Homelatro is a Homestuck-themed mod that adds:
-52 jokers
-4 decks
-12 stickers
-1 tarot card
-1 enhancement
-1 spectral card
-1 planet card
-2 vouchers
There's a bunch to see and do in this mod, so get out there and download it: https://github.com/factwixard/Homelatro
#Homelatro - Homestuck-themed items
1 messages · Page 1 of 1 (latest)
@long mantle I know you will like this one
ive still got some small things left like localization and in-code notes
day 1 patch added.
-fixed 1 sticker issue
-slightly changed how one joker works
oh hell yeah
why is the player rarity so god dammn common
from what i remember its the same weight as common jokers
somehow it appears more often than common
hm
i mean if anyone knows what the vanilla weights are id be able to adjust my rarities to reflect that
but i havent seen anyone who actually knows it so i have no frame of reference
and i have no clue where the rarity weights would be defined in balatros code
alr hold on will adjust rarity weights
honestly just get infinite money and reroll and adjust until it feels right
0.1.2 released
When do we get the sharpie bath joker
thats the other homestuck mod
Fr? Lol
lemme double check but i think they have a joker that references it called like "Paint Sealer" or something
ah, Paint Seal
btw if you find yourself encountering jimbo a lot, try picking up some players and watching what they do
i have no clue what some peoples issues are when banning stuff but idk what theyre banning in the first place so
well this got public attention...
@queen tinsel In your description for this joker, you're using the numbers 1, 3, 4, instead of 1, 2, 3.
Jimbo has also become oddly common, despite me already having it. What I think is happening, is that none of the Player Jokers have gone extinct yet, so none of the God Tiers can spawn. But the game might still be trying to spawn God Tier Jokers, so when it finds that none are eligible, it just makes a Jimbo instead.
yeah thats whats happening and im not entirely sure how to fix it
as for the joker desc ill fix that as soon as i can
also evidently i should cut down the rarity weight slightly
Judging by the wiki (https://github.com/Steamodded/smods/wiki/SMODS.Rarity), you can set a get_weight(self, weight, object_type) in your rarity definitions. Return 0 if none of the Player cards have gone extict yet.
yeah ill try and figure that out, the if statement there is gonna be really long due to how the god tier cards in_pool works
You could instead use something of a player_extict table that the flags are set in. Then the get_weight function can just loop through that table until it finds at least one eligible Joker.
im honestly fine with having a super long if statement, so long as it works as a solution
pushed an update to the current code but havent made a new release and wont do so until i update the rarity code
havent updated the rarity code and am currently busy with a balatro archipelago async rando but after ive finished (or bk'd) on it ill be working on the code for this mod
done with the update to add the new probability method, will work on the rest of the update once im sure that updating my smods wont fuck anything up
fixed the jimbo issue, will add new release soon
updated to v0.2.1, pls use that instead
you know the drill by now https://github.com/factwixard/Homelatro/releases/tag/v0.2.3
i feel like jade shouldnt trigger on a flush
also this happened with riff raff
is there a wild card in there somewhere
i need to fix it so that cards with any suit arent counted
known issue, don't know the solution, will ask later
hm
ill say amth if i ever replicate the bug
i have fixed the jade/rose issue (not in a release but source is fine)
now to fix the summon issue
big fan of the mod
im assuming this is a bug
whats the assumed bug here
aspect stickers being stackable is intended
Ohhh ok
how does this work
shouldnt the non god tier versions be incompatible with eternal?
also is rage not working with mime intentional?
Idk how mime would try and work with it so it's unintentional somewhat but idk how to change that
And eternal doesn't affect the self destruct function it's just able to be eternal to prevent external destruction
ohh
idk cuz like banana and stuff have it hard coded that they cant be eternal so
did some reworks of a few jokers, will continue the reworks with stickers before next update is pushed
for some arbitrary reason im making the rework update 0.3.5
with the new smods release the rework update will likely be followed by a quip update which im making 0.3.7
the rework update will still be using 0711a but once i update to 0827 i will likely be using that for 0.3.7 and beyond
welp
get ready
ok love the rezi rework
ok now what
is this intended behaviour?
ok yeah
suit bosses are just hard losses with blank deck
bummer
yes
theres plans for some helpers for that in the future
i gotta do another fix attempt for the empty rarity issue evidently
currently waiting on eremel for the rarity fix but will be doing other content for the next update
woohoo
idk whether this was intentional or not but it is funny
it was 12 so no
this hard crashes the game when you try to go to the Malverk texture pack menu