#ignis

1 messages · Page 1 of 1 (latest)

short timber
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send crash report

viscid onyx
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Ty for making the thread, i couldn't figure how to

short timber
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no worries

short timber
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like it should work with the underscore, but I always use it without and it works perfectly

viscid onyx
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same crash as before

short timber
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alright, so it's not that

short timber
viscid onyx
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Aside from an issue that I'll fix later, that code works fine, at least well enough to do what i want it to and not crash

short timber
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it shouldn't change anything, but it's excess code that you could remove

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oh right, the issue is in the joker

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what's your file called?

viscid onyx
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jokers.lua

short timber
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ok so

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none of the errors are coming back to your file specifically

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which is weird

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yeah, I have no idea

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ask in a couple hours when someone else wakes up

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that's my best advice

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sorry 😓

viscid onyx
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is oki, im wondering why it only crashes after they self-destruct

short timber
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oh wait

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ok here's a thought

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give me a minute

viscid onyx
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I plan to be up for at least 2 more hours, take ur time

short timber
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ok, I can't find a file that the crash log is complaining about, but I'm thinking maybe the instance of the card is being destroyed prior to the game checking for chip increases or something

viscid onyx
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The video shows exactly what happens up to the crash, the chips and everything are already done being calculated, or at least they should be

short timber
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oh, right

short timber
# viscid onyx

do you think it's because you changed the blind chip amount at all?

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like infinity + a value usually throws an error

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ah wait nvm

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that's just a conditional, not a variable adding to the amount

viscid onyx
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(I'm just lazy so I didn't :P)

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Bc if u watch the video, it only crashes the second the number is calculated

short timber
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right

viscid onyx
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I'm going to try that and, if need be, fixing the issue where they retrigger for some reason, but if neither of those work then I'm out of ideas

short timber
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yeah, me too 💀

viscid onyx
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(I hope the new run fixes it as I wouldn't know how to fix the re-triggering)

short timber
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it's probably because you run two for loops instead of just one

viscid onyx
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It happens even without the joker

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Holy shit a new run didn't crash

short timber
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replace destroying with destroy

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*and see what happens

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I think this may actually be the answer, since this tip on the wiki mentions you need destroy_card in an if statement rather than destroying_card

viscid onyx
# short timber

Didn't change anything, I'll check if there's smth I forgot to change from destroying to destroy

short timber
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alr

viscid onyx
short timber
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hmm unfortunate

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I'm all out of ideas. Sorry

viscid onyx
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is oki, the main issue was fixed

viscid onyx
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Ty!

short timber