I have two boss blind ideas that I think could be cool/interesting to navigate.
- The Bomb (? idk im not good with names)
This boss blind destroys all cards you play after you play them (this can be modified if too unfair to randomly destroys half of the cards played, etc.). An example would be if you play five kings, the hand scores but you permanently lose those kings. I think it can be like the serpent (because that boss blind can be good/bad depending on your build) for the fact that it could be potentially useful for its ability to kill cards, but also it will definitely have drawbacks because you do eventually have to play a hand with good cards to win, and you would lose those cards. - The Wire (idk man)
This boss blind is where every time you play a hand, each card has a 50% chance (this can also be modified based on what is most balanced) of being debuffed. For example if you play five kings, the boss blind will go down the line and debuff based on the 50% chance for each card, and you can end up with half of your cards that you played debuffed (or most, or very little debuffed). An alternate version that's less tough, and slightly similar to The Wheel is that one card in your hand is debuffed, and the card only changes once the original debuffed card is played/discarded. This could also be changed to 50% (or modified percentage) of your hand is debuffed at all times, or each card in your hand has a 50% of being debuffed, but this is calculated/shown before you play the cards (basically the easier version of the og Wire idea).