#Foole's court (Vanilla style jokers mod concept)

1 messages · Page 1 of 1 (latest)

fluid coyote
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Here im going to yap about theoretical ideas for 'balanced' jokers, in order of top left to bottom right.

lilac wigeon
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how many jokers do you plan on making?

fluid coyote
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i cant code, but approx 32 at least

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some might be removed if proven unbalanced

lilac wigeon
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wow

fluid coyote
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Traveler
Common
+1 consumable slot
(Left at 2/3 if sold.)

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Old maid
Uncommon
If discarded hand contains a pair, 1/4 chance of creating a tarot card.

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Metal joker
Uncommon
Scoring Gold and steel cards are retriggered twice.
(A.K.A not held in hand.)

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Birthday joker
Common
earn 1$ when a hand is leveled up.

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Alloy joker
Rare
Gold cards held in hand give 1.25x mult.
Steel cards held in hand at the end of a round give 1$.

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Peapod
Uncommon
The first played hand of a round is leveled up, expires after 5 uses.

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Fisherman
Uncommon
Discarding and playing hands makes you draw 3 additional cards.
-3 hand size.

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Joker file
Uncommon
Skipping a blind creates an additional random tag.

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Strongman
(friend's idea)
Uncommon
If played hand is a single card, increase the rank of the card.

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Ms. bones
Common
Creates a death tarot card when a bossblind is selected.

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Whale
Uncommon
This joker gains +20 mult if 15$ has been spent before the next blind is selected.
-15 mult if not.

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Blood donor
(idea by my friend)
Rare
Levels up played hand by 2 levels.
Delevels two other random hands
(Must have leveled up hands for this joker to activate.)

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Wardrobe
Rare
Tarot cards that enhance cards may be used on an additional card.

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Starving joker
Uncommon
Selling a card gives this joker +20 chips.

fluid coyote
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Collectible joker
Rare
Lucky cards have an additional 1/8 chance to give 12$.
Glass cards instead have a 1/8 chance of breaking.

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Swedish joker
Rare
If the first played hand of a round is your least played hand, level up your most played hand.

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Seal of approval
Uncommon
Blue stamped cards now instead generate planet card of your last played hand when discarded.
Purple stamped cards now instead generate a tarot card when held at the end of a round.

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Foam finger
Rare
Scoring wild cards retrigger the first scoring card twice.
(First scoring card is ignored.)

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Knockoff
Common
0-100 chips.

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Knight
Uncommon
Scoring knights and queens give this joker +2 mult.

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Rockstar joker
Uncommon
Scoring wild cards have a 1/3 chance of generating a tarot card.

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Lucky sphynx
Uncommon
Activated lucky cards are retrigered.
(After 25 retriggers there is a hidden 1/4 chance for this joker to fail.)

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Controlled chaos
Uncommon
Scoring wild cards give this joker 0.1x mult.

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When piggybanks fly
(idea by friend)
Uncommon
This joker's sell value doubles every round.
1/4 chance of being destroyed every round.

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Wild joker
Rare
Scoring wild cards have a 1/2 chance of becoming foil, polychrome or holographic.

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Killscreen
Common
For every 50% over the required score, earn 1$.
(Capped at 15$)

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Mistletoe
Uncommon
Each played hand adds 2$ to the bossblind cashout.
Resets upon defeating boss blind.

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Shamrock
Rare
All listed probabilities will always be a 1/3 chance.
(E.G 1/6 → 1/3)

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Glasses
Uncommon
This joker gains +0.25x mult for each consecutive played hand containing a pair.

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Atlantis
Uncommon
This joker gains +1 mult for each discarded [Rank]
(Rank changes every round.)

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Sundae
Common
Unlock condition: Icecream expires
This joker gains +25 chips for each played hand.
This joker gains -30 chips at the end of a round.

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Jellybeans
Unlock condition: Turtle bean expires.
(This one is iffy)
Uncommon
+1 hand size for each hand.

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Instant noodles
Unlock condition: Noodles expires.
Uncommon
+0.05x mult for each discarded card.
-0.025x mult for each scoring card.

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Moldy joker
Uncommon
Discarding a card or hand counts as scoring a card or playing a hand.
Playing a hand or scoring a card counts as discarding a card or hand.

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Joyful joker
(friend's idea)
Uncommon
3x mult
-1 hand each round.

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thats all of em

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Foole's court (Vanilla style jokers mod concept)

round dagger
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Great!

fluid coyote
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Voucher1: Interphase

All small packs in the shop are replaced by jumbo packs and all jumbo packs in the shop are replaced by megapacks.

Voucher2: Cytokinesis

May choose an extra card in packs.

runic sigil
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Birthday Joker - Bit confused on how this works, does it give money when a planet card is used, or does it give money when a leveled up hand scores, or does it earn money at the end of the round for each hand leveled up?

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I assume its the second one but its a bit unclear

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if it is the second one, it should probably be worded something like "Earn $1 if played hand is level 2 or higher"

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Peapod seems strong, Alloy Joker feels very weak and niche for a rare.

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Joker file sounds like a lot of fun, its gambling time!

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Ms Bones feels insanely powerful, Death is easily one of the best tarots, especially to have in your consumable slots

runic sigil
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Collectible Joker could probably just be worded like (and this would change its effect significantly but its much cleaner)
"Doubles Lucky Card probabilities, Halves Glass Card probabilities"

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Swedish Joker feels very underpowered, see pre-buff To Do List

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Seal of Approval does not need the purple seal debuff, nor does it need to say "instead" anywhere, I think even just having blue seals able to be discarded is weak for a joker slot

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like sometimes it'll go crazy but almost always it does very little

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for Knight I assume you meant either Kings or Jacks. I'm not sure Kings or Queens need this sort of buff, it may be more interesting to have it be Jacks

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Mistletoe is super fun sounding, a lot of risk and reward

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Glasses is absolutely busted if you build around it even a little bit, but I do like the idea of having more Ride the Bus type jokers

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Atlantis is cool, is it like Castle or Idol?

fluid coyote
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so via astronaut, planet cards or whatever other possible means

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or even black hole

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like if a hand goes from level [number] to [number+1] you get 1$

fluid coyote
runic sigil
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then it should be worded "Earn $1 WHEN a hand is leveled up"

fluid coyote
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im fairly confident of the existing balance of everything due to have thought it through for two months, however only playtesting would reveal how good everything is

runic sigil
fluid coyote
runic sigil
fluid coyote
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well thats what most of the jokers aim to achieve, however coming up with unique jacks was kinda sucky ngl

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knight could be jacks but if thats too tedious its back to kings and queens

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would still make sense thematically since a jack is a soldier

runic sigil
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you could use jacks to level knight up, and then pivot to queens or kings through strength tarots

fluid coyote
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hm

runic sigil
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jack in the base game is underutilized and could see more jokers

fluid coyote
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i dont have a coder so all this is theory, but in general i believe like 3 extra jack jokers would have to exist for that to work

runic sigil
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plus its still a face card and gets bonuses from face card builds

fluid coyote
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plus ive been taught that a better design philosophy is asking what you want players to do rather than a theme then an effect

runic sigil
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like Business Card and Photograph

fluid coyote
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so a jack joker might take a while to tinker

fluid coyote
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if you have a very much played hand and just waste your hand on a slop hand you'll level up your MOST PLAYED hand

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however deck fixing might make that more tedious

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keep playing hands and you'll have to eventually pivot, lest you waste a level up

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it requires a degree of attention

runic sigil
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the main problem is hands like straight flush or four of a kind

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likely you can only use swedish joker maybe 3-4 times before having to ditch it, but maybe thats alright

fluid coyote
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guaranteed level ups are still good

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especially if you can drag it out for a while

runic sigil
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yeah, maybe its fine as is, just know it'll be tougher to use than you might first think

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$5 payout for To Do List was a lot of payout, but it was weak

fluid coyote
fluid coyote
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also gambling is fucking FUN!!!!

fluid coyote
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i had an idea that gaining money would give the joker retriggers on gold stamped cards but that might get too busted

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like if you have 200€ a gold stamp card retriggers like 10 times

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and requires too much setup

runic sigil
fluid coyote
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0.2x 🤷

runic sigil
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I'd go with 0.1 honestly, it adds more risk and reward because you really NEED to keep playing pairs cause you built it up too long

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otherwise with 0.25 or 0.2 you just get it back online in a few hands

fluid coyote
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hands including pairs

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so a four of a kind works too

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or a five of a kind

runic sigil
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yeah

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so do flushes and full house

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and flush house

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and two pair and three of a kind

fluid coyote
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high card allergy

runic sigil
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yeah exactly, its scary it could go away but if you try its not that hard to keep it alive

fluid coyote
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anyway im just praying some poor soul coder finds an interest in these joker ideas ngl

fluid coyote
runic sigil
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whats important to realize is 2.0x to 3.0x is a bigger step up than 3.0x to 4.0x, which is a bigger step up than 4.0x to 5.0x. So having it give 0.25x is crazy because it gets back to 2.0 in four hands

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you actually dont need to think about the joker at all at 0.25

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0.1 though it becomes more like a game of jenga

fluid coyote
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also originally shamrock and mistletoe and glasses were meant to generate tarot cards for making lucky, wild and glass cards

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but soon we realized thats too niche

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so it was changed to what it is now

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personally i like shamrock's gimmick the most

runic sigil
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I'm curious, how much balancing and play testing have you done before? doesn't need to be balatro related

fluid coyote
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none of these jokers have been added ingame so its all theory

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i havent done much playtesting outside of balatro besides beta versions of dst updates

runic sigil
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well, take my suggestions with a grain of salt, but I've actually done quite a bit of balancing and play testing, for a variety games (all custom content though, nothing official). Just wanted to provide some feedback on where I could see things being potentially under or over tuned

fluid coyote
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mm

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well if it ever gets fully coded ig ill call you

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also originally this mod concept had a legendary

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however it was cast to hell due to being way too busted

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since the mod is named after it maybe it could just be jimbo's aunt or smth who introduces you to the mod

fluid coyote
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so a king can be a lucky 6, a steel jack, a red stamped queen ect at the same time

fluid coyote
runic sigil
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probably a feel-bad mechanic and maybe underpowered, BUT i appreciate that you thought about my feedback and responded with a unique concept

stray hornet
fluid coyote
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the art is there

fluid coyote
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since getting a free coder is hard ive given up most hype

stray hornet