#Upgrade Cards - Upgrade your cards further!

1 messages · Page 1 of 1 (latest)

alpine raft
jolly umbra
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peak

alpine raft
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mime build will go even harder

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so will hanging chad

rain locust
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absolute cinema

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as far as the art goes now im gonna play it

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definitly needs balancing

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a lot

alpine raft
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how so

alpine raft
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ah fuck just realized the xstuff issue

alpine raft
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should be fixed now

alpine raft
rain locust
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yeah xmult is way too op

alpine raft
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im not removing xmult

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by that logic xchips is too op

rain locust
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it doesnt need to be removed

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just rarer

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well maybe some needs to definitly be removed

alpine raft
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upgrade cards are already set to be rarer than tarots by default

golden wind
alpine raft
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like weight set to 1.5?

golden wind
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Yes

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Well I didn't do it through your Lua to be clear, I am working on my own shop manager and manually set the weights through it's in-game menu

alpine raft
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updated github with changed weights

golden wind
alpine raft
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thx

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the whole reason for making this mod was bc i dont feel like many mods actually use perma-bonuses all that much

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wanted to make one that focused entirely on that/card deck, rather than mostly just being jokers

golden wind
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Yeah it adds some good variety. I know of a couple mods that provide permanent bonuses to certain ranks but this is the first one that feels like it has some proper "big number" scaling

alpine raft
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yeah if you get enough deck fixing/retriggers this mod can scale pretty big

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which is why the basic +chips/+mult cards give less than/the same as the temporary bonus given by their respective base game tarot enhancements

golden wind
alpine raft
golden wind
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The plant

alpine raft
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tru

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then again its not my job to make a build thats infallible by boss blinds

golden wind
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Fair enough lol, the plant is a great gatekeeper if you don't have boss rerolling by the time you run into it

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With a bunch of mods it can sometimes be really difficult to find the correct voucher so a bunch of heavily modded late game runs end to the plant for me

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100% my fault for not playing around the chance of getting that boss

alpine raft
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anyway with enough building on a single card (and a bunch of planet upgrades) you can make it so just the "card" part of High Card beats everything all on its own

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also if you ever pick up one of the planet upgrades, i will say, the increase in level chips/mult does change retroactively, it just does so the next time you level up that hand

golden wind
alpine raft
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itll give the amount of chips/mult (however weird itll look) in order to make the past levels "catch up" with the new level scaling

forest sorrel
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seems cool

alpine raft
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oh shit hello

forest sorrel
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stumbled upon this mod

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really cool

alpine raft
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thx

forest sorrel
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any plans on updating it anytime soon?

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or is it like

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complete

alpine raft
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im not entirely sure what to add/update tbh

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like im sure in its current state there are some things that could be explored/worked on but i dont really see what would be necessary to change

forest sorrel
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well i will download a new version when you get an idea

alpine raft
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nice

forest sorrel
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fire mod thanks for fueling my gambling addiction colonthree

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doesnt seem to cause any problems either i can just keep it in my modpack

alpine raft
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np, might add some funny extra text to the upgrade cards so they introduce themselves to you when you find them

alpine raft
forest sorrel
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only crazy stuff is being op after a certain time

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and like

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i am all for unbalanced stuff (thats why i use cryptid)

alpine raft
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making the deck op is a major reason i made this in the first place lol

forest sorrel
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hell yeah

alpine raft
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cards getting strong without needing help from jokers was just smth that appealed to me

forest sorrel
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and its exactly what i needed

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because i LOVE when games introduce ways to permanently upgrade your stuff

alpine raft
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hell yeah

forest sorrel
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you can always ask for suggestions in the modding chat

alpine raft
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true

forest sorrel
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also hold on

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do these upgrades stack if i put more on one card

alpine raft
forest sorrel
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holy shit

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i can make the ultimate stone card

alpine raft
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i never actually got enough upgrades to take advantage of it but im sure in endless you get to like x7 chips and x7 mult on one card

forest sorrel
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now imagine ^7 mult

alpine raft
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yeah im not doing exponential stuff for this one lol

forest sorrel
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so yeah the mod is pretty much complete now?

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will download the newest version if it comes out

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again really cool mod sunglas

alpine raft
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yeah mods pretty much complete until i come up with an idea that says otherwise

alpine raft
alpine raft
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update coming soon.

mystic badge
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no wix pls

alpine raft
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?

mystic badge
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Say it with me “we do not depend on dev builds”

alpine raft
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do i just wait for release

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bc its been nearly a month since last smods release

mystic badge
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Yes

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I have been busy so the cycle got shunted a bit, but the plan is that they are fortnightly releases

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There are just a lot of PRs right now, and ones that need adjustments first, so it’ll be a few more days

alpine raft
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alr will delete the release then

calm nacelle
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new SMODS release btw, bumping thread

alpine raft
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yeah, will release sometime

coarse shoal
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Has this gotten any updates

hazy moth
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can we get crossmod upgrades 🥺

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i would like to see upgrade cards that apply retriggers, asc power maybe

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idk if you even care about the mod but it would be awesome

alpine raft
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i didn't release it yet bc smods wasn't updated

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i should do that sometime

calm nacelle
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yeah I do remember retriggers existing just in the base version so thats covered