#mod code

1 messages · Page 1 of 1 (latest)

winged basalt
#

here

#
SMODS.Booster {
    key = "atomic_normal_1",
    kind = "Element",
    cost = 4,
    config = {extra = 2, choose = 1},
    group_key = "k_bium_atomic_pack",
    draw_hand = true,
    create_card = function(self, card)
        local card = create_card("Element", G.pack_cards, nil, nil, true, true, nil, "bium_element")
    end,
    pos = {x = 0, y = 0},
    weight = 1,
    atlas = "booster",
    ease_background_colour = function(self)
        ease_colour(G.C.DYN_UI.MAIN, G.C.SET.Element)
        ease_background_colour({new_colour = G.C.SET.Element, special_colour = G.C.BLACK, contrast = 2})
    end,
    loc_vars = function(self, info_queue, card)
        return {
            vars = {
                card and card.ability.choose or self.config.choose,
                card and card.ability.extra or self.config.extra,
            },
        }
    end,
}```
vocal epoch
#

im on mobile so i might be misreading but i think you dont return anything in create card

naive thorn
#

Mobile formats that horribly, I'm gonna be of no help

winged basalt
#

oh ok