Adds content such as jokers and consumable based on the popular shonen manga and anime Jujutsu Kaisen!
https://github.com/fey-fish/jjok
Please let me know about any balance or addition ideas!
#Jujutsu Jokers - A JJK Based Content Mod
1 messages · Page 1 of 1 (latest)
interesting
okay i fixed the awaken consumable and shikigami no longer show up in shops!
everything in the mod functions as its supposed to as of now
that being said the 'Nanamis wrapped blade' currently has no function, thatll change when i make Ino as a joker tho
speaking of my idea is to give him 3 uses and itll randomly cycle every round, for now i think the cycles will be - Xmult, +chips, econ
updated again, fixing a bug that caused mai to crash game upon generating Soul split katana
currently working on takuma ino but its... an arudous process
it works but i cant get the styling on the description to work properly
will update the 0 people interested soon !!
im dead ass done with lua
EVERY THING WORKS APART FROM THE XMULT STYLING
AND I CANT TELL WHY
never mind i used a semi colon instead of a comma
im the goat
hes finished
with cursed tool implemention
ill upload to the github when i have more to add since yk, one joker is pretty pitiful for an update
added flyheads, dont really know what theyll be used for, maybe toji spwaning an exponential amount could be funny
also added a tarot to spawn a cursed tool along with kamutoke that destroys cards
next ideas -- continue to make cursed tools, added lower grade characters (miwa, nobara, cursed spirits such as roppongi, riko, ui ui, haruta)
apart from that im thinking about what characters like toji will do
currently working on 3 secret jokers, theyre not from jjk tho theyre from my personal life <3
not that anyone cares, but those jokers are finishes and fairly op
working on toji rn, its been a while
also if anyone cares, opinions on me adding some jokers from other series, like mha or elden ring?
toji is here!
only grade 2??????? 😭
well there is some tweaking to be done and hopefully I can get feed back but even if u kill a legendary u only get 2x mult, which is 2x mult sure but at the same time that's a legendary, also things like clearance sale will directly hurt him
@proud knoll hello I wanted to ask u something when u r free
hey yeah ofc!
I'm away on holiday atm but jimbo doesn't rest so neither do i
Could we get in DMS I wanted to learn something 😅
yeah for sure
Check dms
im gonna buskin everywhere dude
turns out sukuna is a pain in the ass to code
sukuna finished just need to make the sprite (kill me)
I added a couple of new tarots based on the 7 deadly sins
added a finger bearer (i know it's special grade but I made it rare for balancing)
started working on hakari but I'ma keep it real, even if have no idea what he actually does and he's nearly finished...
Yuji done aswell
would love to actually have people test it tho, if anyone's open to the idea please let me know!!
22 total new jokers now, 4 tarots, 1 spectral and a shit ton of hidden stuff
oh yeah and an entirtely new consumable type
with plans for a custom card area!
Hey I like the jokers but it seems like the mod makes the soul card just way to common is there a fix for that or just gotta deal with it?
tbh that's just for testing purposes just know, it's currently at a 10% chance for each card in any arcana or spectral pack to be a soul but yeah that is getting changed!
but hey thanks for trying the mod!! I'd love to hear more of your thoughts if you have any feedback! <3
You could make this a config option, and make it so it's set to the normal rate as a default, so you can just have your test profile set it at 10%!
I love JJK, going to play this blind and see how Gojo I can get
hmm that's a really good idea!! I've not rly played around with having a config tab for the mod but that is for sure something I'll look at!!
for now, there's two gojo jokers you can get 😼
Two gojokers
I assume the other is 'nah I'd win' and auto wins most blinds
What are your plans for the mod, btw? Mainly jokers and consumables, or are curses as blinds also a potential option?
well i have added a couple of cursed spirits as jokers
well just the fly head for noe
but I was planning on adding a new card area for domains
but given smods lack of implementation for custom card areas it might take a while
I will add a couple new blinds tho, for now I'm thinking past ante 8 there could be blinds to disable legendary and special grade jokers
they've got ways to add custom card areas for sure
depending on what your idea for Domains is, the zodiacs from #1329150573479596032, charms from #1338998660372889772 or the like 9 new zones from #1338302514616995892 might be a good example
but I've added new zones in Kino with relatively little effort
I'll def take a look at those since I feel my mod is a bit basic atm
nothing wrong with basic either
currently I've got a test tho, so I'll be back in abt 2 hours!!
gl
well imo nothing abt jjk is every basic
so, i like the visuals a lot so far. I do think that you'll need to make sure to push a version that doesn't have adjusted spawn rates, as the rares only and the soul rate mess with the balance to such a degree that it's hard to judge the content by its own merit
so do you think the original soul rate would be a decent fit
I was worried abt not being able to access most of the content since alot of it is legendary or above
if that's your worry, i'd maybe opt for changing how you want those jokers to spawn
I do already have a joker that can spawn legendaries
if you want them to be rarer than rare jokers, but less rare than legendaries, you could make a new rarity for grade 2 that's got a 1/100 spawn rate, for example
I think just bumping down the soul rate will work tbh
i'd keep in mind that if you want the mod to be played with other mods as well, changing that might unbalance a lot of things. But if you want your mod to be very standalone, that's fine
ah yeah I haven't thought about that
I'll add a slider to #1353866504743161886 to adjust the soul rate for the soul and black hole cards, if you wanna mess around with the rates and see what you prefer
(it's also what i used to override the rare-only spawn conditions you'd set up)
how did you implement your card zones in your own mod?
I defined a new one in a script, and then using lovely patches made sure it loaded in at the right moment, and that it allowed the cards in there to be calculated. Though my card-area only becomes relevant once you have a voucher than unlocks it, it is there from the beginning. I can give a slightly more detailed explanation later if you need it, but generally, if you go through #1340334060597285025 code searching for Kino.snackbag you'll already find every relevant section
Yeah my thing is I like the affects and they aren't nescicarlly too broken on their own but you can just spit out legendary after legendary lmao makes runs easy
So I think an option to adjust the rate would be good
if anyone wants to help me test out some new content please do pm me
im ngl im so confused with card areas lmaoo
Haha, understandable. I can try and give some guidance when I'm home
new content on the github <3
https://github.com/fey-fish/jjok/tree/main
omg i would rly appreciate that tysm
i added two new vouchers and im working on a seal!!
I won't spoil much because I want keep atleast some anticipation
sneak peek
got this
im guessing the mod isnt compatible with talisman
oh shit
there should be something punishing you for using this too much
i do have a reverse cursed voucher
but thats a rly good idea!!
:p
oh, also
i think it would make sense for gojo's domain to disable blinds too
considering he pretty much stuns everyone in his domain
may sound too op but its arguably the strongest domain in the entire franchise, so
I will watch this thread with great interest
i wonder why... your bio and the gif as your banner doesnt give anything away...

kashimo and blue seals done!
we need hakari
hakari is in the mod
although saying that, idle death gamble is still to be added
lowkey wish i was in infinite void for more than 0.2 seconds rn
sorry, fully missed this ping! How's the progress on this going?
domains are now implemented with their own custom card area
I dont think so
damn, streams not a day old and already outdated
oh I dont know it got streamed
also, suggestions for new jokers, domains consumables or tweaks to any existing would also be pretty helpful aswell
i like to post updates here probably too much but im working on the disaster curses rn
idk what to do for hanami domain tho, cause we never see it in show or manga but jjk wiki does have details on it
Checking out a mod I've been wanting to check out, Jujutsu Jokers
Download Jujutsu Jokers here: https://github.com/fey-fish/jjok
Support me on Kofi: https://ko-fi.com/autowatto
it has come to my attention that mahoraga doesnt like to play nicely with me
so for the time being id steer clear
he did uh... not seem impressed...
I haven't watched it yet. I was just surprised he picked it out considering it's so new
Clearly the theme is appealing already
well, jjk is fairly popular
have you tried out the mod?
just wondering if you had any thoughts
especially considering how well made kino is
I played an earlier version, but not the new one yet. Did you change the soul rate since last time?
I'll play some more tonight!
yeah i changed it back to normal
and i made more ways to get legendaries instead
which i think is a much better way of implementing more legendaries and above rarities
but ill make sure to upload what ive got to the github
let me know if you just want my general vibes or nitpicky feedback 😛
i want everything tbh
i cut some spoiler since that seemed to be an issue
but uh i kinda cant unspoilerfi ||meguna and true form sukuna||
also bug fixes and general performance hotfixes
still no sprites tho, so if you are playing, MAKE SURE TO CHECK ALL fool TEXTURE TAROTS, jimbo TEXTURE JOKERS, small arcana BOOSTERS and overstock VOUCHERS
alrighty the newest content wave is on the github o7
if only i have time playing balala, id try out ur mod
oh yeah that reminds me, i didnt design the mod with cryptid or anything in mind, i mean it does work with cryptid but i balanced it around base game for the most part
also, I dont think the mod works with talisman
idk i haven't tested it but from guessing I think it'll crash on launch
plus fuck talisman so its fine
enjoying the mod?
Haven't played it yet but already installed
I needed this
what about making face jujutsu kaisen skins?
I haven't really added too many custom sprites and I'm no artist
if i can find an artist, there's a chance, but currently the odds are without oops all 6s
just an idea, this is still great
since the new content is out, ping me for bugs, otherwise im going for a bit
we up to 30 custom jokers now!
in terms of base game changes, im gonna make spare trousers work w 4oak and associated hands and ancient joker only work with suits in deck
i've been sick and frankly not in the mood too make YT stuff recently, but please don't take it personal! As i told you in dms', i appreciate all that you modders do, I understand the time it takes! I am currently updating versions as I'm typing this out, i'd love to give it another go, on stream and off. Regardless, if it means anything i do enjoy this mod a lot.
also ping me in the future if you add this to Balatro Mod Manager, i'm quicker to update with that than github as of recently
tbh that may be a while given the lack of art and frequency that I update (alot)
most likely yeah
sick
finna give this a go off and on tonight; Think imma play with cryptid DoE to find the jokers easier
coding kenjaku was a pain in the ass but he done
but now, all of them are in the mod and functional (hopefully theres no bugs lmao)
any custom hands that you guys would like to see in the mod?
something related to the fingers of sukuna?
balojotro
its been a while since ive pushed out any updates to the github and i do apologize
more coming soon i promise tho!!
we got hella new stuff
- changes to balance
- new jokers, consums and blind
-additions? i suppose...
new update on the github!!
ive already started work on the next update, no new jokers yet but i have added many additions or more.. changes to vanilla behaviour
Well, I played the mod with my fan friend, it was something. But first - errors, Gojo deck is not even starting immediately crashes. Also generative jokers like Megumi and Young Geto crash the game. There was also one crash, where I mid hand being played animations chose cursed tool and it said something about being deselected in the crash log. Overall, jokers are good and tools too, lore-friendly, love it.
And now, about my last run. I've gotten an early Toji Fushigoro, then that Granny and started building up the Fly Heads. Overall, pretty cool. Was also using Gojo's debt voucher and credit card for more authenic Toji play and his wallet. On the way I picked up young Gojo, and Toji Fushigoro was scaling a lot faster than Gojo during this arc. Some more rounds later, Blueprint appeared... Toji killed Gojo, lost his credit and several fly heads. At that moment he did not comprehend what's about to happen. The Blueprint was able to release Toji from heavenly restriction, he achieved naneinf. And also was able to generate so many fly heads, that he bought back his son, but after that Universe itself discarded Toji leaving him in an infinite loop.
What happened is for some reason Blueprint when copying Toji was adding Toji's xMult for every event of the game, like buying a card, rolling a shop, deck reassembling effectifely retriggering for every card in deck, for cards played\chosen, jokers triggered and consumables hold, literally everything. It was also working outside of the blind, so pretty strange. Anyways, the run then crashed and after relaucnh naneinf score was stored as nil and no hands were working, because you can not compare high_score to nil, I suppose it's the main game issue.
Overall, I liked mod very much. I burst out laughing when Toji started achieving infinity and overall build was role playish enough. Great stuff
omg I had an "incident" when creating toji kinda like that that I deemed the "toji-cellerator", def making a fix for that soon so have fun with it whilst u can, as for the gojo deck, I thought I fixed that last night but I'll check again. I didn't know megumj and geto crashed so ill have to check that out, thanks for the feedback however!!
wasnt keen on making another release this soon but there were major bugs that needed ironed out, soo here v0.2.1
https://github.com/fey-fish/jjok/releases/tag/v0.2.1
the first naneinf with my mod has been completed by... me ! seed : NZH8YG3D
it seems... my mod is the exception
so as it turns out you can completely destroy the mod with mime, takako, blue seals and ijichi + observatory
seems like alot of setup but like not rly
🫸 🔵 🔴 🫷 🫴 🟣
def adding a hollow purple consumeable at some point
couple of upcoming changes
- takako is wayyyyyyy too strong rn lmao so shes becoming a legendary
- yuki isnt broken enough so shes gonna guarantee glass to break
- speaeking of glass, im gonna add someone to turn cards to glass
also, i changed trousers and ancient joker to work how i think they should ^^
anyone got any ideas for planet cards? as in what they would be called and what the art of them would be?
finally got around to make curse user geto and hes pretty cool haha
im back and coming with a big update
mainly to optimizing and improving old cards
but itll all be packaged with new art!
https://github.com/fey-fish/jjok/releases/tag/v0.3
very happy to announce Jujutsu Jokers v0.3 is now out!
oh god a time based joker
teehe >:)
it only ticks when in thr small and big blinds and i revamped it's UI
it's in the current build on github!
does it at least scale w/ game speed
it does not... seconds are seconds I'm not gonna make you play on 1x for an advantage
not my best but it's powerful and makes you think carefully and quickly during blinds
it rewards good game knowledge
bouta use 1000x game speed for this
i can think generally quite fast
(unlike my friend who spends 3 hours thinking what hand he should play)
tehe, I always play on 8x since I find everything else so slow and I'm decent at the game so I always appreciate getting a naoya
i feel like 4x is a good balance
it definely is for vanilla but for testing i would use 8x and I can't go back lol
true
i got this error message (for context: the line of code points to juzo, who i do not have)
tbh I can't actually find the root cause of this... but there will be a massive new content update coming out soon and I haven't run into that issue so hopefully it'll be fixed 🙏
tester branch is now active to the community
ive been going a tiny bit crazy with overhaul feautres
theres alot to discover for sure
and theres alot of updates every week
but it being a test branch means there will be bugs and unfinished products, everything on the main branch however has been tested
Murphy's playing your JJK mod
@rare atlas Ty for playing thr mod i hope you enjoyed it!! there's gonna be a new update very very soon (hopefully in a few days that will add a couple of things ;) )
it was great!! cant wait to see what all you add there was a lot of fun mechanics!
took a while but i fixed negative for SMODS and i finally got around to remaking sukunas description
(and buffing him)
Update v0.4 - The cursed update is now available on the main branch of the github, im really proud of this and i hope you all have fun with it <3 !!
👀
👀
for the most part I'm trying to work on more art work right now instead of new cards, there's quite a bit of content (this doesn't mean I've run dry of ideas ;) ) but right now the thing i noticed that was lacking the most from Murphys stream is art
also quick lil kashimo rework 😛
if you have any specific art work/panels that you'd like in the mod as joker art then please let me know here!
next time there's an update to the mod and you play, look at the config settings 😭
Holy moly
good or bad?
Good
like... in general?
oh yeah also i finished the miwa art
im pretty proud of it :)
@dry pier what did you think overall:3
I've made so much art... so next update is art update v2
Yum
did you play pearto?
I did not
damn, you should give it a try;)
oh... uhm neither me or kate had that
im assuming it's a cross mod issue but if you find out what the cause is I can push a fix rn
im out but I have my laptop with me
Is your mod talisman support
Reasonable
8/10 please hire someone to make art 😭
i do NOT have the money for that
how about YOU (yes YOU kate make art for me)
Bro wants art so badly
"I like drawing"
Okay i also like fish does that make me a fish 😭
just put the meguna art in the bag 🥀
I’m a fake fan send an image
bruh 😭😭
Is this a joker ?
Dude send image reference or i’m coming your way
Can you pick something better please 😭
I’ll do megumi
btw tacashumi my glorious artist is making kashimo and naoya art, I didn't do it since I didn't want to butcher peak and ik he'll kill their art
i hate my nobara art, but my shoko art? peak imo
since the slot system only offers to add extra difficulty with no benefit, I'm going to change negatives so that they add a joker slots to the limit instead of a flat 1
i also added a challenge to introduce the slot system
@rare atlas hey so im not sure if youre still interested in this (i can stop pinging and mentioning it and stuff if you want ofc !!) but i took your complains and soon (hopefully very soon) im releasing an art update, also since you last played there have been 2 major gameplay changes, cursed energy and multi joker slot system
oh yeah im definitely down to check out the mod again if thats what youre asking!
ty ty 😼 im gonna add a lot of art first so is it okay if i ping you when the update comes out? im not sure if youd play it on stream and make a video out of it or what but im excited to hear your feedback !! <3
absolutely! just let me know!
okay, so I'm torturing myself, for the record I hate coding card areas, and kenjakus card area is strangely but well coded in the way that you can have multiple without them impeding on eachother, and of course I'm adding more 10 shadows so that megumi is more fleshed out, and of course orochi is able to store a card, with its own cardarea
did I mention I dont like coding card areas?
@alpine harbor 👀
playing the mod im pretty happy with everything, except from the ce build up being too fast but I've made some additions to prevent that. so now all that's left to do is art!
@hidden hazel
The heart ever
no way a jujutsu kaisen mod, finally
been out for a while, but I'm finally glad that it's something I'm proud of!
I'll be releasing a new update soon hopefully, my artist wants to get all art done before then though (there's still quite a chunk to do)
who knows, I might release a smaller update now
for now, if you want the latest (and dev) version of the mod, go to the tester branch on the github
this mod is a mistake
photo graph art change when you have kira and hakari???
Youre cooking
@proud knoll why doesn't the game advance past the blind 🥀
oh my goodness gracious nvm im not hearing from you for weeks 😭
huh
wdym
girl did you watch the clip
What is the current list of jokers?
there's like 50 idk you'd need to check in game
for sure for sure id love to hear any suggestions
lord all the jokers are locked sobs
ahh that's not the latest version
go to the tester branch in the github and the latest is in there :)
oh neat
0.4?
not 0.4
Hol up ill get the link
there isn't a release section so you need to go to the green code button and download zip
Ui Ui
Grade 3
Description:
Reroll's also rerolls booster packs, rerolls scaling is reduced by 25%. Reroll Scaling is removed when Mei Mei is present
Mei Mei
Grade ??? [im not sure on grade]
Description
Creates 2 Negative Black Birds every 2 hands. Gains 1.5x Chips for every destroyed or sold black bird. If Ui Ui is present, gain an additional 50 chips
Black Bird
Shikigami
Description:
When sold or destroyed, increase chip gain by 0.1x
Charles:
Grade 3
Description:
Allows you to see the next set of cards being drawn when discarding or playing a hand
this guy fyi
so. check out my common jokers
seems hella interesting tho, and I want more shikigami, and they're tied which is nice. ui ui seems incredibly strong tho
thats strong?
damn
wait hes in common and not grade 4
I DIDNT
CATCH HIM
LORD
the grades are just thr renamed rarities since they fit the theme of jjk
it would be yeah
Chain of a Thousand Miles
Grade ???
If the left joker where to trigger an ability, trigger the right joker's ability
[may be incompatible with certain jokers]
shit
I used to have a chain of a thousand miles consumable but it just didn't work in game
any other ideas for it would be welcome tho
might be a higher grade cuz it kinda works like blueprint or brainstorm
The Shibuya Incident:
Grade 2
For every destroyed Card or Joker, gain current multiplier x (being the rarity), gain an addtional 1.5x multiplier if card or joker has a modifier
Rarity Values:
Common and cards: 1
Uncommon: 2
Rare: 3
Legendary: 4
ohhhhhhh
no wonder it didnt work
I actually have a consumable type for cursed tools
ah
ok
so erm
Bet, I can still make it work
Chain of a thousand miles
Consumable
Links two jokers, when one triggers, the other tiggers. They must be adjacent. What ever applies to one joker, applies it to the other. may it be Selling Destruction or Debuff
Inverted Spear of Heaven:
Nullifies a selected status effect
Consumabale
Nullifies
Removes a selected conditional (I.e Unsellable, Foil, Eternal, etc etc)
how to consume cursed energy, so my build doesnt get wrecked
use cursed techniques or hold domains
https://github.com/fey-fish/jjok/releases/tag/v0.5
@rare atlas @alpine harbor next update! feel free to ping about any questions
oooh art update heck yeah!
How have I never heard of this
@proud knoll crashed after i lost
hii
ehm, i just installed the mod and it crashes when i use the "Cursed imbue" Tarot Card
btw, srry for complaining first impression, i havent got to see most of things in the mod but from what i see it is really complex and creative with all its new contents, so i wanted to say that congrats! and i like this work sm
cursed imbue, idk where i got the other name
i made this joker in honnor of this mod 😭
That is terrifying