#ignis
1 messages · Page 1 of 1 (latest)
Ty for making the thread, i couldn't figure how to
no worries
see what happens when you change return { x_mult... to just return { xmult...
like it should work with the underscore, but I always use it without and it works perfectly
same crash as before
alright, so it's not that
may I ask why there's an x_mult variable under config.extra when you never use it?
Aside from an issue that I'll fix later, that code works fine, at least well enough to do what i want it to and not crash
it shouldn't change anything, but it's excess code that you could remove
oh right, the issue is in the joker
what's your file called?
jokers.lua
ok so
none of the errors are coming back to your file specifically
which is weird
yeah, I have no idea
ask in a couple hours when someone else wakes up
that's my best advice
sorry 😓
is oki, im wondering why it only crashes after they self-destruct
I plan to be up for at least 2 more hours, take ur time
ok, I can't find a file that the crash log is complaining about, but I'm thinking maybe the instance of the card is being destroyed prior to the game checking for chip increases or something
The video shows exactly what happens up to the crash, the chips and everything are already done being calculated, or at least they should be
oh, right
do you think it's because you changed the blind chip amount at all?
like infinity + a value usually throws an error
ah wait nvm
that's just a conditional, not a variable adding to the amount
That high of a blind hasn't crashed for me before but I did think that maybe I should try a new run
(I'm just lazy so I didn't :P)
Bc if u watch the video, it only crashes the second the number is calculated
right
I'm going to try that and, if need be, fixing the issue where they retrigger for some reason, but if neither of those work then I'm out of ideas
yeah, me too 💀
(I hope the new run fixes it as I wouldn't know how to fix the re-triggering)
it's probably because you run two for loops instead of just one
replace destroying with destroy
*and see what happens
I think this may actually be the answer, since this tip on the wiki mentions you need destroy_card in an if statement rather than destroying_card
Didn't change anything, I'll check if there's smth I forgot to change from destroying to destroy
alr
There was only that one thing to change
is oki, the main issue was fixed
oh lmao 😅 I didn't even notice