#Balalite

1 messages · Page 1 of 1 (latest)

tranquil fable
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Hello! I had this idea for a mod with cryptid and polterworx cross-compatibility that adds a bunch of new boss blinds, decks, a few new jokers, some consumeable types, and a skill tree. Basically, a cryptid addon that is actually balanced. I thought it would be funny, as I regularly play with a lot of mods and see the "aggressively vanilla" and "unbalanced as hell" mods combat with each other.

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Here are a few of my original blind ideas:

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The Cherry: Destroy all consumables
The Sand: All common jokers are made absolute
The Apple: +chips jokers are debuffed
The Pear: +mult jokers are debuffed
The Spike: All played cards lose 2 chips when scored (anti-hiker)
The Hedge: Flip all modified cards face down
The Hog: Triggered jokers are debuffed, the blind's score requirement is 3/4 of the base ante requirement
The Mind: Destroy all legendary jokers
The Troll: 1 in 3 chance to play insted of discard, vice versa
The Chalice: Discards count as hands
The Vice: When your most played hand is not played, downgrade it to level 1
The Dagger: Only play [your least played hand type] (Flush Five, Five o/ Kind, Flush House, Straight Flush, Royal Flush and modded hands discluded
The Fence: Joker +mult and +chips are halved
The Impossible: Subtract the hands you had when the run was started from your hands

glacial mason
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how many skill tree mods r we gonna get

tranquil fable
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but cryptid compatibility is my focus

glacial mason
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there are two

tranquil fable
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i was thinking skills could be a consumeable type that cost "mana" to use. maybe mana can be generated from going over the blind requirements

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or getting the flames

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any ideas for skills?

toxic dawn
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this is the... 4th ive seen?

tranquil fable
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its not just skills

glacial mason
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4th?

tranquil fable
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wait how many are there???

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damn i thought my idea was original

toxic dawn
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2 are indevelopment

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but I count them

glacial mason
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what's the othe rin development one?

toxic dawn
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One that my friend squid was working on

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they've posted about it around here im pretty sure

tranquil fable
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has the mechanic of tier ii tarots been made yet?

tranquil fable
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does anyone have any skill ideas?