#Joker: Backpack
84 messages · Page 1 of 1 (latest)
Do they take up slots
I assume they would
If this is a rare, it might honestly make sense to make the Jokers still able to trigger
Unless you have Crystal Ball or Backpack is negative, you're really only gaining 1 joker slot from this, and you have to sacrifice slots you could be putting planet/tarot cards in
What if it was a voucher. It would be interesting to replace tarot tycoon with an effect that is weakened by the voucher before it.
Id imagine it itself would work, but not allow further backpacking
i think this should be a voucher
rather than a joker
still works as a joker though
i like the idea
"You can put jokers into your consumable slots, jokers in your consumable slots won't trigger their effects"
that's how It works right?
i assume
so i can build up hands for obelisk?
Good point, do resets or degradation of consumable or perishable Jokers still happen?
oo thats a really good question
i would think no, no ice cream, pop corn or invisible
in my opinion
Would mega buff Hit the Road, Ride the Bus, and Obelisk, but it's balanced by not being able to use them on the winning hand, kinda.
hit the road would be better than yorick then (besides the winning hand part and using 2 joker slots)
despretly needs it though
Merry Andy would be amazing with this
Use up all the discards, then stow it away to get your hand size back
Also if it prevents resets and such, that makes Bean one of the best synergies with this joker
Troubadour as well.
Define triggering is my question
(gaining hand size makes you draw extra cards)
Does a Joker resetting count as triggering?
I'd personally reword it to where they're just debuffed while in consumable slots
But what about my infinite hit the road 😞
Could be critical with C++, just stuff anything you haven't completed in your inventory until the last hand. Unless backpacked Jokers get Gold Sealed as well?
Discard all my jacks, put it to backpack
Idk, I feel like since they aren't in your jokwr slots they shouldn't count
(prevents funky baseball card shenanigans, for instance)
Debuffs would count in C++ though?
I feel like it's more about being in the joker slot that matters
Debuffed jokers count for completion yes
But why should inactive jokers that aren't in your actual roster, is my thought
Another use case is scaling Obelisk with a high card buffer
You could still scale Hit the Road, but if you win the hand while it's still active, its back to base.
So if you're ever forced into using high card as a discard you can just stow it away for the time
Same with Ride the Bus, better than a Discard, but not by much.
This would actually be pretty great in a gold stake run ngl
Build up HtR while swapping out for a flat xMult
gear up to one-shot vessel
Is it better than Mr. Bones in that case?
Thinking about it, it could be really good with Madness, Hex or Ankh as well to protect something else.
Especially if backpacking backpack is allowed.
Replace omen glove instead
Perkeo + Blueprint
(I know that Perkeo specifies a consumable, but it's implemented to copy any card in the consumables, not just consumables type cards.)
bro i came here to say this
but if perkeo does work then. copy the blueprint use that one to copy two blueprints and, so and so on.
until you have like 20-50 N.blueprints, then copy some ohter shit
VEIR Would have a video like: "getting NANEINF with 1 steel card" and then he gets like 1000 blueprints
Step 1: collections -> press 3 on Blueprint and Perkeo to spawn them in as Jokers, put Blueprint on the left
Step 2: use the console to run eval G.consumeables.cards[1] = copy_card(G.jokers.cards[1])
Step 3: beat the blind, go to the shop, exit shop
Step 4: observe you now have 2 new negative blueprints in your consumables.
does combining this with perkeo create a negative joker printer?
I think everyone upvoted this under the implication that it doesn't
Right, it would be insane if this behavior were allowed, given that it's exponential. Just any implementation would need to also patch Perkeo.
I rephrased
What are "sticker effects"? If you finish the run with Jokers in your consumables they don't get a sticker?
It probably means perishable won’t decay when it’s held
Ah, no perishable, no rental. Gotcha
What about eternal
Should probably just leave them at debuffed or specify perishable or rental, because selling out Eternals would probably be too op?
Plus this breaks knifes edge.
(it could just be banned)
Stickers still take effect on debuffed jokers, idk what the confusion is abt
this would have a lot of applications
Would this let perkeo duplicate jokers if they're in your consumable slots?
I brought this up previously. The answer is "Yes, if Perkeo's code isn't modified. So anyone who is implementing this joker needs to modify Perkeo as well."
oh mb, didn't see that sorry
Doesn’t Perkeo only say it copies consumables, and jokers are not consumables
It says it only copies consumables. It actually copies any card.
It's just that normally only consumables make it to that area.
I’d assume if this was added it’d be updated to fit the description