#Incorrect Steel/Baron Animation

1 messages · Page 1 of 1 (latest)

shadow glen
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I noticed during a naneinf run the other day that when the kings were triggering, something about the animation seemed off. Wasn’t until I watched a yt video where I noticed the animations were 100% different.

When the kings activated in hand, they had the joker trigger animation, which is the slight back and forth rotate, instead of the held-in-hand ability animation- which looks like a quick button push.

Has this ever been noticed by anyone else at all, and how would something like this even happen in the first place?

shadow glen
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Was able to record this clip. Debugged the hand in, and disabled all mods again. Feel like they're not supposed to rotate like that, and the status popups above the cards seem to few?

proud merlin
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Do you have an anti-shake feature added or something?

shadow glen
wide raven
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did you try with steamodded disabled, sometimes just having this installed can do weird things

shadow glen
wide raven
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Steamodded can be really frustrating when it comes to random bugs, I’ve personally found and reported 2 steamodded specific bugs on the github page, both were things that really shouldn’t have happened (rental tags never appearing on gold stake, and The Pillar debuffing previously unplayed face cards when Midas Mask was in play)

cosmic fossil
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wait thats ante 2

shadow glen
onyx vector
shadow glen
onyx vector