At the start of each round, 2 random jokers gain 2X values. At the end of round, remove doubled stats.
Notes:
- jokers that can’t have doubled values (Chicot) won’t be doubled and won’t be chosen
- you will know what’s doubled by a star (⭐️) in the bottom left corner of the jokers
- Dionysus doubles ALL values including debuffs (stuntman, for example, will have -4 hand size. this could kill your run!)
- cannot activate on Dionysus
- if only one compatible joker is present, it will gain TRIPLED values (as a little extra)
- things like Vampire will also gain 1X mult instead of .5X mult if it’s chosen
- end of round effects (like gold joker) will still activate doubled, even though the round has not ended
- if no jokers are compatible, nothing happens
- a pop-up (like wheel’s
) will show when a joker is chosen for doubled (or tripled) values - blueprint/brainstorm copies doubled or tripled values (both are incompatible)
I think that’s all, but if there’s more I will add