#Making stone cards better (Part 2: Electric Boogaloo)

21 messages · Page 1 of 1 (latest)

sacred sky
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New hand type wherein all cards played are stone cards: Kelter
Level 1: 135 Chips x 15 Mult

Planet Card used to level up Kelter: "Pallas & Vesta" (Two of the first discovered asteroids, second to Ceres)

New Spectral Card: Rhinestone
Destroy 1 card and replace it with 3 randomly enchanted Stone Cards

shell rose
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Thunk said that there won’t be a hand type that requires a specific enhancement

sacred sky
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yet stone cards belong to no rank or suit

shell rose
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Stone cards ain’t even bad tbh

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People overhate them on a daily basis but I always found them to be pretty useful, especially when you consider how pairs are by far the best hand

sacred sky
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so why not give them more viability?

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while cryptid has bulwark, I would prefer it to be reworked to be

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you know, not unbalanced

shell rose
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Hands aren’t the way to do it, I’m cool with another joker but this ain’t it

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Or buff stone joker to be 35 chips instead of 25

sacred sky
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I have a Part 1 down below in the postboard

shell rose
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I saw that one too

sacred sky
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perhaps I could make a joker that makes stone cards not contribute to hand size

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that would have to be rare

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alrighty then

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Rare Joker: Bag of Holding
Effect: Stone cards do not affect played hand size

kind schooner
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bulwark

cobalt fjord
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Cryptid

clever wasp
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still don't like the idea of adding another hand tho

modern jewel