#Dionysus (legendary)

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dusky wyvern
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At the start of each round, 2 random jokers gain 2X values. At the end of round, remove doubled stats.

Notes:

  • jokers that can’t have doubled values (Chicot) won’t be doubled and won’t be chosen
  • you will know what’s doubled by a star (⭐️) in the bottom left corner of the jokers
  • Dionysus doubles ALL values including debuffs (stuntman, for example, will have -4 hand size. this could kill your run!)
  • cannot activate on Dionysus
  • if only one compatible joker is present, it will gain TRIPLED values (as a little extra)
  • things like Vampire will also gain 1X mult instead of .5X mult if it’s chosen
  • end of round effects (like gold joker) will still activate doubled, even though the round has not ended
  • if no jokers are compatible, nothing happens
  • a pop-up (like wheel’s nope ) will show when a joker is chosen for doubled (or tripled) values
  • blueprint/brainstorm copies doubled or tripled values (both are incompatible)

I think that’s all, but if there’s more I will add

dusky wyvern
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If you have any questions as to what jokers are and aren’t compatible, if blueprint copies it, it probably is compatible