#New final boss blind

12 messages · Page 1 of 1 (latest)

wraith heron
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The deck
it disables all abilities of the decks for example plasma deck will no longer be balance but also the base value will be х0.5

still robin
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Effects for each deck
Red: -1 discard
Blue: -1 hand
Yellow and Green unaffected
Black loses 1 joker slot but gets a hand back (net benefit unless you're using a judgement mid-round for some reason)
Magic unaffected
Nebula gets a consumable slot (does nothing unless you hold an Emperor or High Priestess)
Ghost, Abandoned, Checkered, and Zodiac are unaffected
Painted loses 2 hand size (devastating) in exchange for 1 joker slot (does nothing unless you hold a Judgement or Wraith)
Anaglyph is unaffected
Plasma facken dies
Erratic unaffected

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Overall just an underwhelming boss that seems solely dedicated to killing Plasma Deck (and Painted sometimes)

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3 out of 5 decks are completely unaffected because their effects only apply at the beginning of the run, during shops, or at the end of the boss blind

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Oh wait this is a finisher blind suggestion??

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kinda amplifies the underwhelming aspect ngl

wraith heron
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you can do it for the yellow deck -10 dollars and for the checkered add 13 diamonds and 13 clubs but in exchange remove 13 spades and 13 hearts

runic tusk
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Seems weird

wraith heron
still robin
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I just don't think it would work for those decks since they're not persistent abilities of the deck

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They're start-of-run boosts