I released my first mod 1 year ago, so i felt like doing a thing, This mod adds a new gamemode:
- You can construct a party of jokers
- Complete missions
- That's about it
Github Link: https://github.com/Mathguy23/Missions
1 messages · Page 1 of 1 (latest)
I released my first mod 1 year ago, so i felt like doing a thing, This mod adds a new gamemode:
Github Link: https://github.com/Mathguy23/Missions
uhhh more details pls?? i dont understand
did you open the mod
no.....
well im not explaining the mod in it's entirety on the forum post
vvhere
just play the mod.
peak
just played the 1 in 7 chance for cards be flipped boss
Jesus christ, this is harder even with some modded jokers
You got me to check and DebugPlus is over a year old
Imagine the turning old gif here
nice
v1.1.0 is out
thinking about decreasing this requirement to 50 triggers, thoughts?
Assuming you get a hanging chad immediately after round 1 and get both hieroglyph vouchers, that's 29 rounds + 3 triggers assuming you draw the target card every round, or 87 triggers
definitely a bit unrealistic to get in a run
only way to do it would be to have a lot of retrigger jokers or get lucky with ankh/invisible joker/blueprint
I would say 50 is fine since you probably won't be drawing the same card every single round
k
v1.2.1 is out, although I'm not sure how possible it is with the current jokers availiable
Blind notes, infected labels localized content missing
I don’t understand, could you rephrase this?
Some of the content in the Missions.lua file was not added to the localized language pack
Yeah, I will eventually move everything to the localization file
OK, this mod is quite challenging!
I’d hope so
Should become easier as you unlock more jokers/ I add more jokers to be unlockable
Thanks for making this awesome mod!
thanks for playing it.
ty
curious, how many jokers do you guys have unlocked?
Jimbo, Business Card, Pareidolia, Jolly Joker
Server for this mod (+ my others): https://discord.gg/cv4yDvJ6Gc
question, would you guys say the objectives on jokers are too hard? I can't tell if I made them too hard to get or if I just suck at Balatro
credit card has only one way to get, which is to get credit card, 2 additional hands, and then get the tooth, which only appears from ante 3 onward
Without rentals available it is extremely rng dependent to pull off
i changed to -$40, so 2 credit card are needed or justc redit card + 4 tooth hands
there is a wiki now: https://balatromods.miraheze.org/wiki/Missions
Missions is a content mod by Mathguy which adds new run types called Missions and a Joker Party system allowing up to 5 jokers to be assembled to start any Mission with, although each joker must be unlocked during at least 1 mission. The mod aims to a meta-progression element to Balatro with a high level of challenge.
Introducing
I now have faceless joker unlocked
I'm running business card, pareidolia, and faceless so my earlygame econ is absurd
nice
once oops all 6s is introduced that will be the final piece of my starting loadout
I've only done covert chasm runs
ah
@crystal elk , I figured you might want to know about this
thanks
np
the reworks seem fine
some more info: these jokers are planned to have unlock conditions which are gamma or higher every other joker is planned to have unlock condiitons on the alpha or beta level.
prepare yourself
Missions 1.4.0 out now ig