Here are some fruit for gamers that eat junk exclusively:
1a) Merlot (Red grape cultivar):
This joker give +N mult, where N is the total ranks of heart cards played in that round. This joker ignores smeared joker.
Resets every round. (1/6 to eaten)
Ref.: Merlot is a common red grape cultivar, and every chip earned from red, heart cards is a berry from a bunch of merlot
1b) Chardonnay (White grape cultivar):
This joker gives $N after round, where N is the total ranks of diamond cards played in that round. The base gains an extra $1 after each ante. Doubles money provided if holding a Seltzer.
Resets every round or if the hand played does not contain a diamond card.
Reference: Chardonnay is a white grape cultivar famous for its part in Champagne. Thus, holding Seltzer gets extra money. Also, there is no scaling money joker in this game so this may be a good addition.
2a) Red Delicious (Apple):
Starts at +1870 mult, the number reduces by 100 for every heart card played.
Only triggers if the played hand is a heart flush. (1/5 eaten)
Explanation: Self-explanatory
2b) Honeycrisp (Apple, but costs more):
Starts at x1991 mult, the number is square-rooted for every hand played.
The depreciation sets in before the hand is scored.
Explanation: Self-explanatory
3a) Carabao (Mango):
Starts a counter on the next round after buying the joker
For the 5th and 6th round, x4 mult.
Resets the counter after the 12th round. (1/5 eaten)
3b) Taiwanese Irwin (Mango, but expensive):
Starts a counter on the next round after buying the joker
For the 6th and 7th round, +1962 mult.
For any time else, -196 mult.
Expl.: 1991 is the year when the Taiwanese started to cultivate the mango, and since have dominated the market.
- Fruit bowl!:
Unlock Req.: Collect all fruit jokers, pre-eaten or post-eaten.
Ability: The positive effect of all pre-eaten fruit jokers are applied. If a post-eaten joker is bought, sell the said joker to give the Fruit Bowl its ability to replace the pre-eaten variant.