#element potassium code

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stray wren
#
SMODS.Consumable {
    set = "Element",
    key = "potassium",
    config = {},
    atlas = "element",
    pos = {x = 0, y = 3},
    loc_vars = function(self)
        return true
    end,
    use = function(self, area)
        card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_gros_michel")
        card:add_to_deck()
        G.consumeables:emplace(card)
    end
}
#

i want it to make a gros michel