#Main Character (Uncommon)
35 messages · Page 1 of 1 (latest)
First of all: is this consumable? Like does this destroy its self at 0 mult or does it go negative?
Second of all: 20 mult is higher than Michelle and summit so this should either have the mult lowered or a higher rarity
Third of all: does destroying cards count like with hanged man?
Fourth of all: how does this work with ankh and hex?
what do you think about calling it "plot armor"?
- I guess it's a consumable joker
- It's uncommon
- It doesn't specify card type so destroying with hanged man would trigger this joker
- Neat synergy i guess
it is consumable, thats the standard for most jokers that can hit 0
im assuming once it hit 0 itd say like "Killed Off!" or smth
the mult problem is counteracted by the rarity and the fact that it basically nullifies destroying ANY card by ANY means if u want to keep the 20 mult
third, read the description, if ANY card were to be destroyed
fourth, yes same thing, if ANY card were to be destroyed
if u had let's say 4 jokers and u decided to ankh one, it would set to destroy 3
so two of those hits would be spent on the joker and then you'd only lose it and 1 other
and if itself were to be destroyed it'd just lose 10 too
I like the idea, the 20 mult is alright, slightly better than Michelle but the downside of not being able to use hanged man is quite annoying
This seems like a good ante 1-3 joker where ankhs and hexes are most viable but the fact that it's uncommon is weird
The hanged man anti-synergy is quite crippling for this joker since not many things that destroy cards are entirely useful
Maybe x3 mult would be better and -x1 for every destroyed card because this would be a okay early game joker but pretty good for mid game, this is good if you need scoring, this isn't too op because it prevents deck fixing while this joker is active
Maybe this is off but I really like the concept
doesn't necessarily prevent deck fixing
Just prevents deck fixing via destruction
Deck thinning* I should be more precise, which is still a big aspect but maybe not as strong as I assumed
should lose less mult imo
assuming this is for glass cards
although idk if +20 mult would help in that scenario
Make it lose 4 per destruction prevented, allowing one full ankh or hex ?
Y’know, this might be more interesting inverted: whenever a card would be destroyed, this Joker gains +7 (or whatever) mult instead
ship of thesus?
i feel this is just general synergy instead of a specific type of synergy like the original idea but its still a good idea
It has the same synergies as the og though, the only difference is it’s a scaler rather than a consumable
hex perkeo 😨
or ankh perkeo
because of the fact it's not limited u can just do whatever I think the aspect of having it limited makes it more interesting
Hex ain’t game breaking anything, especially if that’s what you’re doing with Perkeo lol
I actually think ankh Perkeo would be too awkward to use since you’d require this + Perkeo + another joker to copy, so it sounds fair tbh
oh tbf Hex isn't that bad because it caps at 5