A Legendary Joker Pack (inspired by the Cryptid Mod but not requiring it… Probably I’m not sure yet) Containing a set of Robotic Antagonists from various Medias. So far plans to have at least THREE Jokers… This probably won’t be actively worked on, as I’m doing this as a side project outside of school, but uhh I’d be happy to take some suggestions?
#RoboJokers - A Pack of Robot Jokers
1 messages · Page 1 of 1 (latest)
RoboJokers (WIP)
Forgot to include that
The Edgar Joker is fully functional! But uh- The others are still... Heavily Work in progress
Here’s the GitHub! I think I did this right?
Hal 9000:
Legendary
6 dollars
+9000 chips
Ooh okay I like it 👍
Glados
Legendary
8 dollars
3x Mult if the hand is a pair made of two queens
Turret
Uncommon
4 dollars
+4 mult for every destroyed face card this run
T-800
Rare
7 dollars
Sell this joker to go back 1 ante
Jokers Sprite Progress!!
Hell yeah
The Kinito Joker is working! The Pal Sprites are finished and added, but it isn't programmed to do anything yet!
What app r u using
IbisPaint!
You just gotta set the canvas to a small enough size, like for example the dimensions for a regular joker is 71 to 95! Also you’re going to use the digital brush. I use the symmetry tool, with a brush size of about 20-25 to block out shapes, if there’s pixel by pixel tweaks you need to do set the size to 1! After that I just clip the colors to each… “cluster” the different colors in the first photo are all done on different layers so it’s easier to draw in the actual colors later! It’s what works for me at least since I’m just drawing singular characters and not full scenes like with most other jokers like Cloud 9, Rocket, etc.
All Jokers are now (hopefully without any bugs) fully functional! Will be available to download soon!
I still don't know how GitHub works, but uh here's my finished mod
https://github.com/Zuckern/Robo-Jokers
I can work on Jokers that've already been suggested, but realistically speaking I won't be going at nearly the same speed as I did all of this during my spring break, but I will still passively be working on this!
RoboJokers
@fast quest sorry for disturbing ya, but, can you teach me how you made the background and the main sprite joined and animated? If it's animated?
Oh- yeah np! Uh- What I did for the cards was- since they’re all legendary cards I grabbed a Balatro Sprite sheet and just put one of the background cards and used layers and effects that look something like this. It really depends on whatever looks good so play with the adjustments and Opacity.
As for the animated part, Legendary Jokers are actually split into two sprites called the card and the soul! Where the soul is the face/floaty part. When you create the sprite for it you’d do something like this! Where you make a 2nd canvas that’s 142x95. I personally do it in Aseprite and I think it’s easier to do on Aseprite but it’s entirely possible on ibis. But once you have your sprite like this, in the actual code how you’d show it is something like this:
soul_pos = { x = 1, y = 0}```
Hope this helps!
Am a beginner at coding so ofc this went flying over my head I really really appreciate 🙏 and I don't wanna keep on disturbing you, btw are you really good at coding?
Eh, I'm alright at best lol.
It really helps if you check the SMODS github guide, and, if you want to be able to check the Balatro Game Code, you can get this thing called like 7-zip, find your Balatro.exe file, right click and open the archive. Once you do that you can open the card.lua for most of the information on how to do anything any of the vanilla Jokers & Consumables can. Also, don't be afraid to ask anything in the #💻・modding-dev too! They'll be willing and able to answer any questions you got! Even if they seem ridiculous haha. There's also the #1349064230825103441 that probably goes over everything I just said. So don't be afraid to check that out too!
Thanks, until now I think know about that much, but thanks you actually you did give me an idea 💡 I could look at the card.lua thanks again 👊
Np! It also helps to look at other mods through their .lua files
Yah till now I have that might understanding I have also created 4 jokers, and 1 needs a small fix that am trying to find someone to help me and also I was curious on how you got that floating effect too so thanks again
Yea np! I'm still learning everything myself haha
Ngl Lua is actually fun to learn 😅
Mhm! It really can be tbh. Easier than a lot of other languages for sure
Exactly!
if you are talking robotic antagonists
i cannot believe that P03 from Inscryption has not yet been suggested
Oh that’s honestly great I’ll definitely work on that for sure when I got time
Yo @fast quest wassup brother, how r ya, sorry for the ping I wanted to know more about the background, how did u create it? Like where could I find the asset and change the color of it too?
Oh! Fair uh admittedly what I did was search “Balatro Sprite Sheet” on google and downloaded the first image, but you can also use the same trick for opening the game’s code to find its sprite sheet. By going into the resources folder then the textures folder! Should be the one called Jokers.png
I do have the Sprite sheet extracted from the main game so I just need to crop that's it?
Mhm! Btw all the Jokers have a 1px margin so you should expect a small gap around the whole card
👊
I will be back when am done hope am not disturbing ya everytime
Oh not at all Idm!
😅 how did u change colors?
Honestly I just clipped a single color onto the background card, and played around with different blending modes and adjustment layers. I tried to screen shot the different steps I took for two of the cards I made. It’s definitely a very scuffed method, but frankly it worked good enough for me (also you’re going to have to recreate the name plate beforehand)
I wanna know how to change the color new to ibs
Click the colored square at the bottom, and there’s 3 modes (technically only 2 as the Palette mode is mostly for saving colors). RGB and HSB (I’d recommend HSB as it’s easier to make colors that look good together but y’know personal preference)
Update on current Plans:
Due to my main/intended scope being complete I’m not going to be working on the mod as fast, but I’ll definitely try and work on it in my spare time!
Link to GitHub Page:
https://github.com/Zuckern/Robo-Jokers
Planned Jokers:
P03
GLaDOS
Wheatley
HAL 9000
No like my main question is how u changeed the whole color of that background
Clip layer? I drew a color over the whole frame and clipped it to the card, then changed the blend mode (the box that says normal) to one of the other ones like multiply, overlay, vivid light, etc.
I got a much better way of changing color, u can try it out, so I took the BG and turned the saturation to B&W and that I changed the Temp and then there I was able to adjust the Hue of the picture and gamma and yah etc