#The Cursed Dice
56 messages · Page 1 of 1 (latest)
makes sense
what about 1/6 chance for hand to not score and +1 hand
high card spam woohoo
How do you define bad and good probabilities, glass breaking can be good for deck fixing
This is prescriptive game design
with Glass Joker maybe you want the glass to break
what i am gonna suggest is a very modded feel but what if it was upon purchase (or finding it) 1/2 chance to triple probabilites if not half them?
and it reverts when you sell obously
this is a boss
Is Gros Michel expiring a "bad" or "good" outcome?
Is a glass card breaking a "good" or "bad" outcome?
Is a lucky card triggering +20 mult a "good" or "bad" outcome?
Oh it looks like Xavier already made this point.
we need Philosophical Joker to give us the awnser
gros michel is bad, glass card is bad, and lucky card is good
imo
That's prescriptive game design
Glass cards breaking is good for deck thinning
Michel dying gets you cavendish
yeah but if you wanna take it at face value
michel breaking is -15 mult
and cavendish is speculative
At the end of round so it doesn't affect the blind at all
and glass cards breaking can be bad due to needing the scoring from them
it affects the next blind?
You get a shop in between, 15 mult isn't too hard to supplement
even if these scenarios exist where you can benefit from a glass breaking or smth its still more often than not bad
and i think its cool that you can use the bad stuff to your advantage
In that case the boss blind needs more text explaining what exactly it considers good or bad
wait i thought this was a challenge
It's a boss
nvm this is buns lmao
LMAO
yeah no i thought this was like a challenge or smth
a boss blind that does this is just baddddd
Lmao yea
But yea a challenge with an eternal negative oa6 and an all glass deck could be fun
Similar to double or nothing but more chaos
Isn't there already that challenge?
Oh is there? I haven't completed all challenges yet lol
Yeah #14 fragile
Two eternal negative Oa6s and a deck full of glass
Fragile is a Challenge Deck. Its starter jokers, two negative, eternal Oops! All 6s {"dpl": "
|126
|Oops! All 6s
|Oops!_All_6s.png
|Doubles all {{hl|orange|listed}} {{hl|green|probabilities}} <br> {{hl|grey|(ex: {{hl|green|1 in 3}} -> {{hl|green|2 in 3}})}}
|Uncommon
|Earn at least 10,000 Chips in a single hand.
|4
|
|Effect
|N/A (...