#Balatro Ranked Jokers

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flint spire
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Tarots

The Height
Rank up a random Joker

Spectrals

Rapture
Fully rank up a random middle Joker, permanently lose half as many hands as ranks given (rounded up)

Vouchers

Step Ladder
Rightmost Joker ranks up at the end of the shop after beating the Boss Blind

Elevator (Tier II)
Leftmost Joker also ranks up at the end of the shop after beating the Boss Blind

High Quality
Rank 2 Jokers may appear

Higher Quality (Tier II)
Rank 3 Jokers may rarely appear

Decks

Uplift Deck
Start run with Step Ladder and Elevator

flint spire
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Joker

Rank I: +4 Mult

Rank II: +6 Mult

Rank III: +12 Mult

Rank IV: +24 Mult

Rank V: +44 Mult

Greedy Joker

Rank I: Played cards with Diamond suit give +3 Mult when scored

Rank II: Played cards with Diamond suit give +4 Mult when scored

Rank III: Played cards with Diamond suit give +6 Mult when scored

Rank IV: Played cards with Diamond suit give +10 Mult when scored

Rank V: Played cards with Diamond suit give +15 Mult when scored

Jolly Joker

Rank I: +8 Mult if played hand contains a Pair

Rank II: +10 Mult if played hand contains a Pair

Rank III: +13 Mult if played hand contains a Pair

Rank IV: +13 Mult per Pair in played hand

Rank V: +18 Mult per Pair in played hand

flint spire
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Half Joker

Rank I: +20 Mult if played hand contains 3 or fewer cards

Rank II: +25 Mult if played hand contains 3 or fewer cards

Rank III: +25 Mult if played hand contains 4 or fewer cards

Rank IV: +35 Mult if played hand contains 4 or fewer cards

Rank V: +50 Mult if played hand contains 4 or fewer cards

Joker Stencil

Rank I: X1 Mult for each empty Joker slot. Joker Stencil included (Currently X1)

Rank II: X1.25 Mult for each empty Joker slot. Joker Stencil included (Currently X1.25)

Rank III: X1.5 Mult for each empty Joker slot. Joker Stencil included (Currently X1.5)

Rank IV: X1.75 Mult for each empty Joker slot. Joker Stencil included (Currently X1.75)

Rank V: X2 Mult for each empty Joker slot. Joker Stencil included (Currently X2)

Four Fingers

Rank I: All Flushes and Straights can be made with 4 cards

Rank II: All Flushes, Straights, and Full Houses can be made with 4 cards

Rank III: All Flushes, Straights, Full Houses, and Five of a Kinds can be made with 4 cards

Rank IV: All Flushes and Straights can be made with 3 cards. All Full Houses and Five of a Kinds can be made with 4 cards

Rank V: All Flushes, Straights, Full Houses, and Five of a Kinds can be made with 3 cards

flint spire
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Mime

Rank I: Retrigger all card held in hand abilities

Rank II: Retrigger all card held in hand abilities 1-2 times

Rank III: Retrigger all card held in hand abilities 2 times

Rank IV: Retrigger all card held in hand abilities 2-3 times

Rank V: Retrigger all card held in hand abilities 3 times

Credit Card

Rank I: Go up to -$20 in debt

Rank II: Go up to -$40 in debt

Rank III: Go up to -$60 in debt

Rank IV: Go up to -$80 in debt

Rank V: Go up to -$100 in debt

Ceremonial Dagger

Rank I: When Blind is selected, destroy Joker to the right and permanently add double its sell value to this Mult (Currently +0 Mult)

Rank II: When Blind is selected, destroy Joker to the right and permanently add triple its sell value to this Mult (Currently +0 Mult)

Rank III: When Blind is selected, destroy Joker to the right and permanently add quadruple its sell value to this Mult (Currently +0 Mult)

Rank IV: When Blind is selected, destroy Joker to the right and permanently add quintuple its sell value to this Mult (Currently +0 Mult)

Rank V: When Blind is selected, destroy Joker to the right and permanently add sextuple its sell value to this Mult (Currently +0 Mult)

flint spire
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Banner

Rank I: +30 Chips for each remaining discard

Rank II: +40 Chips for each remaining discard

Rank III: +55 Chips for each remaining discard

Rank IV: +75 Chips for each remaining discard

Rank V: +100 Chips for each remaining discard

Mystic Summit

Rank I: +15 Mult when 0 discards remaining

Rank II: +30 Mult when 0 discards remaining

Rank III: +30 Mult when 1 or less discards remaining

Rank IV: +45 Mult when 1 or less discards remaining

Rank V: +45 Mult when 2 or less discards remaining

Marble Joker

Rank I: Adds one Stone card to the deck when Blind is selected

Rank II: Adds two Stone cards to the deck when Blind is selected

Rank III: Adds three Stone cards to the deck when Blind is selected

Rank IV: Adds five Stone cards to the deck when Blind is selected

Rank V: Adds eight Stone cards to the deck when Blind is selected

flint spire
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Loyalty Card

Rank I: X4 Mult every 6 hands played, 5 remaining

Rank II: X5 Mult every 6 hands played, 5 remaining

Rank III: X5 Mult every 5 hands played, 4 remaining

Rank IV: X6 Mult every 4 hands played, 3 remaining

Rank V: X7 Mult every 3 hands played, 2 remaining

8 Ball

Rank I: 1 in 4 chance for each played 8 to create a Tarot card when scored (Must have room)

Rank II: 1 in 2 chance for each played 8 to create a Tarot card when scored (Must have room)

Rank III: Each played 8 creates a Tarot card when scored (Must have room)

Rank IV: Each played 8 creates a Negative Tarot card when scored

Rank V: Each played 8 creates a Negative Tarot card

Misprint

Rank I: +0-23 Mult

Rank II: +0-46 Mult

Rank III: +23-46 Mult

Rank IV: +23-68 Mult

Rank V: +46-68 Mult

flint spire
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Dusk

Rank I: Retrigger all played cards in final hand of the round

Rank II: Retrigger all played cards 1-2 times in final hand of the round

Rank III: Retrigger all played cards 1-2 times in 2 final hands of the round

Rank IV: Retrigger all played cards 2 times in 2 final hands of the round

Rank V: Retrigger all played cards 2 times in 3 final hands of the round

Raised Fist

Rank I: Adds double the rank of lowest ranked card held in hand to Mult

Rank II: Adds triple the rank of lowest ranked card held in hand to Mult

Rank III: Adds triple the ranks of 2 lowest ranked cards held in hand to Mult

Rank IV: Adds quadruple the rank of 2 lowest ranked cards held in hand to Mult

Rank V: Adds quadruple the ranks of 3 lowest ranked cards held in hand to Mult

Chaos the Clown

Rank I: 1 free Reroll per shop

Rank II: 2 free Rerolls per shop

Rank III: 3 free Rerolls per shop

Rank IV: 4 free Rerolls per shop

Rank V: 5 free Rerolls per shop

flint spire
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Fibonacci

Rank I: Each played Ace, 2, 3, 5, or 8 gives +8 Mult when scored

Rank II: Each played Ace, 2, 3, 5, or 8 gives +13 Chips and +8 Mult when scored

Rank III: Each played Ace, 2, 3, 5, or 8 gives +13 Chips and +13 Mult when scored

Rank IV: Each played Ace, 2, 3, 5, or 8 gives +21 Chips and +13 Mult when scored

Rank V: Each played Ace, 2, 3, 5, or 8 gives +21 Chips and +21 Mult when scored

Steel Joker

Rank I: Gives X0.2 Mult for each Steel Card in your full deck (Currently X1 Mult)

Rank II: Gives X0.25 Mult for each Steel Card in your full deck (Currently X1 Mult)

Rank III: Gives X0.35 Mult for each Steel Card in your full deck (Currently X1 Mult)

Rank IV: Gives X0.5 Mult for each Steel Card in your full deck (Currently X1 Mult)

Rank V: Gives X0.75 Mult for each Steel Card in your full deck (Currently X1 Mult)

Scary Face

Rank I: Played face cards give +30 Chips when scored

Rank II: Played face cards give +40 Chips when scored

Rank III: Played face cards give +55 Chips when scored

Rank IV: Played face cards give +75 Chips when scored

Rank V: Played face cards give +100 Chips when scored

flint spire
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Abstract Joker

Rank I: +3 Mult for each Joker card (Currently +0 Mult)

Rank II: +4 Mult for each Joker card (Currently +0 Mult)

Rank III: +6 Mult for each Joker card (Currently +0 Mult)

Rank IV: +9 Mult for each Joker card (Currently +0 Mult)

Rank V: +13 Mult for each Joker card (Currently +0 Mult)

Delayed Gratification

Rank I: Earn $2 per discard if no discards are used by end of the round

Rank II: Earn $3 per discard if no discards are used by end of the round

Rank III: Earn $4 per discard if no discards are used by end of the round

Rank IV: Earn $5 per discard if 1 or less discards are used by end of the round

Rank V: Earn $6 per discard if 2 or less discards are used by end of the round

Hack

Rank I: Retrigger each played 2, 3, 4, or 5

Rank II: Retrigger each played 2, 3, 4, 5, or 6

Rank III: Retrigger each played 2, 3, 4, 5, 6, 7 or 8

Rank IV: Retrigger each played Ace, 2, 3, 4, 5, 6, 7, 8, 9, or 10

Rank V: Retrigger each played Ace, 2, 3, 4, 5, 6, 7, 8, 9, or 10 2 additional times

pale dawn
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@flint spire?

flint spire
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What’s up?

flint spire
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Pareidolia

Rank I: All cards are considered face cards

Rank II: All cards are considered face cards; instead retrigger all face card abilities on cards already considered face cards

Rank III: All cards are considered face cards 1-2 times; instead retrigger all face card abilities on cards already considered face cards

Rank IV: All cards are considered face cards 2 times; instead retrigger all face card abilities on cards already considered face cards

Rank V: All cards are considered face cards 3 times; instead retrigger all face card abilities on cards already considered face cards

Gros Michel

Rank I: +15 Mult, 1 in 6 chance this is destroyed at the end of round

Rank II: +20 Mult, 1 in 6 chance this is destroyed at the end of round

Rank III: +25 Mult, 1 in 6 chance this is destroyed at the end of round

Rank IV: +30 Mult, 1 in 6 chance this is destroyed at the end of round

Rank V: +35 Mult, 1 in 6 chance this is destroyed at the end of round

Even Steven

Rank I: Played cards with even rank give +4 Mult when scored (10, 8, 6, 4, 2)

Rank II: Played cards with even rank give +6 Mult when scored (10, 8, 6, 4, 2)

Rank III: Played cards with even rank give +8 Mult when scored (10, 8, 6, 4, 2)

Rank IV: Played cards with even rank give +12 Mult when scored (10, 8, 6, 4, 2)

Rank V: Played cards with even rank give +16 Mult when scored (10, 8, 6, 4, 2)

flint spire
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Odd Todd

Rank I: Played cards with odd rank give +31 Chips when scored (A, 9, 7, 5, 3)

Rank II: Played cards with odd rank give +39 Chips when scored (A, 9, 7, 5, 3)

Rank III: Played cards with odd rank give +47 Chips when scored (A, 9, 7, 5, 3)

Rank IV: Played cards with odd rank give +63 Chips when scored (A, 9, 7, 5, 3)

Rank V: Played cards with odd rank give +79 Chips when scored (A, 9, 7, 5, 3)

Scholar

Rank I: Played Aces give +20 Chips and +4 Mult when scored

Rank II: Played Aces give +30 Chips and +6 Mult when scored

Rank III: Played Aces give +40 Chips and +8 Mult when scored

Rank IV: Played Aces give +50 Chips and +10 Mult when scored

Rank V: Played Aces give +60 Chips and +12 Mult when scored

Business Card

Rank I: Played face cards have a 1 in 2 chance to give $2 when scored

Rank II: Played face cards have a 1 in 2 chance to give $3 when scored

Rank III: Played face cards have a 2 in 3 chance to give $3 when scored

Rank IV: Played face cards have a 3 in 4 chance to give $4 when scored

Rank V: Played face cards give $5 when scored

flint spire
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Supernova

Rank I: Adds the number of times poker hand has been played this run to Mult

Rank II: Adds double the number of times poker hand has been played this run to Mult

Rank III: Adds triple the number of times poker hand has been played this run to Mult

Rank IV: Adds quadruple the number of times poker hand has been played this run to Mult

Rank V: Adds quintuple the number of times poker hand has been played this run to Mult

Ride the Bus

Rank I: This Joker gains +1 Mult per consecutive hand played without a scoring face card (Currently +0 Mult)

Rank II: This Joker gains +2 Mult per consecutive hand played without a scoring face card (Currently +0 Mult)

Rank III: This Joker gains +2 Mult per consecutive hand played without 2 scoring face cards (Currently +0 Mult)

Rank IV: This Joker gains +3 Mult per consecutive hand played without 2 scoring face cards (Currently +0 Mult)

Rank V: This Joker gains +3 Mult per consecutive hand played without 3 scoring face cards (Currently +0 Mult)

Space Joker

Rank I: 1 in 4 chance to upgrade level of played poker hand

Rank II: 1 in 2 chance to upgrade level of played poker hand

Rank III: Upgrade level of played poker hand

Rank IV: Upgrade level of played poker hand 2 times

Rank V: Upgrade level of played poker hand 3 times

flint spire
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Egg

Rank I: Gains $3 of sell value at end of round

Rank II: Gains $6 of sell value at end of round

Rank III: Gains $10 of sell value at end of round

Rank IV: Gains $15 of sell value at end of round

Rank V: Gains $21 of sell value at end of round

Burglar

Rank I: When Blind is selected, gain +3 Hands and lose all discards

Rank II: When Blind is selected, gain +3-4 Hands and lose all discards

Rank III: When Blind is selected, gain +3-4 Hands and lose all but 1 discard

Rank IV: When Blind is selected, gain +4 Hands and lose all but 1 discard

Rank V: When Blind is selected, gain +4 Hands and lose all but 2 discards

Blackboard

Rank I: X3 Mult if all cards held in hand are Spades or Clubs

Rank II: X3.5 Mult if 90% of cards held in hand are Spades or Clubs

Rank III: X4 Mult if 80% of cards held in hand are Spades or Clubs

Rank IV: X4.5 Mult if 70% of cards held in hand are Spades or Clubs

Rank V: X5 Mult if 60% of cards held in hand are Spades or Clubs

flint spire
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Runner

Rank I: Gains +15 Chips if played hand contains a Straight (Currently +0 Chips)

Rank II: Gains +20 Chips if played hand contains a Straight (Currently +0 Chips)

Rank III: Gains +30 Chips if played hand contains a Straight (Currently +0 Chips)

Rank IV: Gains +45 Chips if played hand contains a Straight (Currently +0 Chips)

Rank V: Gains +65 Chips if played hand contains a Straight (Currently +0 Chips)

Ice Cream

Rank I: +100 Chips, -5 Chips for every hand played

Rank II: +200 Chips, -4 Chips for every hand played

Rank III: +300 Chips, -3 Chips for every hand played

Rank IV: +400 Chips, -2 Chips for every hand played

Rank V: +500 Chips, -1 Chips for every hand played

DNA

Rank I: If first hand of round has only 1 card, add a permanent copy to deck and draw it to hand

Rank II: If first hand of round has only 2 cards or less, add a permanent copy of the first scoring card to deck and draw it to hand

Rank III: If first 2 hands of round has only 2 cards or less, add a permanent copy of the first scoring card to deck and draw it to hand

Rank IV: If first 2 hands of round has only 3 cards or less, add a permanent copy of the first scoring card to deck and draw it to hand

Rank V: If first 3 hands of round has only 3 cards or less, add a permanent copy of the first scoring card to deck and draw it to hand

Splash

Rank I: Every played card counts in scoring

Rank II: Every played card and the lowest ranked card held in hand counts in scoring

Rank III: Every played card and the 2 lowest ranked cards held in hand counts in scoring

Rank IV: Every played card and the 3 lowest ranked cards held in hand counts in scoring

Rank V: Every played card and the 4 lowest ranked cards held in hand counts in scoring