#Condensed UI

1 messages · Page 1 of 1 (latest)

serene adder
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A mod that condenses all the UI elements (deck, tags, hand, etc.) and puts them on the left side of the screen.
Adds a tracker for the ante to show upcoming skip tags and bosses that is updated with Blind progress.
https://github.com/Hoversquid/Condensed_UI

GitHub

Contribute to Hoversquid/Condensed_UI development by creating an account on GitHub.

wintry creek
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yeah this is much better

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also

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peak

serene adder
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i hate that i finished it the same time Soap finished hers, something that i was wanting to add for a long time

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they serve different purposes so i'll probably just use both

wintry creek
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both has different goal

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Fabbing them together also results in pretty compact UI

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why do Gboard autocorrect "Combining" to "Fabbing"

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what the fuck

young helm
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@serene adder can you please send me a full gameplay screenshot or recording I wanna see it

wintry creek
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@young helm

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Tags start from the left to the right

young helm
# wintry creek

This is cool if you got mods overlapping on other UI components

wintry creek
young helm
wintry creek
young helm
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The mod links?

sharp tree
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thank you for this, its great!
I wonder if it's possible to center the remaining space so it doesn't feel empty to the right

serene adder
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It was originally made for streamers to put their self on the right side

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It’s a mish mash of ideas that I didn’t really care to separate cause I was still figuring it out

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I was going to make the blind tracker mod where you could place it wherever because atm it requires the UI to be like it is

wintry creek
wintry creek
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just a screenshot if you have too many UI elements

still vale
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this is peak ngl

river zenith
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hello

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i think this mod is peak too

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i noticed the repo's structure is (kinda) incorrect, you can't clone the mod directly into the lovely directory and load it

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i also found your PR to BMM's index, so are you ok with me making PRs to fix both of those?

river zenith
serene adder
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@river zenith merged, appreciated!

serene adder
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leveraging some of next-ante-preview for an update tonight:

serene adder
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interesting

river zenith
tired bear
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real sh*t

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-# make so we can hover over the blind to see wtf it does like tags™️

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maybe please?

serene adder
river zenith
serene adder
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appreciated!

ocean cliff
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Sorry, I didn't mean to jump in just to correct you! Was originally going to say that the update looks good, but got distracted when i read the comment about releases and thought "wait, i'm sure that linked to HEAD", so...

ocean cliff
serene adder
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appreciated! it was a bit of a learning process

river zenith
tired bear
serene adder
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if anyone's using this and encounters any weird bugs, lemme know.
i had a run with what appeared to be a bugged Trading Card with Condensed UI being the only mod. it was somewhere in a 3rd ante shop the seed 3ZEPA1T4 if anyone just happens to want to check. i opened and closed the game within a shop that run too and it just didn't pull up the shop UI and was just kinda softlocked lol

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i went through with skipping with DebugPlus and the mod on and the Trading Card wasn't bugged so it might be something needing to be set up in the Event Manager instead of just setting it

still vale
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these kinds of softlocks are actually quite common if it's about Event Manager

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usually because an event did not return true, causing an infinite loop and therefore stall the game

cold patrol
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Does the mod have the option to have the Ante preview without changing the rest of the UI?

cold patrol
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Ah that first one might use the same UI? 🤔

serene adder
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i've encountered a bugged Ice Cream with this mod on too, didn't become unbugged on a reload with no mod. the joker didn't lose chips on hand plays.
didn't think to save the seed. the only Events that are created shouldn't have been firing in the middle of the round, so i don't know when the Joker would have been bugged or how

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i'm planning on making a Blind Tracker that could be placed with sliders so it doesn't require the UI changes

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would really like to know if i just got tremendously unlucky or if the code is error prone

serene adder
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new release!

decided to try making every function hook call a slightly delayed event to see if it stops any sort of interference my mod's causing. cleans up the UI to make it more organized looking. i also took the potentially controversial step of not allowing the Ante to be previewed before the Boss cashout. vanilla doesn't let you see the Ante until you cashout, so it offers a slight advantage that i wanted to avoid. please let me know if you like it and post any issues with seeds on the github if you encounter them! https://github.com/Hoversquid/Condensed_UI/releases/tag/v1.3-alpha

GitHub

removed event manager calls

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fixes some clipping and tried to fit the deck into the UI organization

vapid perch
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why are the bakery charms up here

serene adder
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bakery?

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also i saw a Vampire not firing on my run... it's so annoying

vapid perch
serene adder
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a mod list and seed would actually be helpful

vapid perch
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also it happens on any seed

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just a small clusterfuck of mods

serene adder
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i'll look at the Bakery stuff for another update

serene adder
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Obelisk broke on a run, what the fuck is causing this

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it even scaled and reset and then just stopped

serene adder
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updated SMods and there hasn't been any breaking yet. hoping that was the issue

lapis junco
uneven hollow
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Getting the same issue^ which sucks cause i dont think i can play the game without it anymore

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tried replacing the Condensed UI files with different versions directly off of the github with no luck

serene adder
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@everyone

i turned off the mod for a while to see if it would fix something related to getting the 100% completion menu screen, so i didn't see this error for a while. i don't know what changed, but i'm getting that as well.

no idea why i wasn't pinged! 😖

it's having to do with the "flame_handler" in the hand score display part. you can comment those out and it will work. i tried putting the exact same UI from the vanilla game and it doesn't work either. i'll have to work on it later cause i don't know what's causing it. if anyone has an idea as to why it's seemingly unable to render the sprite, please let me know

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comment out lines 432 and 440 and it should be playable

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please ping me if there's any more discovered issues or especially if you have an idea for a fix!

still vale
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it completely revamps the score UI with extensibility in mind, including the flame thingy

serene adder
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i suppose. i just want to know what changed to make it stop working. commenting out all the non-markup code makes it work and commenting out the Moveable UI elements makes it work.
the UI markup doesn't actually seem to be the problem since i can replace it with the vanilla UI and it breaks. i would want to keep as much vanilla in it as i can

serene adder
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sorry i haven't fixed this yet :[
been busy