Scout - $6 Uncommon
×2 Mult on first played hand
Soldier - $6 Uncommon
1 in 4 chance to destroy the lowest ranked card held in hand each play.
Demoman - $6 Uncommon
Destroys 1 card held in hand each discard. Destroys 1 extra card per play. Resets at end of round.
Sniper - $6 Uncommon
Joker gains +2 Mult when a non-straight hand is played. Gives ×3 Mult, then resets when a hand containing Straight is played. (Currently +0 Mult)
Engineer - $8 Rare
This joker gains +Mult equal to twice the level of the played hand. (Currently +0 Mult)
Heavy - $6 Uncommon
Joker gains +20 chips per played hand. Resets after discarding (Currently +0 Chips)
Spy - $8 Rare
Converts the lowest-rank card held in hand into the highest-rank card played on the first hand.
Medic - $8 Rare
After 10 hands played, prevents death. If death is prevented, must play 2 more hands than last time to recharge. (0/10 hands played)
Pyro - $6 Uncommon
If your final hand doesn't beat the blind, give +1 hand and +1 discard, but increase the score requirement by 20%. Only works twice per ante.