#Sharpie Joker (Uncommon)
28 messages · Page 1 of 1 (latest)
Would be weak
Ancient Joker makes wild cards give 1.5x mult and more
Onyx Agate makes wild cards give 7 mult
Did you mean gain or gives? Cause gain is good, if not broken, but gives is pretty bad all things considered
it says gain
Yea ignore the first two this is honestly pretty good
If you wanted another MtG reference, this could be named "Wild cards don't suck now, dammit"
This could be extremely abusable
because "gain" language implies that it doesn't go away when you re-enhance the card.
In that case it’s way too fast of scaling
if 1 mult is about 30 chips, then to be equivalent to hiker it would need to be +1/6 mult, except this is an effect that is exclusive to Wild Cards, so it's more situational. +1 is probably fine, it's not like you'd be expected to have 1/6 cards on an average deck be wild.
Yeah +1 is much better than +4
Also 1 mult isn’t 30 chips, compare Odd Todd and Even Steven
you're correct of course, I don't know why I had that in my head
Oh if it’s like hiker it scales real too fast
50 vs 8 (pairs common), 100 vs 12 (3oak common), 80 vs 10 (2pairs common), 100 vs 12 (straights common), 80 vs 10 (flush common), 30 vs 5 (scary vs smiley), 100 vs 20 (Ice Cream vs Popcorn), 31 vs 4 (Todd vs Steven), 20 vs 4 (Scholar), 10 vs 4 (Walkie), 50 vs 7 (Arrowhead vs Agate), 10 vs 2 (Bull vs Bootstraps)
It looks like the conversion ranges from anywhere from 5 to 1 to 8 to 1, with Walkie being extreme at 2.5 to 1 (but also themed)
I changed it to one. It was originally four because it's a sharpieed Jimbo, and he gives plus four mult
Also it doesn't exact work like hiker, because it's not scored it's played. So you only got plus 4 mult for each Wild Card played, no matter how many times they retrigger
so this also upgrades cards that are played but not scored?