#Purple Joker [REWORKED]

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knotty prairie
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Purple Joker, Uncommon
"Gains +4 chips per unique rank discarded this round. -25 chips per played hand, lose 3 less chips per played and scored card." (Max gain of 52, minimum loss of 10)

Turned it into a tug-of-war about playing strong enough hands to not diminish value..

Im iffy on the first half (uniwue rank discarded this round) it scales AS you discard, so idk if it's clear enough."

woeful aurora
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high card builds on plasma:

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if you use all your discards this is +72 chips every round

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if you play every round until ante 8 thats 1728 chips which is about 530k on plasma from one uncommon joker

calm jungle
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if you get it shop 1 and can sustain it on high card with some other magic form of scoring Sure

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and absolutely nothing else goes wrong

woeful aurora
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aside from like crimson heart ig how could it go wrong

knotty prairie
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Remove 72 chips as you can't find it til after ante 1 small blind 1

woeful aurora
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still though

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1656 chips

knotty prairie
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I see the issue

woeful aurora
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685k on plasma

atomic solstice
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ignore plasma this scales really fast

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also another joker that encourages hc/pairs

knotty prairie
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The scaling is actually pretty fair when 3 - 5 card hands and how often you play them is in consideration

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But for HC and Pair.. yeah...

knotty prairie
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Purple Joker [REWORKED]

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Reworked it to be both more unique and also, atleast IMO, be more engaging

warped lotus
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feels too long

woeful aurora
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now it feels kinda modded tbh. i think this is interesting though

bleak canyon
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two effects

knotty prairie
knotty prairie
bleak canyon
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for two things if green joker has two effects then this has three

calm jungle
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i do kinda agree with you yeah

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i like the whole deal of discarding unique ranks tbh, that alone could maybe be made into its own joker?

fickle geyser
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Yeah I’m not a fan of it having 2 very different scaling conditions

knotty prairie
# bleak canyon for one thing i didn't present any logic

Yes you did? You didn't explain your logic, but your statement hinges on an upside and downside being considered seperate effects, or "two effects." objectively makes 0 sense.

As for what Katie/Pixlii said, that's definitely more fair, maybe it could be streamlined

bleak canyon
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if it was just "-5 chips when you play a hand but +3 chips per scoring card" that'd be one effect

knotty prairie
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1 card would be 22, 25 - 3

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Tho i can see that being worded poorly so myb

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With your explanation, yeah that's myb

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It wasn't a clear enough effect that appears as if there's multiple, sorry!

bleak canyon
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it's not just that the wording isn't clear imo

knotty prairie
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Then what is it

bleak canyon
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it's what i said

knotty prairie
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What you said is a misinterpretation of how it works

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It goes up when you discard, goes down when you play a hand, and HOW MUCH it goes down is based off scoring cards

bleak canyon
knotty prairie
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I just explained how it worked, and how I see the original wording being unclear

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You're going "no, it's not a miswording" when it's INTENDED EFFECT is literally the same as Groker with a variable loss

bleak canyon
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i get that it's the intended effect. i'm saying that that's more conditions than any joker in the base game

knotty prairie
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Its.. its Groker with a variable loss..

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Thats not two effects either way .-.

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Tbf I'm not even trying to convince you its better anymore this is way off topic

vague raft
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About the "discarding unique ranks" part, it would be pretty difficult to discard ranks that evenly without using hands as spare discards (which cuts into the scaling), and once you do get a fair amount of discarded ranks to count for decent scaling, it's gonna be pretty hard to form a 5-card hand with no discards left

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It's very difficult to capitalize on without something like Splash, in which case it ends up becoming a HC/Pair joker anyway (but hey, Splash gets a use!!)

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As it stands, it's unusually difficult to use for a common (ignore this, balatro player try to read challenge)

knotty prairie
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Its uncommon

fickle geyser
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uncommon

vague raft
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oh whoops

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okay the difficult use has precedent (idol)

knotty prairie
vague raft
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oh wait

knotty prairie
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From 22 -> 10 (1 card -> 5 cards)

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I reworded it as Jmibo showed me it's wording was inadequate

vague raft
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But again, it's harder to make large hands once you're out of discards

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Assuming ten discarded ranks -> +40 chips

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If you're then forced into a high card

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That's a net gain of +18

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Which still isn't bad, but you've lost over half of your scaling already from one hand

knotty prairie
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Its meant to be a tug of war between wanting chip growth and needing to play strong enough hands to win

vague raft
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I see... hm

knotty prairie
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I mean, if you discard all 13 ranks then play 2 HCs, you only net 8 chips (52 - 44)

vague raft
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Kinda interesting that it both rewards fixed-enough decks (easier to play the hand you need) while also discouraging over-fixing (less ranks to discard)

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It's definitely unique, I'll give it that

knotty prairie
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I definitely think it's one of my weaker ideas

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But a reverse Groker has to exist eventually

knotty prairie
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Originally it decreased lost chips by 5 not 3, but idk about that

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It helps 5 card hands way more by giving them no lost amount, but it also buffs pair/2pair quite a bit

fickle geyser
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I don’t think it needs the hand condition considering that Castle is also an uncommon

knotty prairie
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And ik i made another change but I lowk don't remember that one

vague raft
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The thing about chip jokers (especially scaling ones) is that they already benefit small hands the most, since their chip scaling isn't really all that great in most cases

knotty prairie
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Id rather a bad idea than an off theme one!!/hj

vague raft
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unless flush, but then that means you're playing flushes, which, ew

knotty prairie
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Flushes only + splash + wee

vague raft
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💥

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flushes only would mean splash is useless