#flames persist after naneinf
1 messages · Page 1 of 1 (latest)
yeah, naneinf just kinda breaks the game in a few ways
reloading the save will cause you to crash when you try to play a hand as well so there are quite a few issues regarding it
i think even naneinf itself might be a bug
technically just a limitation of the code
which could be considered a bug
naneinf happens at around 10^308, more specifically, at exactly 2^1024
the game just can't naturally handle numbers that large
but why doesn't the game erase the flames
again, the game can't handle the size of the numbers so when it tries, things don't go great
I can't say for the exact reason, but when math stops working, things can get really weird in coding
Its being kept so technically its become a mechanic
At least hope the crashes and reset high score part of it is fixed though
same