#Occam's Joker (uncommon)

29 messages · Page 1 of 1 (latest)

upper perch
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+[x1.25 mult] for every card missing from your scoring hand

(5 carda would get x1)
(4 cards would get x2.25)
(3 cards would get x3.5)
(2 cards would get x4.75)
(1 card would get x6)

cards in the scoring hand that aren't scored themselves still hurt the card

fallen wasp
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we do not need more hc buffs

supple raptor
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If it was +chips instead of ×mult, I could see it

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But yeah, this is a mega powerful HC/ pair buff

ripe pike
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hm i like the concept

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maybe the amount of cards could change each round?

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and every number off from that amount of cards loses mult

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i think this might be a bit too confusing but

x1 mult if scoring hand contains 1 card
x2 mult if scoring hand contains 2 cards
x3 mult if scoring hand contains 3 cards
x2 mult if scoring hand contains 4 cards
x1 mult if scoring hand contains 5 cards

exact numbers could be tweaked and the “target” number would change every round

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actually i didn’t think about the fact that if it was 5 or 1 it could go into the negatives . oops

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okay i actually have no idea what i was talking about so nevermind

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in general i kind of just want more jokers that encourage varied hands each round

sturdy linden
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thats so busted

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thats basically

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allows you to

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get one of these guys for high card

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and it gives you x6

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x6 is insane

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The Solo

ripe pike
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it has potential i think !!! maybe!!!

autumn sedge
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It is a nice concept though. Details need to be adjusted, but I like the idea

hollow magnet
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i feel like this is one of those fanmade jokers that are only designed around super early game

sturdy linden
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yea

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on ante 1 this is balanced

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in ante 6

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in endless

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thats a free x6

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just run a high card build

ripe pike
# ripe pike it has potential i think !!! maybe!!!

x4 mult if scoring hand contains exactly [number] cards, -1x mult for every scoring card above or below the target amount. [number] changes every round

words are hard but i hope my point got across!!!!!!