#WIP — Scribbled — A mod that adds “scribbled” (weaker, but more common) versions of jokers
1 messages · Page 1 of 1 (latest)
scribbled perkeo creates nonnegative copies
scribbled h. chad retriggers the first two cards once
so far i’m working on adding just the regular jokers, and then scribblifying them
that’s what I have so far
I like these ideas!
scribbled stencil doesn't count itself as an empty slot
scribbled driver's license requires you to instead score 16 enhanced cards in the round to get the mult
What's the benefit to having scribbled jokers instead of normal jokers?
what's the benefit of having Joker over Abstract Joker?
Theres not?
true
they can be made as copies and other ways much easier, and with a spectral card can be made to the normal ones
should I keep it pixelly?
Hi
hi
so I have a shader that im trying to apply to an edition, but i dont know how lol
sure! The first step is make sure the shader doesn't crash. Install debug plus and then use shaders watch Mods/pathTo/yourshader.fs
It will apply the shader to a single Jimbo joker and you can change it in real time. It is amazing
I did that, it dodnt crash, BUT the shader didnt apply either
Well that's good! Did it pop up any errors in the terminal /console?
now its doing this
ah, ok!
You must have an extern at the top of your shader file. It must be the name of your shader file. Then you must use it's x, y or r value within the main shader effect at all
I think the shader needs to have a method called effect
You are more hardcore than me, I only modified from the original shaders, I didn't write one from scratch
i didnt write it lol
i just changed the color values mostly
Ok for example, I have a shader called akashic.fs, it also defines itself in the extern declarations at the top of the shader.
extern MY_HIGHP_OR_MEDIUMP vec2 akashic;
If I comment out that line, it crashes.
yep, do that and then make sure you also reference that variable in the effect method
you can do something like factor = 1.0 + scribbled.y;
sorry, just pick and int in your effect and add + scribbled.y or .r to it
I saw factor in your screenshot, but I was looking at the wrong section of code, it's not a var you use in your effect method
Isn't it called scrribled?
scribbled
That's odd...if you paste your whole shader code over I can try and take a look 🙂
I don't have any idea what's wrong. This honestly looks super weird and not like any shader I've seen
look at the blueprint mod, its similar\
Not to be mean, it just looks very different.
ill try rebuilding it from smth else
Wow this mod is a hilarious idea
thx lol
So! The Brainstorm shader also does not work from master, I just downloaded it and it has the same error
sorry man.
im trying to build it from a cryptid shader
You can look at mine, they all work! I am a professional programmer but...uh...not a pro shader programmer. These things are freaky
lol
im just a guy in comp. Sci. class, so I have next-to-no clue what im doing
can't be worse than my cooworkers
thats actually so cool
Wait till you see how it doesn't work
lol
I have a ton of shaders you can look at. As far as I know you have to copy over the boilerplate 'dissovle_mask' funtion and all of that. I found if I left out anything, the shader's would not work
ill look, thanks for helping me!
sure!
I just love the artwork
lol
Pick two cards, changes one of them into the other 'Scribbled Death'
Yes! It's a worse version, right?
but not too awful either
How about this take on the 'set three cards to a certain house'
Scribble House - 'Sets all three cards to a random house'
So if you had Club, heart, diamond, it would randomly pick one of the three houses and set them all to that