Hello! I had this idea for a mod with cryptid and polterworx cross-compatibility that adds a bunch of new boss blinds, decks, a few new jokers, some consumeable types, and a skill tree. Basically, a cryptid addon that is actually balanced. I thought it would be funny, as I regularly play with a lot of mods and see the "aggressively vanilla" and "unbalanced as hell" mods combat with each other.
#Balalite
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Here are a few of my original blind ideas:
The Cherry: Destroy all consumables
The Sand: All common jokers are made absolute
The Apple: +chips jokers are debuffed
The Pear: +mult jokers are debuffed
The Spike: All played cards lose 2 chips when scored (anti-hiker)
The Hedge: Flip all modified cards face down
The Hog: Triggered jokers are debuffed, the blind's score requirement is 3/4 of the base ante requirement
The Mind: Destroy all legendary jokers
The Troll: 1 in 3 chance to play insted of discard, vice versa
The Chalice: Discards count as hands
The Vice: When your most played hand is not played, downgrade it to level 1
The Dagger: Only play [your least played hand type] (Flush Five, Five o/ Kind, Flush House, Straight Flush, Royal Flush and modded hands discluded
The Fence: Joker +mult and +chips are halved
The Impossible: Subtract the hands you had when the run was started from your hands
https://docs.google.com/spreadsheets/d/1SoXz9XVyIDJ04V0u8zBFIxWdHGmGxNCgeBy7pRlWjiA/edit?gid=178861033#gid=178861033
here is the spreadsheet
how many skill tree mods r we gonna get
i know of one
but cryptid compatibility is my focus
there are two
i was thinking skills could be a consumeable type that cost "mana" to use. maybe mana can be generated from going over the blind requirements
or getting the flames
any ideas for skills?
this is the... 4th ive seen?
its not just skills
4th?
what's the othe rin development one?
One that my friend squid was working on
they've posted about it around here im pretty sure
has the mechanic of tier ii tarots been made yet?
does anyone have any skill ideas?