#v1.1.1 Better Tags - Reworked tag rendering.

1 messages · Page 1 of 1 (latest)

smoky kelp
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If anyone finds any crashes/bugs with other mods, please post them in the correct areas.

tawdry anchor
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real

sudden spoke
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oh this'll probably break with Bakery, let me check

sullen frost
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Does it support modded tags?

smoky kelp
sullen frost
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Nice

smoky kelp
sudden spoke
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I'll add compatibility on my end

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that will be easier

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oh this just overwrites the UI? I was expecting something like Incantation which is annoying to work around

smoky kelp
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Yea it just takes over the UI

wicked smelt
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have you tested this with one gazillion tags before

smoky kelp
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50fps

wicked smelt
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dang

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thats really neat

smoky kelp
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In an attempt at large number:

crisp stone
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Oops! The game crashed:
functions/UI_definitions.lua:1082: attempt to index field 'T' (a nil value)

smoky kelp
sudden spoke
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I'm also getting that issue

vague spindle
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this might be poeaK

crisp stone
smoky kelp
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I see the T issue, looking into fixing it

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Okay yes I see the issue. args.cover of attention_text is supposed to be the HUD_tag (doesnt exist anymore)

sudden spoke
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so three things. 1) I'm relying on G.GAME.tags[i].HUD_tag to position an attention_text { ... }, and with this mod that's not useful. 2) on my 16:10 monitor the numbers are offscreen. 3) i think it'd look nice if you left-aligned the tags :3 You can do that by putting each one in its own row, and aligning to that

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(1x, 1x, 100x)

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(1x, 1x)

smoky kelp
# sudden spoke (1x, 1x, 100x)

Ah. This is my first time ever touching UI elements, and just getting to this point was a challenge 😆. Ill work on that with this new release to fix the T glitch

sudden spoke
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don't worry too much, my aspect ratio causes problems all the time

smoky kelp
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About the attention_text, I sadly dont know how I could help with that.

sudden spoke
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probably fixing the crash will fix this too

smoky kelp
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depending on how I fix it, sure

smoky kelp
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I found a part of the code that I missed. Bakers, Cartomancer, and the T crash should all work/be fixed after this small fix.

sudden spoke
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I will check in the morning (eepy mode now)

smoky kelp
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same ^^

ivory kindle
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@silent glacier

silent glacier
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yea

sullen frost
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Do the combining of Cat Tags in cryptid still work?

smoky kelp
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If they have an effect that isnt just "meow", ill put effort into fixing them

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if not, then its unlikely.

smoky kelp
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I have fixed a bug that didnt correctly remove/update tag ui when they are used.

smoky kelp
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Using attention_text should work without any other code

marble moth
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Does this mod change the order the tags are triggered in or is it purely visual?

marble moth
smoky kelp
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The visual order is based on which tags appear first

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So if you only have 3 tags, and they are all unique, the order visually is the same as functionally

sudden spoke
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Works perfectly 👍

smoky kelp
smoky kelp
jolly totem
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just wanna stop in to say thank you for the mod! while it is funny to see 200 tags, it's not fun when you actually try to play with them

sullen frost
fallen citrus
unreal niche
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i claim complete and total responsibilty for this mods existance as i brought up the idea to waffledevs and did absolutely nothing in terms of development

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(i am joking)

golden tree
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If i remember correctly waffle was using polterworx (formerly jen's almanac) while testing so it should work that wildness as well.

unreal niche
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he confirmed it does

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only issues hes had were the cat tag and with carto

smoky kelp
smoky kelp
unreal niche
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im gonna pull a manager and take all the credit for just the idea

smoky kelp
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Wondering if anyones found any issues with this

crisp stone
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So far so good.

smoky kelp
lyric jolt
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great mod tbh ♥️

smoky kelp
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Thanks 😊 if you find any issues, please post them here or on the github.

smoky kelp
ornate sonnet
smoky kelp
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Yo it's handy themself 👋

unreal niche
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no way its john handy

smoky kelp
mint jewel
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The numbers are like barely off screen for me cuz of the resolution 😦

smoky kelp
normal orbit
ancient jolt
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The ultimate cat tag counter!!!!

smoky kelp
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Next update brings this, and an alternative cat tag system, cause the current one sucks

smoky kelp
smoky kelp
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v1.1 Config Update + Better Cat Tags Latest

Configs! Choose where the Tag counts show up (Left or Right), and allow/disallow auto merging of Cat Tags (Cryptid Only).

The only downside to Merging cat tags, is Jokers or other effects that count the number of Tags with #G.GAME.tags will not count the Cat Tags. The upside to this, is THEORETICALLY, you can hit infinite numbers of Cat Tags with ease.
This feature is still being looked into further. Use only on saves where you dont care about your Cat Tags, or on new saves.

~~## Note: I added a new global variable, BetterTags.tag_count. This will be used if I ever get around to making the Infinite Update.

I would recommend if you like better tags, and you are implementing tag counts, use something like the following:

local tag_counts = BetterTags and BetterTags.tag_count or #G.GAME.tags
```~~
Please wait until the next release to use this.

https://github.com/WaffleDevs/BetterTags/releases/tag/v1.1.1
GitHub

Fixes a bug that originated with the new config update

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v1.1 Better Tags - Reworked tag rendering.

lyric jolt
# smoky kelp

(only if you want to but) could you make it so tags can also show up in the top left (above the choose your next blind area)

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would make great use of that space

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also would look good imo

edgy delta
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is there any conflicts with some of my mods?

smoky kelp
# edgy delta full log

Dammit. Nah it's not your mods. Install version 1.0.4 for now. I fucked smth up with 1.0.5

edgy delta
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i forgot how to revert to diff commit xd

smoky kelp
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There's releases

edgy delta
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ah okay i use gitclone jn

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just unzip the source code then?

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works now thanks

sudden spoke
smoky kelp
leaden bronze
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wait the cat tags dont work?

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thats like, the entire reason i was getting all those tags

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nvm they work

smoky kelp
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v1.1.1 Better Tags - Reworked tag rendering.

leaden bronze
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THANK YOU KING!!

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uh now its just tweaking and saying nope, might be another mod doing that but idk

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its slowly adding jokers into the shop randomly

leaden bronze
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not sure what it did but it ended up fine, it did vouchers after that

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the most annoying thing was having to wait for all the sound effects to play before i could skip or reroll or do ANYTHING

sudden spoke
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some tags simply Nope! if there's nothing they can spawn. that's vanilla behavior

leaden bronze
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ohhhhh

abstract lodge
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has the bug where you click on a tag it just immediately crashes been fixed

smoky kelp
signal bolt
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Crashed my game when loading up a save

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I have cartomancer, saturn and naneinf crash fix