#ClipsJokers - 18 New Jokers, fully implemented and balanced for Vanilla!

1 messages · Page 1 of 1 (latest)

glossy orbit
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I was inspired after playing with Neatojokers and poking around the SMODS documentation. So I decided to try my hand at making some Jokers!
Download Link: https://github.com/eclipsedsunrise/ClipsJokers/releases , requires Steammodded.
The theming came from my friends and things I like. 3 jokers (Investor, Stakeholder, Shareholder) were designed and drawn by u/imperator_subira on reddit, and were implemented with their permission.
The remaining jokers were drawn using a template made by u/vivid_awareness4719 on reddit, and coded by me.

The goal was creating jokers which fit within the visual language and gameplay rules of ante 1-8 Balatro. Only one card was designed specifically for deep endless (Degenerate Gambler).

I've done a decent amount of bug testing, but there might be some gaps. Please submit any issues to the github repo and I'll roll them into the next release.
Got any ideas? Got something you want to collaborate on? Got feedback of any kind? Please hit me up! This project was a lot of fun and I'm going to keep making stuff.

GitHub

Code for the Balatro Mod ClipsJokers. Contribute to eclipsedsunrise/ClipsJokers development by creating an account on GitHub.

late oak
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HOLY peak

glossy orbit
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updated to 1.0.3
fixed Jolly Roger's hit probability
fixed glock reset animation
added support for SMODS enhancements to The Old Master
Minor code adjustments and optimizations.

surreal frost
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running into an issue where this doesnt destroy cards, and just creates a tarot card instead

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also isnt visually affected by oops! but it seems to be triggering the tarot card every time so

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all mods besides this one and debugplus are disabled

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also a little confused on the wording? like is it supposed to only give a tarot card when a card is destroyed, or does it just work like a common vagabond that also destroys cards or

glossy orbit
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that's strange, let me check the code and fix the card destruction behavior. I see how I goofed on the localization variables and set it to not show G.Game.Probabilities.normal like other cards do.

the intended mechanic is for each played hand, the card runs a probability check, and if that check passes it destroys the first scored card and generates a tarot. I'll redo the wording for clarity. '

glossy orbit
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ah darnit comma, I need to change that to a comma.

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there we go. @surreal frost what do you think?

surreal frost
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sick as hell

glossy orbit
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perfect, just bumped the github to 1.0.4, which includes a fix for the card destruction and updates to the description

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thanks for your feedback, I really appreciate it

surreal frost
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ofc! im enjoying the vibes of the mod so far

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id be happy to give some more detailed thoughts once ive properly messed with all the jokers, ill make a point of picking them up

late oak
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Crashing upon hovering over Investor

glossy orbit
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odd. Let me see if I can fix that.