#Ultrakill-latro (WIP) - Ultrakill inspired Vanilla+ Mod

1 messages · Page 1 of 1 (latest)

leaden brook
#

Mankind is dead, Hell is full, and frankly? V1 can get in a game or 2 before Gabriel. Mod is currently under development, but is aiming for a (mostly) Vanilla+ experience that brings Ultrakill and its fun quirks into Balatro's gameplay loop.

Ultimate goal is at least:
Every major 'Boss' as a Blind
~23 Boss Blinds(7 currently coded ingame)
41 Different Jokers
8 Different Consumables
6 Enhancements

If there's any suggestions, (future) bug reports, or recommendations please leave comments below! This is frankly a big task and I'm hoping I'm not the only person to be working on this by its completion. Below is a Google sheet with current concepting and progress; a GitHub page will also be linked below when all Blinds are fully implemented and working ingame!

https://docs.google.com/spreadsheets/d/1TIg1SAhjBZo4-MQO_JF7eTLfvZPTIRDKKbqrCSt09Fs/edit?usp=sharing

#

In Ultrakill fashion, easter eggs and/or small jokes are fair game. Already have some funny stuff planned that i hope will give people a good laugh like this

leaden brook
#

Figured to show that some bosses code already work, this is progress from May

calm sinew
#

Prepare thyself.

leaden brook
#

I think enough animating for now, even numbered objects and odd numbered sprite sheets just means gotta make small sacrifices

#

anyone think the frame dupelication is big enough to warrant a seperate blind atlas JUST for this?

#

it will literally only be cutting down 3 frames lol

leaden brook
#

im working on Minos Prime and 'accidentally' made them bald

#

this mf head is so TALL im having to cut off quite a bit off the top

leaden brook
#

ok i should note that these are all the sprites done today, i kinda just had to take the wiki image for Very Cancerous Rat since theres not much freedom i can have there

#

still need to think of a fitting Showdown boss effect for Minos and Sisyphus. I have something on my sheet for Idol and the 2 Rat variants, but otherwise 🤷

#

definitely open to whatever people may suggest

leaden brook
#

if anyone is aware of how Cryptid handles this boss blind, please let me know as my concept for Flesh Panopticon and Flesh Prison pretty much have same coding requirement

leaden brook
#

someone reached out and I got it working 👍 I'm going to have to add extra functionality other than just capping at blind.chips - 1, but for now its working. Will need to workout a separate compatibility layer since Cryptid uses same patch, rn i just have a separate instance that just uses their variable name

#

literally just this rn lol

leaden brook
#

took a small break, work continuing soon to finish the boss blind art and then its specific code for each one

leaden brook
# leaden brook
poll_question_text

Do i release Boss Blinds when I start work on Jokers?

victor_answer_votes

2

total_votes

4

leaden brook
#

Work will still be done on the mod, just independently/slow because of irl job and health 👍 will most likely release Bosses when finished as to have some type of content available

median cape
#

cough

lavish star
#

how do i download