chips added to played card when NOT scored
Colourblind - Spades and diamonds count as each other and Clubs and Hearts count as each other.
Superflush - x10 mult if played hand contains a flush where all cards count as all suits. (If you have 4 card flushes, then you you just need to cover each suit 4 times with 4 or 5 cards).
Unlucky 13s - If scoring card ranks sum to at least 13, + 13 Mult to this card. 1/13 chance to reset back to 0 at end of hand.
Null and Void - Multiply all probabilities by 0
Snake Eyes - If played hand contains exactly 2 aces, + 0.2X Mult per ace scored.
Joke's on you - Destroy a Jack for +1 Joker slot, but set money to -$50
Stonemason - + $20 every 5th stone card scored.
Indecisive Joker - +2 Mult added to this joker every time you play a different hand than the one previously played.
(Legendary) Chicken - Create a negative egg joker when final hand of round is played.
Garbage Man - +1X Mult every time a food joker is used up.
Temporary Accommodation - -2 hand size, after 4 rounds, sell this joker for permanent +2 hand size.
Clean Joker - +5 Chips to this joker whenever a non-enhanced card is scored.
Electric Spark - Gold cards adjacent to a steel card, or in a chain between 2 steels trigger when the steel card triggers.
Gold Standard Inflation - Scoring a gold card permanently raises its reward money when triggered by $2
Friendly Joker - +10 Chips this round when any other Joker triggers.
Void Dimension - Cards sold while this joker is held cannot appear again until Void Dimension is sold or destroyed.
Blacklisted Joker +50 Mult, -1 Mult whenever something is bought from the shop.