#Team Jokeress 2

18 messages · Page 1 of 1 (latest)

small goblet
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Scout - $6 Uncommon
×2 Mult on first played hand

Soldier - $6 Uncommon
1 in 4 chance to destroy the lowest ranked card held in hand each play.

Demoman - $6 Uncommon
Destroys 1 card held in hand each discard. Destroys 1 extra card per play. Resets at end of round.

Sniper - $6 Uncommon
Joker gains +2 Mult when a non-straight hand is played. Gives ×3 Mult, then resets when a hand containing Straight is played. (Currently +0 Mult)

Engineer - $8 Rare
This joker gains +Mult equal to twice the level of the played hand. (Currently +0 Mult)

Heavy - $6 Uncommon
Joker gains +20 chips per played hand. Resets after discarding (Currently +0 Chips)

Spy - $8 Rare
Converts the lowest-rank card held in hand into the highest-rank card played on the first hand.

Medic - $8 Rare
After 10 hands played, prevents death. If death is prevented, must play 2 more hands than last time to recharge. (0/10 hands played)

Pyro - $6 Uncommon
If your final hand doesn't beat the blind, give +1 hand and +1 discard, but increase the score requirement by 20%. Only works twice per ante.

pulsar sinew
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Scout - cool
Soldier- cool
Demonan- eh, id rather it be "Destroy 0 cards held in hand after discard. Increases by 1 per played hand. Resets at end of round" to be like sticky grenades

Sniper - not a huge fan but I ont got other ideas

Engineer - if it stacks up, cool. If not, this is an uncommon

Heavy - cool
Spy - cool (assuming is at end of round)

Medic - cool ig.. I'm not super big on it but meh

Pyro - i don't get the theming

small goblet
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Engineer stacks

pulsar sinew
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Then yeah, engineer is also a sold jonkler

dry dirge
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compare soldier to trading card, its so strong

small goblet
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I didn't want to do something about score fires for Pyro because those typically end up being WinMore jokers

pulsar sinew
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Go for airblasting!
"If blind would be lost, increase blind size by 0.5X base and gain 1 hand and 1 discard. Only works 3 times."

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Blasting back the problem temporarily

pulsar sinew
small goblet
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Decided to do your airblast idea, but make it work once per ante instead of limited charges

small goblet
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Bump

orchid dove
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Y’know how Groker, Bus, and Nova are strong for HC builds? This is 5x faster than that

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Heavy supports HC too damn

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I like the theming but balance might be wonky

small goblet
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Alright, nerfed sniper

dry dirge
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compare sniper to trousers. do you see how its kinda ridiculous

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or any mult per hand