A mod that condenses all the UI elements (deck, tags, hand, etc.) and puts them on the left side of the screen.
Adds a tracker for the ante to show upcoming skip tags and bosses that is updated with Blind progress.
https://github.com/Hoversquid/Condensed_UI
#Condensed UI
1 messages · Page 1 of 1 (latest)
i hate that i finished it the same time Soap finished hers, something that i was wanting to add for a long time
they serve different purposes so i'll probably just use both
both has different goal
Fabbing them together also results in pretty compact UI
why do Gboard autocorrect "Combining" to "Fabbing"
what the fuck
@serene adder can you please send me a full gameplay screenshot or recording I wanna see it
This is cool if you got mods overlapping on other UI components
it does give out a free space for Rift-Raft Void and Bakery's Charm
What's that? Can u send me those mods screenshot?
i am currently away from my laptop as of now
The mod links?
Thanks
thank you for this, its great!
I wonder if it's possible to center the remaining space so it doesn't feel empty to the right
It was originally made for streamers to put their self on the right side
It’s a mish mash of ideas that I didn’t really care to separate cause I was still figuring it out
I was going to make the blind tracker mod where you could place it wherever because atm it requires the UI to be like it is
oh so i was right about the right space was used for chat overlay LMAO
this is peak ngl
hello
i think this mod is peak too
i noticed the repo's structure is (kinda) incorrect, you can't clone the mod directly into the lovely directory and load it
i also found your PR to BMM's index, so are you ok with me making PRs to fix both of those?
made both PRs https://github.com/Hoversquid/Condensed_UI/pull/1, https://github.com/skyline69/balatro-mod-index/pull/196 just pending your approval and merging the first one into your repo🫡
@river zenith merged, appreciated!
leveraging some of next-ante-preview for an update tonight:
interesting
please make sure to create a new release https://github.com/Hoversquid/Condensed_UI/releases for the update so BMM can pick it up automatically
real sh*t
-# make so we can hover over the blind to see wtf it does like tags™️
maybe please?
https://github.com/Hoversquid/Condensed_UI/releases/tag/balatro will this work with BMM?
GitHub
Pushed UI over to the left and added a tracker for upcoming Blinds in the Ante
yes, it should work, the BMM index should pick it up in an hour
but a better name for the tag could be v1.0-alpha to match the version increments you make
appreciated!
The index entry link points to archive/refs/heads, so it's updated on every commit push and ignores releases
Sorry, I didn't mean to jump in just to correct you! Was originally going to say that the update looks good, but got distracted when i read the comment about releases and thought "wait, i'm sure that linked to HEAD", so...
appreciated! it was a bit of a learning process
yeah i realised that after the whole interaction was over, and made a PR to switch it to tags instead
ty <3
if anyone's using this and encounters any weird bugs, lemme know.
i had a run with what appeared to be a bugged Trading Card with Condensed UI being the only mod. it was somewhere in a 3rd ante shop the seed 3ZEPA1T4 if anyone just happens to want to check. i opened and closed the game within a shop that run too and it just didn't pull up the shop UI and was just kinda softlocked lol
i went through with skipping with DebugPlus and the mod on and the Trading Card wasn't bugged so it might be something needing to be set up in the Event Manager instead of just setting it
these kinds of softlocks are actually quite common if it's about Event Manager
usually because an event did not return true, causing an infinite loop and therefore stall the game
Does the mod have the option to have the Ante preview without changing the rest of the UI?
#1361887195752956024 message and #1348357294383038484 message are both good alternatives for that
I liked this UI though
Ah that first one might use the same UI? 🤔
i've encountered a bugged Ice Cream with this mod on too, didn't become unbugged on a reload with no mod. the joker didn't lose chips on hand plays.
didn't think to save the seed. the only Events that are created shouldn't have been firing in the middle of the round, so i don't know when the Joker would have been bugged or how
i'm planning on making a Blind Tracker that could be placed with sliders so it doesn't require the UI changes
would really like to know if i just got tremendously unlucky or if the code is error prone
new release!
decided to try making every function hook call a slightly delayed event to see if it stops any sort of interference my mod's causing. cleans up the UI to make it more organized looking. i also took the potentially controversial step of not allowing the Ante to be previewed before the Boss cashout. vanilla doesn't let you see the Ante until you cashout, so it offers a slight advantage that i wanted to avoid. please let me know if you like it and post any issues with seeds on the github if you encounter them! https://github.com/Hoversquid/Condensed_UI/releases/tag/v1.3-alpha
fixes some clipping and tried to fit the deck into the UI organization
made one more new release to fit the offset of the blind selection: https://github.com/Hoversquid/Condensed_UI/releases/tag/v1.2-alpha
why are the bakery charms up here
bakery
a mod list and seed would actually be helpful
sure
also it happens on any seed
just a small clusterfuck of mods
another release that removes event manager calls entirely. not sure what the problem might be if that doesn't stop jokers breaking
i'll look at the Bakery stuff for another update
Obelisk broke on a run, what the fuck is causing this
it even scaled and reset and then just stopped
updated SMods and there hasn't been any breaking yet. hoping that was the issue
Getting the same issue^ which sucks cause i dont think i can play the game without it anymore
tried replacing the Condensed UI files with different versions directly off of the github with no luck
@everyone
i turned off the mod for a while to see if it would fix something related to getting the 100% completion menu screen, so i didn't see this error for a while. i don't know what changed, but i'm getting that as well.
no idea why i wasn't pinged! 😖
it's having to do with the "flame_handler" in the hand score display part. you can comment those out and it will work. i tried putting the exact same UI from the vanilla game and it doesn't work either. i'll have to work on it later cause i don't know what's causing it. if anyone has an idea as to why it's seemingly unable to render the sprite, please let me know
comment out lines 432 and 440 and it should be playable
please ping me if there's any more discovered issues or especially if you have an idea for a fix!
you might wanna take a look at Scoring Calculation API
it completely revamps the score UI with extensibility in mind, including the flame thingy
i suppose. i just want to know what changed to make it stop working. commenting out all the non-markup code makes it work and commenting out the Moveable UI elements makes it work.
the UI markup doesn't actually seem to be the problem since i can replace it with the vanilla UI and it breaks. i would want to keep as much vanilla in it as i can
sorry i haven't fixed this yet :[
been busy