#v1.1.1 Better Tags - Reworked tag rendering.
1 messages · Page 1 of 1 (latest)
If anyone finds any crashes/bugs with other mods, please post them in the correct areas.
real
oh this'll probably break with Bakery, let me check
Does it support modded tags?
Yes!
Nice
Im willing to fix incompatibilities on my end, as I did with Cart.
I'll add compatibility on my end
that will be easier
oh this just overwrites the UI? I was expecting something like Incantation which is annoying to work around
Yea it just takes over the UI
have you tested this with one gazillion tags before
Ive tested up to 1000 tags
50fps
In an attempt at large number:
Oops! The game crashed:
functions/UI_definitions.lua:1082: attempt to index field 'T' (a nil value)
Ive seen that with the Jens modpack. Could you share your current mod list and SMODS version?
this might be poeaK
I see the T issue, looking into fixing it
Okay yes I see the issue. args.cover of attention_text is supposed to be the HUD_tag (doesnt exist anymore)
so three things. 1) I'm relying on G.GAME.tags[i].HUD_tag to position an attention_text { ... }, and with this mod that's not useful. 2) on my 16:10 monitor the numbers are offscreen. 3) i think it'd look nice if you left-aligned the tags :3 You can do that by putting each one in its own row, and aligning to that
(1x, 1x, 100x)
(1x, 1x)
Ah. This is my first time ever touching UI elements, and just getting to this point was a challenge 😆. Ill work on that with this new release to fix the T glitch
don't worry too much, my aspect ratio causes problems all the time
About the attention_text, I sadly dont know how I could help with that.
probably fixing the crash will fix this too
depending on how I fix it, sure
I found a part of the code that I missed. Bakers, Cartomancer, and the T crash should all work/be fixed after this small fix.
I will check in the morning (eepy mode now)
same ^^
@silent glacier
yea
Do the combining of Cat Tags in cryptid still work?
They do... something.
If they have an effect that isnt just "meow", ill put effort into fixing them
if not, then its unlikely.
I have fixed a bug that didnt correctly remove/update tag ui when they are used.
@sudden spoke incase you missed this message
Using attention_text should work without any other code
Does this mod change the order the tags are triggered in or is it purely visual?
the order is 100% the same
Oh! Nice!
The visual order is based on which tags appear first
So if you only have 3 tags, and they are all unique, the order visually is the same as functionally
Works perfectly 👍
Ive custom made this to work with my code 🙂
just wanna stop in to say thank you for the mod! while it is funny to see 200 tags, it's not fun when you actually try to play with them
Nice, thanks!
thank you
i claim complete and total responsibilty for this mods existance as i brought up the idea to waffledevs and did absolutely nothing in terms of development
(i am joking)
If i remember correctly waffle was using polterworx (formerly jen's almanac) while testing so it should work that wildness as well.
Both fixed in new versions
Factual. You did bring the idea and did no code 😉
im gonna pull a manager and take all the credit for just the idea
Wondering if anyones found any issues with this
So far so good.
That's what I like to hear 🙂
great mod tbh ♥️
Thanks 😊 if you find any issues, please post them here or on the github.
v1.0.4 - Handy Tags
Handy's Remove All, and Remove Type keybinds works for Tags
Download Here: https://github.com/WaffleDevs/BetterTags/releases/tag/v1.0.4

Yo it's handy themself 👋
no way its john handy
Modprofiles released 🙂
https://discord.com/channels/1116389027176787968/1371295581515022387
The numbers are like barely off screen for me cuz of the resolution 😦
This has been known. I've been thinking of a solution, bit any I've tried had issues I couldn't fix. Maybe now that modprofiles is done, I might be better at ui tho
make it so when you hover it shows the number
The ultimate cat tag counter!!!!
Next update brings this, and an alternative cat tag system, cause the current one sucks
I have actually gotten much better at ui
v1.1 Config Update + Better Cat Tags Latest
Configs! Choose where the Tag counts show up (Left or Right), and allow/disallow auto merging of Cat Tags (Cryptid Only).
The only downside to Merging cat tags, is Jokers or other effects that count the number of Tags with #G.GAME.tags will not count the Cat Tags. The upside to this, is THEORETICALLY, you can hit infinite numbers of Cat Tags with ease.
This feature is still being looked into further. Use only on saves where you dont care about your Cat Tags, or on new saves.
~~## Note: I added a new global variable, BetterTags.tag_count. This will be used if I ever get around to making the Infinite Update.
I would recommend if you like better tags, and you are implementing tag counts, use something like the following:
local tag_counts = BetterTags and BetterTags.tag_count or #G.GAME.tags
```~~
Please wait until the next release to use this.
https://github.com/WaffleDevs/BetterTags/releases/tag/v1.1.1
v1.1 Better Tags - Reworked tag rendering.
(only if you want to but) could you make it so tags can also show up in the top left (above the choose your next blind area)
would make great use of that space
also would look good imo
Dammit. Nah it's not your mods. Install version 1.0.4 for now. I fucked smth up with 1.0.5
i forgot how to revert to diff commit xd
There's releases
for future reference, it's git reset <tree-ish>, where <tree-ish> can be a commit hash, a tag name, or a branch name
wait the cat tags dont work?
thats like, the entire reason i was getting all those tags
nvm they work
v1.1.1 Better Tags - Reworked tag rendering.
THANK YOU KING!!
uh now its just tweaking and saying nope, might be another mod doing that but idk
its slowly adding jokers into the shop randomly
not sure what it did but it ended up fine, it did vouchers after that
the most annoying thing was having to wait for all the sound effects to play before i could skip or reroll or do ANYTHING
some tags simply Nope! if there's nothing they can spawn. that's vanilla behavior
ohhhhh
has the bug where you click on a tag it just immediately crashes been fixed
I have never heard of such
....