#Jr's CUSTOM Jokers!

1 messages · Page 1 of 1 (latest)

spice hazel
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Kinda just custom jokers i made for stupid haha funnies.

Upgrade Tree Deck suggestion format:
Upgrade Name: [NAME]
Effect: [DESCRIPTION]
Cost: [NUMBER] UT (upgradetokens)

craggy breach
craggy breach
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ayy, my favorite hand since I started playing with Maximus

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I mean in theory

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I havent played more than a super flush yet though

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I spend a lot more time adding to my modpack than actually playing

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What's the plan for it in your mod?

spice hazel
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its already implimented

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i currently have like

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17-ish jokers

craggy breach
spice hazel
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no theyre planet cards

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theyre just for one of them

craggy breach
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ok you mean in addition, fair

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I think if you have 6 card hands, you should make them somehow compatible with those of maximus and have more of a way to access them than just a joker

spice hazel
craggy breach
spice hazel
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meh

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i feel like joker would be more funny

craggy breach
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just because the joker would only spawn like 1 in a hundred runs for people like me

spice hazel
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plus im not really worried about compatibility

craggy breach
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with 2k+ jokers

craggy breach
spice hazel
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ill impliment more compatibilities with other mods

craggy breach
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nothing against standalones, just not how I roll

spice hazel
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but for now its pretty much standalone-reccomended

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but 90 percent-ish jokers are compatible

craggy breach
spice hazel
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Ooh theres also another cool mechanic-like thing i added

craggy breach
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just... if you don't at least do that, then it might cause the crashes and intended behavior jsut having ti loaded

spice hazel
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i mean it doesnt crash the game

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itll just

act weirdly

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but thats only for 2 jokers

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but that brings me to my next topic!!

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ex jokers!!!

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you get them in your pool by having atleast a gold stake sticker on the normal variant

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theyre buffed versions of the normal counterpart

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i thought it was an interesting concept :)

craggy breach
craggy breach
spice hazel
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2 stake ideas i found funny enough so i added them

craggy breach
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but rental sucks for this stake, lol

spice hazel
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the tarrifs hit balatro

spice hazel
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@barren river

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Welcome

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So current decks in the works

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Upgrade Tree Deck - Add an Upgrade Tree, but remove all booster packs.
Imaginary Deck - Add iChips and iMult, then do (CxM)x(iCxiM) for final hand score
Boss Deck - Revert the abilities of all boss blinds
VV Deck - Very Large Deck (104 Cards)
VL Deck - 2X Joker Sell Value

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Stakes (In order)

Aqua - 25% price hike in shop
Unpleasant - dont go less than 10$ for 3 rounds or youll REGRET IT...
Maroon - Uncommon and Rare jokers become MUCH RARER
Verdant - Every round, destroy a random joker
Crimson - Every round, disable a random joker
Cerulean - Every hand, make a random card always be selected
Boss - Every blind is a boss. Get to Ante 24 to win.

barren river
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not bad not bad

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cant say my mod isnt quite this harsh but i do need to add some difficulty to it

spice hazel
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Also boss stake will also be a deck on its own

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Oh yeah i forgot a deck

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Fusion Deck - Choose up to 3 decks, combine all of their abilities

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(Unlocked by beating "Fusion Fiasco" [a showdown blind im adding])

barren river
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sounds like a pain in the ass to code...

spice hazel
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The main pain will be ui

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As im planning on adding dropdown lists

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Either that or a textbox

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Textboxes seem easier

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So for example:

Red Deck + Blue Deck + Checkered Deck =

  • +1 Discard
  • +1 Hand
  • Deck is only hearts and spades
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I might try to make it procedurally apply?

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That way you can do it with custom decks too

barren river
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hmm, still idk if i could pull that off lol

spice hazel
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Also im gonna be adding lua cards, which are consumables based off of lua functions

barren river
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oh that sounds fire

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the humble modulus card:

spice hazel
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we should collab 🔥

barren river
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for sure!!

spice hazel
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would you wanna help me make fusion fiasco

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i cant really

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seem to get how to recalculate things

barren river
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uhmm i have a tiny bit of blind experience

spice hazel
# barren river uhmm i have a tiny bit of blind experience

if you wanna try expanding this, go ahead!!

(its broken ;-;)

SMODS.Blind {
    key = "fusion_fiasco",
selected = {},
    loc_txt = {
        name = "Fusion Fiasco",
        text = {"Mix three blinds together."}
    },
    atlas = "yeah",
    pos = { x = 0, y = 0 },
boss = {showdown = true, min = 8},
    discovered = false,
    dollars = 8,
    mult = 3,

    set_blind = function(self)
       local pool = {
    "The Hook",
    "The Ox",
    "The House",
    "The Wall",
    "The Wheel",
    "The Arm",
    "The Club",
    "The Fish",
    "The Psychic",
    "The Goad",
    "The Water",
    "The Window",
    "The Manacle",
    "The Eye",
    "The Mouth",
    "The Plant",
    "The Serpent",
    "The Needle",
    "The Head",
    "The Tooth",
    "The Flint",
    "The Mark"
}
for i = 1, 3 do
self.selected[i] = pseudorandom_element(pool, pseudoseed("fiasco"))
print(self.selected)
end

if self.selected["The Psychic"] then
self.debuff.h_size_ge = 5
end

if self.selected["The Head"] then
self.debuff.suit = 'Hearts'
end

if self.selected["The Club"] then
self.debuff.suit = 'Clubs'
end

if self.selected["The Goad"] then
self.debuff.suit = 'Spades'
end

if self.selected["The Window"] then
self.debuff.suit = 'Diamonds'
end

if self.selected["The Plant"] then
self.debuff.is_face = true
end

for _, card in pairs(G.playing_cards) do
G.GAME.blind:debuff_card(card)
end



    end,


    disable = function(self)
        -- Remove effects here
    end,

    defeat = function(self)
        -- Something to happen on defeat, if needed
    end,

    in_pool = function(self)
        return true -- Always eligible to appear
    end,
}
barren river
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we should probably take thtis to dms..

spice hazel
tropic ember
spice hazel
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9/25 bosses added to the boss rush 🔥

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Current Boss Blind Order:
The Needle
The Wall
The Flint
The Plant
The Goad
The Head
The Club
The Window
The Psychic
The Ox
The Water (DISCARD RESET!!)
The Eye
The Hook
The Arm
The Fish
The Manacle
The Mouth
The Tooth
The Mark
The Serpent
The House
The Wheel
THE PILLAR