#Gloucester (Uncommon) $7

62 messages · Page 1 of 1 (latest)

woven mist
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x5 mult, loses x1.5 mult if played hand exceeds score requirement
(note: goes from x5, down to x3.5, then x2, then [Eaten!])

elfin barn
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If you get this with any good build it's gonna die fast.

On the other side if You're baraly making it this is just broken.

I'mma get you back for all the times you came after me.

woven mist
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The point is that it stabilizes after a couple rounds

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You don't take it if you're already winning, you take it when you need something extra

elfin barn
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No don't get it twisted. I like the idea. It's just that I wanted an exuse to NOPE you

woven mist
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nope-ing out of spite... truly one of the moves ever

elfin barn
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Ha get NOPED

hollow spruce
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This is not rare worthy at all

dark bane
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It doesn't really matter what you score, it will expire in 5 rounds no?

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Unless you can somehow align the stars to consistently score the exact base blind score

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Oh I think I misunderstood

plucky leaf
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I think it means if the hand would oneshot

dark bane
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I feel like it could be worded better but idk how lol

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It's uncommon at most for sure

stable oxide
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Interesting way to avoid the winmore comments...

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I'd make It downscale by 1.5x to make such a powerful effect a bit more punishing tho

woven mist
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Makes sense tbh

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I just wanted to try designing a rare food item (considering that, as written, this would usually level out at 3x [which matches Driver's License])

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But at 1.5x loss I could see it as an uncommon

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Gloucester (Uncommon) $7

stable oxide
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I think the effect is free enough to have It be rare

woven mist
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hm

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One person says it's not rare-worthy, another says it should be rare...

carmine junco
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This feels like an instant win if you’re doing terribly, should probably be rare and nerfed

woven mist
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tbh

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If there's a lot of suggestions regarding balance that push it in several different directions, then maybe the idea's just flawed

stable oxide
woven mist
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true

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unfortunately I'm not really capable of playtesting as a mobile player

still totem
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So what I see is it's not great in white stake and absolutely game saving in gold stake. And I don't like how swingy it is. I think leave it as uncommon but lower it to like 2.5 and -0.5

woven mist
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Perhaps

still totem
carmine junco
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I could see this being like a food joker where it has x mult and naturally decays, maybe even faster if you’re scoring over the requirement

still totem
woven mist
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The idea was that it allows you to "cheese" scoring for a round or two (since gloucester is a type of cheese), and stabilizes to a normal amount

carmine junco
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Maybe something like 3x mult, -0.25x mult per hand played, -0.5x if hand exceeds blind requirements

woven mist
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Maybe? Would be worse than Ramen though

still totem
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Ramen you're giving up a major tool to keep it up effectively.

woven mist
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idk it just seems really hard to balance a decaying xmult effect

carmine junco
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Ramen could theoretically be held if you don’t discard, this joker really just gives you time to try and figure something out

still totem
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Honestly it feels like a similar position to Acrobat but more flexible.

woven mist
carmine junco
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Yeah, I’d say that it’s a less conditional seltzer

woven mist
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Though the decaying xmult uncommon niche is already filled

still totem
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So that's why I like the 2.5x start.

carmine junco
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Yeah it could also be 2.5

still totem
woven mist
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true

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Maybe the idea is flawed to begin with by virtue of Ramen already existing ClairenShrug

carmine junco
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I don’t think it’s wrong to make a second decaying x mult joker

still totem
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No theres an important difference one you're giving up a resource to get. I think if this slowly decays with a larger leap if you fail x requirement is engaging

carmine junco
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There’s lots of jokers that do the same thing but have different conditions

woven mist
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I mean

still totem
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It's a little mini game

woven mist
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We already have decaying chips, decaying +mult, decaying xmult, and decaying retriggers

carmine junco
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Actually here’s a bit of a curveball you can throw in

woven mist
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Really the only thing missing is decaying econ lmao

carmine junco
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If this joker were to expire, you could have it spawn a negative perishable joker that weakens you, which either can’t be sold or costs money to sell

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Some sort of moldy joker

woven mist
carmine junco
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Yeah you’d have to edit the code probably