black cards are cool. and i've also been "bothered" by how the cards don't really have the colours of their matching suit jokers. so i made textures to fix that. i used the black of the "campfire" card so these seem a bit dark- but it matches okay the black of the UI when i play. i also tried my best to make matching card backs. it mostly looks okay in my humble opinion, except that these make glass cards look mildly weird and i have no idea how to fix it (i highly suspect glass cards have... some kind of shader business going on so. yeah.)
i also didn't make a "skin" mod out of it because it's been for personal use so far but i genuinely would be happy if someone else did so, and i can release, if needed, the "gradients" i used to smack onto the suits.
these are made to replace the "high contrast" option by the way !!
#black cards that have the suit jokers' colours
1 messages · Page 1 of 1 (latest)
If no one else does, I can whip this up for you sometime thought (it's still morning here)
I'm not much of a modder but I can manage texture stuff
Why are there 2 deck files if it's all for hc?
i think it's because i put one in the x1 folder & another for the x2 folder ? but yes ! it'd be nice thank you. i've been looking it up & just... getting overwhelmed by that whole install lovely this install steammodded that install a skin manager then edit a skin file- which is silly.
Oh duh
Shoulda realized that
i for the love of god can't figure out when the game uses the x1 folder so it's... fair
Whenever you don't have pixel art smoothing on
ohhhhh that's... huh. neat.
Can you upload all these images as a zip file by any chance?
Also with the glass cards, are you sure the problem just isn't that yours are more opaque?
Oh my god you're right
I must've accidentally duped and merged layers
I didn't notice at all my goddd- anyways I'll send the fixed files and also fix that + also a pesky white border that i can see on the lucky cards that has to Perish Now
just lemme know when you're ready :3
Hi ! i've been obliterated by business ! Here you go ! i don't know if i was supposed to have all the files in or just the changed ones so i made two versions
Awesome :3 I'll work on this and let you know if you have any questions
I do have one though, what do you want the mod to be called?
i do have two questions already ! what language will it be coded in ? and will it be a skin that's supposed to work with a skin manager or a standalone thing ?
uhhhh great questions
Ah you're not in the modding scene are uya?
i'm not yet. i've seen that it uses lovely & i think (?) i caught it was lua code which is neat bc i coded for isaac w that but uh yeah
i'm just getting started honestly it usually takes me a few months of documenting myself to even start to remotely get enough of it to do anything
Yeah lovely is the injector, but we also use steamodded for the api
And it is lua, yeah
yeah that's what i have to follow eventually but also THANK YOU i had lost the link & forgot where in hell i pulled it up from
And there's a texture pack manager for steamodded called Malverk for card objects
yeah cue why i was asking whether it'd be for that
And steamodded manages the deck skins through the friends of Jimbo systen
got it
it's good to know because eventually I want to make devil may cry themed face cards
Yeah that's the inky way to make it compatible with possibly conflicting texture packs
(what does inky mean in that context ? hitting language barrier)
But yeah steamodded can just flip out the atlas like you can do manually but that doesn't help much
yeah :,)
So I'd prefer to use malverk and the deckskins system
definitely better, especially since my cards don't just have changed faces & colours but also a changed enhancers map...
on the name : would "black n sin" be too edgy ? i mean it's... very literally what it is. black cards with the colours of the suit jokers, that are named after sins.
creativity isn't my strong suit. especially for names
Dark mode
eh, y'know what ? good enough yep
There already is a similar mod calmed balstro dark mode I think
Inkwell: Balatro Dark Mode
I duct trek you necrosis it's irrelevent
what are the odds anyways that it's dark mode AND the sin jokers' colours anyways ?
It isn't dw
not the same at all yeah & they also changed the jokers rather than just the deck
the spectral packs ARE gorgeous though
Yeah as I said not terribly relevant
Luckily folk can use both together with malverk
yep.
And choose what classes they want from each
that sounds awesome actually
but also i did a lot of different design choices, like using flat colours for the white chunks & Only putting a gradient on the card suits themselves. so even without the suit jokers deal, i didn't do a 1:1
yeah, makes sense
it's a very different take
I can start without one, but let meknow when you have a name in mind
lmfao I didn't read this back
autocorrect be like
"I didn't tell you because it's irrelevent" rather
Still nothing beyond either the edgy names or what Clay suggested
autocorrect is very annoying !! it's okay
Inkwell is a fine name, though I might change the subtitle to be more unique
maybe Inkwell: A Sinful Dark Mode for Balatro
Or just Inkwell does the job ngl
but this is a good like... thread and repo title
Do you mind if I host the repo, or do you have a github of your own?
i'm currently googling what inkwell means, but yes it's lovely ! and sure host it ! i uhhh don't remember my github password. i probably should search for it given the fact that i'm literally passing exams to enter a web dev training tomorrow-
actually i don't know how github repos work either.
sighs
i'm sorry i'm a literal toddler at coding & things related to it for now-
Yeah I'll host it for now, you can always fork it to your repo once you got it down
gotcha ! also ooooh an inkwell is preddy
and no worries, I can't even really code, I just know texture pack stuff is simple enough for my skill level
no calculate functions or anything, lol
kinda just one big metadata file
that's fair. honestly i'd be grateful if you did it because with something to base myself on i should be able to figure things out a bit better
and yeah fair
i coded a few silly things in the binding of isaac like familiar items, active items, new trinkets and so on but i'm pretty sure everyone and their mum can code a "if random draw succeeds then spawn item" function in lua
lol maybe true but still, everyone starts somewhere
I can get started on this then
yeah :,D
hell yeah ! good luck
honestly i've just been really overwhelmed by the sheer amount of mods around too so i haven't even picked some to download so to look at their inner workings either
Do you mind if I license it gpl 3 or do you prefer the license to be ambigous? I'm of the opinion all steamodded mods are probably automatically gpl 3, but that's controversial
well i'll be blunt with you, i haven't learned about licensing yet. i just want my chunk of it (the images) to be "feel free to use, modify & share, who cares lol" & you can decide for your chunk
👍
i'd want some stuff i make to be protected sometimes like my fancy seamless patterns made on adobe substance designer, but this ? this is literally just an hour, maybe two at most of modifying assets someone else made (well, that someone else being localthunk), i'd have to be quite a rude guy to put a big "MY ART DO NOT STEAL" stamp on it
yeah that makes sense
makin progress
got everything implemented more or less, now just debugging and polishing
@analog pasture got it done :3 lemme know if you want any changes
https://github.com/GayCoonie/Inkwell
here's the github repo too
Oh ! That's awesome, it works awesome ! And the glass cards work as expected now ! You were spot on ! Thank you. I don't have suggestions because i genuinely think you did an awesome job, unless modding allows people to also y'know uhhhh. You know how for example the moon says "turns cards into clubs" and "clubs" is blue bc of high contrast ? I wonder if it's possible to make the mod change that to green (and the three other suits to their matching colours).
If that's possible then here, lemme sample some colours for you. I uhhhh think i saw it used hex but just in case i also slapped RGB and HSV so here
Spades : 94 87 156 rgb, 246 44 61 hsv, #5E579C hex
Hearts : 236 45 51 rgb, 358 81% 93% hsv, #EC2D33 hex
Diamonds : 214 107 27 rgb, 26 87% 84% hsv, #D66B1B hex
Clubs : 33 124 117 rgb, 175 73% 49% hsv, #217C75 hex
If it's not thru only skins, i'll research it myself. But man. This is already really neat, thank you
yeah it is possible actually
Yoooo
I already have values in there from a different non dark mode deckskin that based their colors off of the sinfuls
lemme show you which hex values they are
G.C.INKWELLSPADES = HEX('5E579C')
G.C.INKWELLHEARTS = HEX('EC2D33')
G.C.INKWELLCLUBS = HEX('217C75')
G.C.INKWELLDIAMONDS = HEX('D66B1B')
oh they're identical
nice
yeah I just wasn't sure if they were completely flat
i guess they are, lol
very cool
np :3
and you're very welcome :3