Charged - Enhancement
+120 chips, enhancement lost when scored.
Thunderstorm - Spectral
Makes all cards held in hand Charged
Receptacle - $5 Uncommon
Makes 2 random cards Charged after each hand played
Ammeter - $4 Uncommon
This joker gains +4 mult when a Charged card is played. (Currently +0 Mult)
Substation - $7 Rare
Charged cards have a 1 in 3 chance to not lose their enhancement
Inductor - $6 Uncommon
For every Charged card played, make another card held in hand Charged
Battery - $6 Rare
Guaranteed to draw charged cards from deck on first draw
Wye Transformer - $7 Rare
Charged cards now give +208 Chips