#Jr's CUSTOM Jokers!
1 messages · Page 1 of 1 (latest)
is that a 6oak, a flush 6 or a super flush? I don't remember how to read planet card symbols
Flush Six
ayy, my favorite hand since I started playing with Maximus
I mean in theory
I havent played more than a super flush yet though
I spend a lot more time adding to my modpack than actually playing
What's the plan for it in your mod?
so these things that look like planets are jokers?
ok you mean in addition, fair
I think if you have 6 card hands, you should make them somehow compatible with those of maximus and have more of a way to access them than just a joker
an optional deck is a fine way to do it
just because the joker would only spawn like 1 in a hundred runs for people like me
plus im not really worried about compatibility
with 2k+ jokers
oh then sorry to say I probably can't be interested in your mod,
shit i forgot to put as of now
ill impliment more compatibilities with other mods
nothing against standalones, just not how I roll
but for now its pretty much standalone-reccomended
but 90 percent-ish jokers are compatible
tbh, as long as you can shut off things that might break other mods, it's fine not to try to be compatible
Ooh theres also another cool mechanic-like thing i added
just... if you don't at least do that, then it might cause the crashes and intended behavior jsut having ti loaded
i mean it doesnt crash the game
itll just
act weirdly
but thats only for 2 jokers
but that brings me to my next topic!!
ex jokers!!!
you get them in your pool by having atleast a gold stake sticker on the normal variant
theyre buffed versions of the normal counterpart
example
i thought it was an interesting concept :)
depends on the specifics, but yeah unless you're doing complicated stuff with lovely patches, this is probably true
and that is a cool idea
the tarrifs hit balatro
@barren river
Welcome
So current decks in the works
Upgrade Tree Deck - Add an Upgrade Tree, but remove all booster packs.
Imaginary Deck - Add iChips and iMult, then do (CxM)x(iCxiM) for final hand score
Boss Deck - Revert the abilities of all boss blinds
VV Deck - Very Large Deck (104 Cards)
VL Deck - 2X Joker Sell Value
Stakes (In order)
Aqua - 25% price hike in shop
Unpleasant - dont go less than 10$ for 3 rounds or youll REGRET IT...
Maroon - Uncommon and Rare jokers become MUCH RARER
Verdant - Every round, destroy a random joker
Crimson - Every round, disable a random joker
Cerulean - Every hand, make a random card always be selected
Boss - Every blind is a boss. Get to Ante 24 to win.
not bad not bad
cant say my mod isnt quite this harsh but i do need to add some difficulty to it
Also boss stake will also be a deck on its own
Oh yeah i forgot a deck
Fusion Deck - Choose up to 3 decks, combine all of their abilities
(Unlocked by beating "Fusion Fiasco" [a showdown blind im adding])
sounds like a pain in the ass to code...
Honestly not really
The main pain will be ui
As im planning on adding dropdown lists
Either that or a textbox
Textboxes seem easier
So for example:
Red Deck + Blue Deck + Checkered Deck =
- +1 Discard
- +1 Hand
- Deck is only hearts and spades
I might try to make it procedurally apply?
That way you can do it with custom decks too
hmm, still idk if i could pull that off lol
Also im gonna be adding lua cards, which are consumables based off of lua functions
for sure!!
would you wanna help me make fusion fiasco
i cant really
seem to get how to recalculate things
uhmm i have a tiny bit of blind experience
if you wanna try expanding this, go ahead!!
(its broken ;-;)
SMODS.Blind {
key = "fusion_fiasco",
selected = {},
loc_txt = {
name = "Fusion Fiasco",
text = {"Mix three blinds together."}
},
atlas = "yeah",
pos = { x = 0, y = 0 },
boss = {showdown = true, min = 8},
discovered = false,
dollars = 8,
mult = 3,
set_blind = function(self)
local pool = {
"The Hook",
"The Ox",
"The House",
"The Wall",
"The Wheel",
"The Arm",
"The Club",
"The Fish",
"The Psychic",
"The Goad",
"The Water",
"The Window",
"The Manacle",
"The Eye",
"The Mouth",
"The Plant",
"The Serpent",
"The Needle",
"The Head",
"The Tooth",
"The Flint",
"The Mark"
}
for i = 1, 3 do
self.selected[i] = pseudorandom_element(pool, pseudoseed("fiasco"))
print(self.selected)
end
if self.selected["The Psychic"] then
self.debuff.h_size_ge = 5
end
if self.selected["The Head"] then
self.debuff.suit = 'Hearts'
end
if self.selected["The Club"] then
self.debuff.suit = 'Clubs'
end
if self.selected["The Goad"] then
self.debuff.suit = 'Spades'
end
if self.selected["The Window"] then
self.debuff.suit = 'Diamonds'
end
if self.selected["The Plant"] then
self.debuff.is_face = true
end
for _, card in pairs(G.playing_cards) do
G.GAME.blind:debuff_card(card)
end
end,
disable = function(self)
-- Remove effects here
end,
defeat = function(self)
-- Something to happen on defeat, if needed
end,
in_pool = function(self)
return true -- Always eligible to appear
end,
}
we should probably take thtis to dms..
Tru...
so balanced 🔥
9/25 bosses added to the boss rush 🔥
Current Boss Blind Order:
The Needle
The Wall
The Flint
The Plant
The Goad
The Head
The Club
The Window
The Psychic
The Ox
The Water (DISCARD RESET!!)
The Eye
The Hook
The Arm
The Fish
The Manacle
The Mouth
The Tooth
The Mark
The Serpent
The House
The Wheel
THE PILLAR