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Synergy (either a challenge or deck): Start with one random eternal joker and one random consumable. Unlock by beating Black stake.
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Starter pack (Challenge): Only common jokers are allowed.
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Hoarder Joker: Common. Adds the number of rounds you've held onto each joker to mult. Unlocks from holding a joker for all 8 antes. Would look like a joker surrounded by junk with his hat missing.
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The blob: Rare. During scoring, destroy the joker to the left and permanently add its listed mult to this mult. (Lustful joker would give it +3, swashbuckler would give its combined mult, flower pot would give X3 if you played a hand where it applies). Looks like a big blue blob with a joker face. Unlocks if you destroy 15 jokers in a single run.
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Hungry Joker: Rare. When blind is selected, if the joker to the right is a food joker, destroy it and add its listed mult and chips to this card. Unlocks if any food joker is eaten.
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Ember: Uncommon. Gain +6 mult for every spectral card used. Unlock by using every spectral card once.
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Sticker Page : Uncommon. Adds the rank of every sticker on your jokers to mult. (White would be +1, gold would be +8.) Would look like a pack of stickers that makes a joker face. Unlocks when every joker has at least one sticker.
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Mechanic Joker: Common. Sell this joker to remove all statuses from jokers in the shop (eternal, perishable, rental). Would look like a car mechanic. Unlocks when a perishable card expires
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Trick Dice: Uncommon. Halves all listed probabilities
(Instead of better odds for wheel and lucky cards, now it's better odds to keep banana, glass cards, cavendish, wheel boss). It would have a die showing 1's instead of 6's. Unlocks if you win without breaking glass (if you had a glass card)
#Some Ideas
23 messages · Page 1 of 1 (latest)
Okey let's see:
- Starter pack: okay
- Hoarder joker: I think +5 mult every round is kinda broken idk
- Blob: I like it tbh
- Hungry: way too specific
- Ember: hard to use, I would never take it
- Sticker Page Only works in higher stakes so that's a

- Mechanic: same
- Trick Dice: idk
Hoarder is insane if I understand correctly
"You've held onto each joker"
This is +1 per Joker MININUM, snd scales
synergy is ok
starter pack is good
hoarder is good
blob is confusing
hungry joker is just ceremonial dagger but a little better
ember is better fortune teller
sticker page is bad if you're bad at the game
mechanic joker is too op to be common and is also stake dependent
trick dice is interesting
I think i misunderstood its effect; I still think it scales a little bit silly for a common but it's not completely busted like I thought
No you didn't
For starter pack, how about only jokers unlocked by default are allowed? (Correct me if I'm wrong but don't some common jokers have unlock requirements)
I know at least golden ticket has a requirement
I do not like the idea of sticker page. I do not like other playthroughs affecting the current playthrough except for unlocks
Mechanic is a nice one, I do like stake specific jokers and ways around the modifiers
Yea also sticker page is a casual +1200 mult at most
Unlock condition for trick dice feels too weird. Maybe smth like "play a hand consisting entirely of glass cards"?
Oh god lmao, I assumed it was just considering the stickers of the jokers in the current loadout
Would be insane to consider the entire collection, that's something for #1187936299655647313
You are correct! For instance, Shoot the Moon has such an unlock requirement