#Coloured jokers

24 messages · Page 1 of 1 (latest)

flint vault
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Red Joker - $4 Common
Joker gains +12 chips per unused discard at the end of the round (Currently +0 Chips)

Yellow Joker - $4 Common
$1 per 10 cards remaining in deck at the end of a round

Black Joker - $4 Common
Joker gains +2 Mult per unused Joker slot at the end of a round (Currently +0 Mult)

storm flax
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Red and black might be a little weak, yellow is cool

flint vault
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Should they give more chips and mult?

dreamy crypt
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I like that each of them has an effect somewhat related to the respective deck color

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Yellow Joker is probably a fair bit strong to be a common, though, just better Golden Joker in a lot of cases. Definitely uncommon material imo

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Black Joker should probably state "unused" instead of "empty," to have consistent wording with Joker Stencil

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Otherwise I like these ideas

near thunder
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Black joker can get 8 mult in one round, which is fine and fair for a common, but red joker is laughably under balanced. Assuming you were to get it on the first shop, in a standard, no skip, no hireoglyph, 8 ante run, you're looking at 63 chips by the boss blind. I understand it's a common, and therefore not supposed to be amazing, but this is straight up unhelpful.

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I think gaining chips is fine

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But you'd have to increase the amount gained per round

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Runner, is also a common and get easily get 15-45 chips per round

deft plaza
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what about +15 or +20 chips per remaining discard instead

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so basically banner but cumulative

storm flax
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I like how that is half of banner's chips as scaling, but banner is so bad that it doesn't even make it overpowered.

flint vault
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Bumping for more input

jovial crest
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comparing yellow to golden, its cheaper and will often make more money

storm flax
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It should just be 1$ for every 10 cards

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That equals golden if you have used less than 13 cards, but that might also be too strong

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Perhaps make it an uncommon and then it rewards large decks

indigo lynx
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So drawing any 5 cards during a blind puts this at gold levels

storm flax
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True, I forgot that that removes it from the number, at 10 it would actually be balanced as a common

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I like the idea, rewards big decks

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Kind of like cloud nine but expandable in a different direction