#Clockwork (common)
28 messages · Page 1 of 1 (latest)
I would have it retrigger twice since it takes work to make it efficient
And then its a broken clock is right twice a day
I mean after hand played though hmmmm
Oh its common
Eh.
Even for a common its so uncontrollable thatd itd almost NEED to be 2 per to be worthwhile
This best case scenario only really helps 5/9 hands in the rotation (fibo, even)
And for most jokers and decks that's closer to 2ish at best
I think the idea is cool, but retriggers is not the way to go considering they only really help if you have abilities worth retriggering
i like the idea and theming, but this doesn't seem too good
i agree, this could work with another affect, not retriggers
because retriggers are something you build around
you dont want inconsistent retriggers
i see it as like something like to-do list, where you pick it up early for early money with specific hands
At 2 retriggers you could treat it like loyalty card.
What effect are we thinking then?
well i feel that its to inconsistent to build around reliably, maybe +mult or +chips
not money, then its just mail-in-rebate
maybe tarot card generation, but it might be strong
Thoughts on planet generation?
random? no, then its bad (but not that bad)
for the played hand, might be cool
you can reliably get 2 planets for the played hand though so this could just scale high card quickly
It is but a common though
i mean after like 2-3 rounds, it becomes basically a black hole
thats not that bad though as it is a common
It should be a random planet